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			434 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			434 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Collections.Generic;
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| using System.Diagnostics;
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| using System.Linq;
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| using System.Text;
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| 
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| namespace Animator
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| {
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|     public delegate double DllcallBack(double t, double b, double c, double d);
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|     //隐藏式实现例子
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|     public interface ITween
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|     {
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|         DllcallBack this[int index]
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|         {
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|             get;
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|         }
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|         double easeIn(double t, double b, double c, double d);
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|         double easeOut(double t, double b, double c, double d);
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|         double easeInOut(double t, double b, double c, double d);
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|     }
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|     public static class Tween
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|     {
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|         public enum AnimateMode : uint
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|         {
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|             Quad,
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|             Cubic,
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|             Quart,
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|             Quint,
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|             Sine,
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|             Expo,
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|             Circ,
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|             Elastic,
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|             Back,
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|             Bounce
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|         }
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|         /// <summary>
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|         /// 创建缓动函数
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|         /// </summary>
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|         /// <param name="mode">缓动模式</param>
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|         /// <param name="timespan">时间</param>
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|         /// <param name="from">初始值</param>
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|         /// <param name="to">终止值</param>
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|         /// <param name="Step">步长</param>
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|         /// <returns></returns>
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|         public static ITween Easing_create(AnimateMode mode)
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|         {
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| 
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|             switch (mode)
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|             {
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|                 case AnimateMode.Quad:
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|                     return new Tween.Quad();
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|                 case AnimateMode.Cubic:
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|                     return new Tween.Cubic();
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|                 case AnimateMode.Quart:
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|                     return new Tween.Quart();
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|                 case AnimateMode.Quint:
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|                     return new Tween.Quint();
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|                 case AnimateMode.Sine:
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|                     return new Tween.Sine();
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|                 case AnimateMode.Expo:
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|                     return new Tween.Expo();
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|                 case AnimateMode.Circ:
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|                     return new Tween.Circ();
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|                 case AnimateMode.Elastic:
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|                     return new Tween.Elastic();
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|                 case AnimateMode.Back:
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|                     return new Tween.Back();
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|                 case AnimateMode.Bounce:
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|                     return new Tween.Bounce();
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|                 default:
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|                     return new Tween.Bounce();
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|             }
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|         }
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| 
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|         public static float Linear(int timespan, int from, int to, int Step) {
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|             return to * timespan / Step + from;
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|         }
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|         public class Quad : ITween
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|         {
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|             public DllcallBack this[int i]
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|             {
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|                 get {
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|                     switch (i)
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|                     {
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|                         case 1:
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|                             return easeIn;
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|                         case 2:
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|                             return easeIn;
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|                         case 3:
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|                             return easeIn;
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|                     }
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|                     return easeOut;
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|                 }
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|             }
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|             
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|             public double easeIn(double t, double b, double c, double d)
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|             {
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|                 return c * (t /= d) * t + b;
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|             }
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|             public double easeOut(double t, double b, double c, double d)
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|             {
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|                 return -c * (t /= d) * (t - 2) + b;
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|             }
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|             public double easeInOut(double t, double b, double c, double d)
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|             {
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|                 if ((t /= d / 2) < 1)
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|                     return c / 2 * t * t + b;
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|                 return -c / 2 * ((--t) * (t - 2) - 1) + b;
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|             }
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|             
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|         }
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|         public class Cubic: ITween
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|         {
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|             public DllcallBack this[int i]
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|             {
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|                 get
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|                 {
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|                     switch (i)
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|                     {
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|                         case 1:
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|                             return easeIn;
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|                         case 2:
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|                             return easeIn;
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|                         case 3:
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|                             return easeIn;
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|                     }
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|                     return easeOut;
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|                 }
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|             }
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|             public double easeIn(double t, double b, double c, double d)
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|             {
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|                 return c * (t /= d) * t * t + b;
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|             }
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|             public double easeOut(double t, double b, double c, double d)
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|             {
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|                 return c * ((t = t / d - 1) * t * t + 1) + b;
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|             }
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|             public double easeInOut(double t, double b, double c, double d)
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|             {
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|                 if ((t /= d / 2) < 1) return c / 2 * t * t * t + b;
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|                 return c / 2 * ((t -= 2) * t * t + 2) + b;
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|             }
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|         }
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|         public class Quart : ITween
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|         {
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|             public DllcallBack this[int i]
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|             {
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|                 get
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|                 {
