#ifndef GUILITE_CORE_INCLUDE_BITMAP_H #define GUILITE_CORE_INCLUDE_BITMAP_H #include "../core_include/api.h" #include "../core_include/resource.h" #include "../core_include/rect.h" #include "../core_include/display.h" #define DEFAULT_MASK_COLOR 0xFF080408 class c_surface; class c_bitmap { public: static void draw_bitmap(c_surface* surface, int z_order, const BITMAP_INFO *pBitmap, int x, int y, unsigned int mask_rgb = DEFAULT_MASK_COLOR) { ASSERT(pBitmap); unsigned short* lower_fb_16 = 0; unsigned int* lower_fb_32 = 0; int lower_fb_width = 0; c_rect lower_fb_rect; if (z_order >= Z_ORDER_LEVEL_1) { lower_fb_16 = (unsigned short*)surface->m_overlap_zones[z_order - 1].fb; lower_fb_32 = (unsigned int*)surface->m_overlap_zones[z_order - 1].fb; lower_fb_rect = surface->m_overlap_zones[z_order - 1].rect; lower_fb_width = lower_fb_rect.Width(); } unsigned int mask_rgb_16 = GL_RGB_32_to_16(mask_rgb); int xsize = pBitmap->width; int ysize = pBitmap->height; const unsigned short* pData = (const unsigned short*)pBitmap->pixel_color_array; int color_bytes = surface->m_color_bytes; for (int y_ = y; y_ < y + ysize; y_++) { for (int x_ = x; x_ < x + xsize; x_++) { unsigned int rgb = *pData++; if (mask_rgb_16 == rgb) { if (lower_fb_rect.PtInRect(x_, y_)) {//show lower layer surface->draw_pixel(x_, y_, (color_bytes == 4) ? lower_fb_32[(y_ - lower_fb_rect.m_top) * lower_fb_width + (x_ - lower_fb_rect.m_left)] : GL_RGB_16_to_32(lower_fb_16[(y_ - lower_fb_rect.m_top) * lower_fb_width + (x_ - lower_fb_rect.m_left)]), z_order); } } else { surface->draw_pixel(x_, y_, GL_RGB_16_to_32(rgb), z_order); } } } } static void draw_bitmap(c_surface* surface, int z_order, const BITMAP_INFO* pBitmap, int x, int y, int src_x, int src_y, int width, int height, unsigned int mask_rgb = DEFAULT_MASK_COLOR) { if (0 == pBitmap || (src_x + width > pBitmap->width) || (src_y + height > pBitmap->height)) { return; } unsigned short* lower_fb_16 = 0; unsigned int* lower_fb_32 = 0; int lower_fb_width = 0; c_rect lower_fb_rect; if (z_order >= Z_ORDER_LEVEL_1) { lower_fb_16 = (unsigned short*)surface->m_overlap_zones[z_order - 1].fb; lower_fb_32 = (unsigned int*)surface->m_overlap_zones[z_order - 1].fb; lower_fb_rect = surface->m_overlap_zones[z_order - 1].rect; lower_fb_width = lower_fb_rect.Width(); } unsigned int mask_rgb_16 = GL_RGB_32_to_16(mask_rgb); const unsigned short* pData = (const unsigned short*)pBitmap->pixel_color_array; int color_bytes = surface->m_color_bytes; for (int y_ = 0; y_ < height; y_++) { const unsigned short* p = &pData[src_x + (src_y + y_) * pBitmap->width]; for (int x_ = 0; x_ < width; x_++) { unsigned int rgb = *p++; if (mask_rgb_16 == rgb) { if (lower_fb_rect.PtInRect(x + x_, y + y_)) {//show lower layer surface->draw_pixel(x + x_, y + y_, (color_bytes == 4) ? lower_fb_32[(y + y_ - lower_fb_rect.m_top) * lower_fb_width + x + x_ - lower_fb_rect.m_left] : GL_RGB_16_to_32(lower_fb_16[(y + y_ - lower_fb_rect.m_top) * lower_fb_width + x + x_ - lower_fb_rect.m_left]), z_order); } } else { surface->draw_pixel(x + x_, y + y_, GL_RGB_16_to_32(rgb), z_order); } } } } }; #endif