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!27 Support header-only
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@@ -1,13 +1,87 @@
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#ifndef GUILITE_CORE_INCLUDE_BITMAP_H
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#define GUILITE_CORE_INCLUDE_BITMAP_H
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#include "../core_include/api.h"
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#include "../core_include/resource.h"
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#include "../core_include/rect.h"
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#include "../core_include/display.h"
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#define DEFAULT_MASK_COLOR 0xFF080408
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class c_surface;
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class c_bitmap
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{
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public:
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static void draw_bitmap(c_surface* surface, int z_order, const BITMAP_INFO *pBitmap, int x, int y, unsigned int mask_rgb = DEFAULT_MASK_COLOR);
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static void draw_bitmap(c_surface* surface, int z_order, const BITMAP_INFO* pBitmap, int x, int y, int src_x, int src_y, int width, int height, unsigned int mask_rgb = DEFAULT_MASK_COLOR);
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static void draw_bitmap(c_surface* surface, int z_order, const BITMAP_INFO *pBitmap, int x, int y, unsigned int mask_rgb = DEFAULT_MASK_COLOR)
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{
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if (0 == pBitmap)
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{
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return;
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}
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unsigned short* lower_fb = 0;
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int lower_fb_width = surface->m_width;
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if (z_order >= Z_ORDER_LEVEL_1)
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{
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lower_fb = surface->m_frame_layers[z_order - 1].fb;
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}
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unsigned int mask_rgb_16 = GL_RGB_32_to_16(mask_rgb);
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int xsize = pBitmap->width;
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int ysize = pBitmap->height;
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const unsigned short* pData = (const unsigned short*)pBitmap->pixel_color_array;
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for (int j = 0; j < ysize; j++)
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{
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for (int i = 0; i < xsize; i++)
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{
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unsigned int rgb = *pData++;
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if (mask_rgb_16 == rgb)
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{
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if (lower_fb)
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{//restore lower layer
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surface->draw_pixel(x + i, y + j, GL_RGB_16_to_32(lower_fb[(y + j) * lower_fb_width + x + i]), z_order);
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}
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}
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else
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{
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surface->draw_pixel(x + i, y + j, GL_RGB_16_to_32(rgb), z_order);
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}
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}
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}
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}
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static void draw_bitmap(c_surface* surface, int z_order, const BITMAP_INFO* pBitmap, int x, int y, int src_x, int src_y, int width, int height, unsigned int mask_rgb = DEFAULT_MASK_COLOR)
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{
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if (0 == pBitmap || (src_x + width > pBitmap->width) || (src_y + height > pBitmap->height))
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{
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return;
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}
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unsigned short* lower_fb = 0;
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int lower_fb_width = surface->m_width;
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if (z_order >= Z_ORDER_LEVEL_1)
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{
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lower_fb = surface->m_frame_layers[z_order - 1].fb;
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}
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unsigned int mask_rgb_16 = GL_RGB_32_to_16(mask_rgb);
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const unsigned short* pData = (const unsigned short*)pBitmap->pixel_color_array;
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for (int j = 0; j < height; j++)
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{
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const unsigned short* p = &pData[src_x + (src_y + j) * pBitmap->width];
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for (int i = 0; i < width; i++)
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{
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unsigned int rgb = *p++;
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if (mask_rgb_16 == rgb)
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{
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if (lower_fb)
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{//restore lower layer
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surface->draw_pixel(x + i, y + j, GL_RGB_16_to_32(lower_fb[(y + j) * lower_fb_width + x + i]), z_order);
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}
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}
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else
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{
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surface->draw_pixel(x + i, y + j, GL_RGB_16_to_32(rgb), z_order);
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}
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}
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}
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}
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};
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#endif
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