初始化

This commit is contained in:
xhm
2023-11-21 23:05:03 +08:00
commit 2455630dad
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{C7338F66-2EAF-4F0A-9306-53232DD20501}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TemplateGuid>{122416d6-6b49-4ee2-a1e8-b825f31c79fe}</TemplateGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AndroidTest</RootNamespace>
<AssemblyName>AndroidTest</AssemblyName>
<FileAlignment>512</FileAlignment>
<Deterministic>True</Deterministic>
<AndroidApplication>True</AndroidApplication>
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
<AndroidResgenClass>Resource</AndroidResgenClass>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
<TargetFrameworkVersion>v9.0</TargetFrameworkVersion>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
<AndroidEnableSGenConcurrent>true</AndroidEnableSGenConcurrent>
<AndroidUseAapt2>true</AndroidUseAapt2>
<AndroidHttpClientHandlerType>Xamarin.Android.Net.AndroidClientHandler</AndroidHttpClientHandlerType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
<EmbedAssembliesIntoApk>false</EmbedAssembliesIntoApk>
<AotAssemblies>false</AotAssemblies>
<EnableLLVM>false</EnableLLVM>
<AndroidEnableProfiledAot>false</AndroidEnableProfiledAot>
<BundleAssemblies>false</BundleAssemblies>
<AndroidSupportedAbis />
<AndroidCreatePackagePerAbi>false</AndroidCreatePackagePerAbi>
<Debugger>Xamarin</Debugger>
<AndroidEnableMultiDex>false</AndroidEnableMultiDex>
<AotAssemblies>True</AotAssemblies>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidManagedSymbols>true</AndroidManagedSymbols>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
<EmbedAssembliesIntoApk>True</EmbedAssembliesIntoApk>
<AotAssemblies>false</AotAssemblies>
<EnableLLVM>false</EnableLLVM>
<AndroidEnableProfiledAot>true</AndroidEnableProfiledAot>
<BundleAssemblies>false</BundleAssemblies>
<AndroidEnableMultiDex>false</AndroidEnableMultiDex>
<AotAssemblies>True</AotAssemblies>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Mono.Android" />
<Reference Include="System.Numerics" />
<Reference Include="System.Numerics.Vectors" />
</ItemGroup>
<ItemGroup>
<Compile Include="Class1.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="MainActivity.cs" />
<Compile Include="Resources\Resource.designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AboutResources.txt" />
<None Include="Properties\AndroidManifest.xml" />
<None Include="Assets\AboutAssets.txt" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\values\ic_launcher_background.xml" />
<AndroidResource Include="Resources\values\strings.xml" />
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\drawable\" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Xamarin.AndroidX.AppCompat" Version="1.2.0.5" />
<PackageReference Include="Xamarin.Essentials" Version="1.6.1" />
<PackageReference Include="Xamarin.AndroidX.Lifecycle.LiveData" Version="2.2.0.3" />
<PackageReference Include="Xamarin.AndroidX.Legacy.Support.Core.UI" Version="1.0.0.5" />
<PackageReference Include="Xamarin.AndroidX.Browser" Version="1.3.0.3-alpha01" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ClassLibrary1\ClassLibrary1.csproj">
<Project>{d1df2cdd-e6b1-4844-b3de-0f414091e972}</Project>
<Name>ClassLibrary1</Name>
</ProjectReference>
<ProjectReference Include="..\CPF.Android\CPF.Android.csproj">
<Project>{6255e6d7-7ee3-4cb9-af6c-f75b52341294}</Project>
<Name>CPF.Android</Name>
</ProjectReference>
<ProjectReference Include="..\CPF.Skia\CPF.Skia.csproj">
<Project>{e6495f31-7937-4a69-a915-834bfa1a031f}</Project>
<Name>CPF.Skia</Name>
</ProjectReference>
<ProjectReference Include="..\CPF\CPF.csproj">
<Project>{5c1e41fd-fd6b-4107-b429-1db7bd5c37d5}</Project>
<Name>CPF</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\values\styles.xml" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\values\colors.xml" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\mipmap-anydpi-v26\ic_launcher.xml" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\mipmap-anydpi-v26\ic_launcher_round.xml" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher.png" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher_foreground.png" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher_round.png" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher.png" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher_foreground.png" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher_round.png" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher.png" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher_foreground.png" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher_round.png" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher.png" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher_foreground.png" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher_round.png" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher.png" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher_foreground.png" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher_round.png" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with your package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

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AndroidTest/Class1.cs Normal file
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using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AndroidTest
{
class Class1:CPF.Controls.Control
{
protected override void InitializeComponent()
{
base.InitializeComponent();
}
}
}

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using Android.App;
using Android.OS;
//using Android.Runtime;
//using AndroidX.AppCompat.App;
using CPF.Platform;
namespace AndroidTest
{
[Activity(Label = "@string/app_name", MainLauncher = true)]
public class MainActivity : CPF.Android.CpfActivity
{
static MainActivity()
{
CPF.Platform.Application.Initialize((OperatingSystemType.Android, new CPF.Android.AndroidPlatform(), new CPF.Skia.SkiaDrawingFactory { ClearType = true, UseGPU = true }));
}
protected override void OnCreate(Bundle savedInstanceState)
{
//Window.SetSoftInputMode(SoftInput.AdjustResize);
base.OnCreate(savedInstanceState);
ClassLibrary1.Class1.CreateNativeControl = () => new global::Android.Widget.Button(this) { Text = "原生控件" };
SetContentView(new CPF.Android.CpfView(new ClassLibrary1.Class1()));
//this.Window.AddContentView();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.companyname.androidtest" android:installLocation="auto">
<uses-sdk android:minSdkVersion="19" android:targetSdkVersion="28" />
<application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme"></application>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.CAMERA" />
</manifest>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("AndroidTest")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AndroidTest")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.xml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable/
icon.png
layout/
main.xml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called "R"
(this is an Android convention) that contains the tokens for each one of the resources
included. For example, for the above Resources layout, this is what the R class would expose:
public class R {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
to reference the layout/main.xml file, or R.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

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AndroidTest/Resources/Resource.designer.cs generated Normal file

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<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent">
<Button
android:layout_width="100dp"
android:layout_height="50dp" android:text="测试"/>
</RelativeLayout>

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#2c3e50</color>
<color name="colorPrimaryDark">#1B3147</color>
<color name="colorAccent">#3498db</color>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="ic_launcher_background">#2C3E50</color>
</resources>

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<resources>
<string name="app_name">AndroidTest</string>
<string name="action_settings">Settings</string>
</resources>

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<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="Theme.AppCompat.NoActionBar">
<!-- Customize your theme here. -->
<item name="colorPrimary">@color/colorPrimary</item>
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
<item name="colorAccent">@color/colorAccent</item>
</style>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="SkiaSharp" version="1.68.3" targetFramework="monoandroid90" />
</packages>