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|                     switch (i)
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|                     {
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|                         case 1:
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|                             return easeIn;
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|                         case 2:
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|                             return easeIn;
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|                         case 3:
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|                             return easeIn;
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|                     }
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|                     return easeOut;
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|                 }
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|             }
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|             public double easeIn(double t, double b, double c, double d)
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|             {
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|                 return c * (t /= d) * t * t * t + b;
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|             }
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|             public double easeOut(double t, double b, double c, double d)
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|             {
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|                 return -c * ((t = t / d - 1) * t * t * t - 1) + b;
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|             }
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|             public double easeInOut(double t, double b, double c, double d)
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|             {
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|                 if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;
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|                 return -c / 2 * ((t -= 2) * t * t * t - 2) + b;
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|             }
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|         }
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|         public class Quint : ITween
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|         {
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|             public DllcallBack this[int i]
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|             {
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|                 get
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|                 {
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|                     switch (i)
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|                     {
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|                         case 1:
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|                             return easeIn;
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|                         case 2:
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|                             return easeIn;
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|                         case 3:
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|                             return easeIn;
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|                     }
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|                     return easeOut;
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|                 }
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|             }
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|             public double easeIn(double t, double b, double c, double d)
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|             {
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|                 return c * (t /= d) * t * t * t * t + b;
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|             }
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|             public double easeOut(double t, double b, double c, double d)
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|             {
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|                 return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
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|             }
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|             public double easeInOut(double t, double b, double c, double d)
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|             {
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|                 if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;
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|                 return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
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|             }
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|         }
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|         public class Sine : ITween
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|         {
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|             
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|             public DllcallBack this[int i]
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|             {
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|                 get
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|                 {
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|                     switch (i)
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|                     {
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|                         case 1:
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|                             return easeIn;
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|                         case 2:
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|                             return easeIn;
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|                         case 3:
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|                             return easeIn;
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|                     }
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|                     return easeOut;
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|                 }
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|             }
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|             public double easeIn(double t, double b, double c, double d)
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|             {
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|                 return -c * Math.Cos(t / d * (Math.PI / 2)) + c + b;
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|             }
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|             public double easeOut(double t, double b, double c, double d)
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|             {
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|                 return c * Math.Sin(t / d * (Math.PI / 2)) + b;
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|             }
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|             public double easeInOut(double t, double b, double c, double d)
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|             {
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|                 return -c / 2 * (Math.Cos(Math.PI * t / d) - 1) + b;
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|             }
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|         }
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|         public class Expo : ITween
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|         {
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|             
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|             public DllcallBack this[int i]
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|             {
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|                 get
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|                 {
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|                     switch (i)
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|                     {
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|                         case 1:
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|                             return easeIn;
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|                         case 2:
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|                             return easeIn;
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|                         case 3:
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|                             return easeIn;
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|                     }
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|                     return easeOut;
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|                 }
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|             }
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|             public double easeIn(double t, double b, double c, double d)
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|             {
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|                 return (t == 0) ? b : c * Math.Pow(2, 10 * (t / d - 1)) + b;
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|             }
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|             public double easeOut(double t, double b, double c, double d)
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|             {
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|                 return (t == d) ? b + c : c * (-Math.Pow(2, -10 * t / d) + 1) + b;
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|             }
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|             public double easeInOut(double t, double b, double c, double d)
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|             {
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|                 if (t == 0) return b;
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|                 if (t == d) return b + c;
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|                 if ((t /= d / 2) < 1) return c / 2 * Math.Pow(2, 10 * (t - 1)) + b;
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|                 return c / 2 * (-Math.Pow(2, -10 * --t) + 2) + b;
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|             }
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|         }
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|         public class Circ : ITween
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|         {
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|             
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|             public DllcallBack this[int i]
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|             {
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|                 get
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|                 {
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|                     switch (i)
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|                     {
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|                         case 1:
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|                             return easeIn;
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|                         case 2:
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|                             return easeIn;
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|                         case 3:
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|                             return easeIn;
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|                     }
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|                     return easeOut;
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|                 }
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|             }
