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!19 Refactor wnd, add HelloWidgets
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30
widgets/label.cpp
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30
widgets/label.cpp
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#include "core_include/api.h"
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#include "core_include/rect.h"
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#include "core_include/cmd_target.h"
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#include "core_include/wnd.h"
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#include "core_include/surface.h"
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#include "core_include/resource.h"
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#include "core_include/bitmap.h"
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#include "core_include/theme.h"
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#include "core_include/word.h"
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#include "../widgets_include/label.h"
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void c_label::pre_create_wnd()
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{
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m_style = GL_ATTR_VISIBLE | ALIGN_LEFT | ALIGN_VCENTER;
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m_font_color = GL_RGB(255,255,255);
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m_font_type = c_theme::get_font(FONT_DEFAULT);
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}
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void c_label::on_paint()
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{
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c_rect rect;
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get_screen_rect(rect);
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if (m_str)
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{
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m_surface->fill_rect(rect.m_left, rect.m_top, rect.m_right, rect.m_bottom, m_parent->get_bg_color(), m_z_order);
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c_word::draw_string_in_rect(m_surface, m_z_order, m_str, rect, m_font_type, m_font_color, GL_ARGB(0, 0, 0, 0), m_style);
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}
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}
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