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|             public double easeIn(double t, double b, double c, double d)
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|             {
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|                 return -c * (Math.Sqrt(1 - (t /= d) * t) - 1) + b;
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|             }
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|             public double easeOut(double t, double b, double c, double d)
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|             {
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|                 return c * Math.Sqrt(1 - (t = t / d - 1) * t) + b;
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|             }
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|             public double easeInOut(double t, double b, double c, double d)
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|             {
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|                 if ((t /= d / 2) < 1) return -c / 2 * (Math.Sqrt(1 - t * t) - 1) + b;
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|                 return c / 2 * (Math.Sqrt(1 - (t -= 2) * t) + 1) + b;
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|             }
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|         }
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|         public class Elastic : ITween
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|         {
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|             
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|             public DllcallBack this[int i]
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|             {
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|                 get
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|                 {
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|                     switch (i)
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|                     {
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|                         case 1:
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|                             return easeIn;
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|                         case 2:
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|                             return easeIn;
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|                         case 3:
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|                             return easeIn;
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|                     }
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|                     return easeOut;
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|                 }
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|             }
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|             public double easeIn(double t, double b, double c, double d)
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|             {
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|                 if (t == 0) return b; if ((t /= d) == 1) return b + c;
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|                 double p = d * .3;
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|                 var a = c; var s = p / 4;
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|                 return -(a * Math.Pow(2, 10 * (t -= 1)) * Math.Sin((t * d - s) * (2 * Math.PI) / p)) + b;
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|             }
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|             public double easeOut(double t, double b, double c, double d)
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|             {
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|                 if (t == 0) return b; if ((t /= d) == 1) return b + c; var p = d * .3;
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|                 var a = c; var s = p / 4;
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|                 return (a * Math.Pow(2, -10 * t) * Math.Sin((t * d - s) * (2 * Math.PI) / p) + c + b);
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|             }
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|             public double easeInOut(double t, double b, double c, double d)
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|             {
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|                 if (t == 0) return b; if ((t /= d / 2) == 2) return b + c; var p = d * (.3 * 1.5);
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|                 var a = c; var s = p / 4;
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|                 if (t < 1) return -.5 * (a * Math.Pow(2, 10 * (t -= 1)) * Math.Sin((t * d - s) * (2 * Math.PI) / p)) + b;
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|                 return a * Math.Pow(2, -10 * (t -= 1)) * Math.Sin((t * d - s) * (2 * Math.PI) / p) * .5 + c + b;
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|             }
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|         }
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|         public class Back : ITween
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|         {
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|            
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|             public DllcallBack this[int i]
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|             {
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|                 get
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|                 {
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|                     switch (i)
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|                     {
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|                         case 1:
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|                             return easeIn;
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|                         case 2:
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|                             return easeIn;
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|                         case 3:
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|                             return easeIn;
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|                     }
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|                     return easeOut;
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|                 }
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|             }
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|             public double easeIn(double t, double b, double c, double d)
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|             {
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|                 var s = 1.70158;
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|                 return c * (t /= d) * t * ((s + 1) * t - s) + b;
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|             }
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|             public double easeOut(double t, double b, double c, double d)
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|             {
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|                 var s = 1.70158;
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|                 return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
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|             }
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|             public double easeInOut(double t, double b, double c, double d)
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|             {
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|                 var s = 1.70158;
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|                 if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
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|                 return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
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|             }
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|         }
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|         public class Bounce : ITween
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|         {
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|            
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|             public DllcallBack this[int i]
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|             {
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|                 get
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|                 {
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|                     switch (i)
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|                     {
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|                         case 1:
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|                             return easeIn;
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|                         case 2:
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|                             return easeIn;
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|                         case 3:
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|                             return easeIn;
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|                     }
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|                     return easeOut;
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|                 }
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|             }
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|             public double easeIn(double t, double b, double c, double d)
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|             {
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|                 return c - easeOut(d - t, 0, c, d) + b;
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|             }
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|             public double easeOut(double t, double b, double c, double d)
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|             {
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|                 if ((t /= d) < (1 / 2.75))
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|                 {
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|                     return c * (7.5625 * t * t) + b;
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|                 }
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|                 else if (t < (2 / 2.75))
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|                 {
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|                     return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
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|                 }
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|                 else if (t < (2.5 / 2.75))
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|                 {
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|                     return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
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|                 }
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|                 else
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|                 {
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|                     return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
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|                 }
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|             }
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|             public double easeInOut(double t, double b, double c, double d)
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|             {
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|                 if (t < d / 2) return easeIn(t * 2, 0, c, d) * .5 + b;
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|                 else return easeOut(t * 2 - d, 0, c, d) * .5 + c * .5 + b;
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|             }
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|         }
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|     }
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| }
 | 
