GuiLite/workspace/core/wnd.cpp

452 lines
8.1 KiB
C++

#include "../core_include/api.h"
#include "../core_include/rect.h"
#include "../core_include/cmd_target.h"
#include "../core_include/resource.h"
#include "../core_include/bitmap.h"
#include "../core_include/surface.h"
#include "../core_include/wnd.h"
c_wnd::c_wnd(): m_status(STATUS_NORMAL), m_attr(ATTR_VISIBLE), m_parent(0), m_top_child(0), m_prev_sibling(0), m_next_sibling(0),
m_str(0), m_font_color(0), m_bg_color(0), m_id(0), m_z_order(Z_ORDER_LEVEL_0), m_focus_child(0), m_surface(0)
{
m_attr = (WND_ATTRIBUTION)(ATTR_VISIBLE | ATTR_FOCUS);
}
int c_wnd::connect(c_wnd *parent, unsigned short resource_id, const char* str,
short x, short y, short width, short height, WND_TREE* p_child_tree )
{
if(0 == resource_id)
{
ASSERT(false);
return -1;
}
m_id = resource_id;
set_str(str);
m_parent = parent;
m_status = STATUS_NORMAL;
if (parent)
{
m_z_order = parent->m_z_order;
m_surface = parent->m_surface;
}
if(0 == m_surface)
{
ASSERT(false);
return -2;
}
/* (cs.x = x * 1024 / 768) for 1027*768=>800*600 quickly*/
m_wnd_rect.m_left = x;
m_wnd_rect.m_top = y;
m_wnd_rect.m_right = (x + width - 1);
m_wnd_rect.m_bottom = (y + height - 1);
c_rect rect;
get_screen_rect(rect);
ASSERT(m_surface->is_valid(rect));
pre_create_wnd();
if ( 0 != parent )
{
parent->add_child_2_tail(this);
}
if (load_child_wnd(p_child_tree) >= 0)
{
load_cmd_msg();
on_init_children();
}
return 0;
}
int c_wnd::load_child_wnd(WND_TREE *p_child_tree)
{
if (0 == p_child_tree)
{
return 0;
}
int sum = 0;
WND_TREE* p_cur = p_child_tree;
while(p_cur->p_wnd)
{
if (0 != p_cur->p_wnd->m_id)
{//This wnd has been used! Do not share!
ASSERT(false);
return -1;
}
else
{
p_cur->p_wnd->connect(this, p_cur->resource_id, p_cur->str,
p_cur->x, p_cur->y, p_cur->width, p_cur->height,p_cur->p_child_tree);
}
p_cur++;
sum++;
}
return sum;
}
void c_wnd::disconnect()
{
if (0 == m_id)
{
return;
}
if (0 != m_top_child)
{
c_wnd *child = m_top_child;
c_wnd *next_child = 0;
while (child)
{
next_child = child->m_next_sibling;
child->disconnect();
child = next_child;
}
}
if (0 != m_parent)
{
m_parent->unlink_child(this);
}
m_focus_child = 0;
m_id = 0;
}
c_wnd* c_wnd::get_wnd_ptr(unsigned short id) const
{
c_wnd *child = m_top_child;
while ( child )
{
if ( child->get_id() == id )
{
break;
}
child = child->m_next_sibling;
}
return child;
}
bool c_wnd::is_focus_wnd() const
{
return ((m_attr & ATTR_VISIBLE) && (m_attr & ATTR_FOCUS)) ? true : false;
}
void c_wnd::set_wnd_pos(short x, short y, short width, short height)
{
m_wnd_rect.m_left = x;
m_wnd_rect.m_top = y;
m_wnd_rect.m_right = x + width - 1;
m_wnd_rect.m_bottom = y + height - 1;
}
void c_wnd::get_wnd_rect(c_rect &rect) const
{
rect = m_wnd_rect;
}
void c_wnd::get_screen_rect(c_rect &rect) const
{
rect.SetRect(0, 0, (m_wnd_rect.Width() - 1), (m_wnd_rect.Height() - 1));
wnd2screen(rect);
}
void c_wnd::wnd2screen(int &x, int &y) const
{
c_wnd *parent = m_parent;
c_rect rect;
x += m_wnd_rect.m_left;
y += m_wnd_rect.m_top;
while ( 0 != parent )
{
parent->get_wnd_rect(rect);
x += rect.m_left;
y += rect.m_top;
parent = parent->m_parent;
}
}
void c_wnd::wnd2screen(c_rect &rect) const
{
int l = rect.m_left;
int t = rect.m_top;
wnd2screen(l, t);
int r = (l + rect.Width() - 1);
int b = (t + rect.Height() - 1);
rect.SetRect(l, t, r, b);
}
c_wnd* c_wnd::set_child_focus(c_wnd * focus_child)
{
ASSERT(0 != focus_child);
ASSERT(focus_child->m_parent == this);
c_wnd *old_focus_child = m_focus_child;
if (focus_child->is_focus_wnd())
{
if (focus_child != old_focus_child )
{
if (old_focus_child)
{
old_focus_child->on_kill_focus();
}
m_focus_child = focus_child;
m_focus_child->on_focus();
}
}
return m_focus_child;
}
void c_wnd::add_child_2_tail(c_wnd *child)
{
if( 0 == child )return;
if(child == get_wnd_ptr(child->m_id))return;
if ( 0 == m_top_child )
{
m_top_child = child;
child->m_prev_sibling = 0;
child->m_next_sibling = 0;
}
else
{
c_wnd *last_child = get_last_child();
if (0 == last_child)
{
ASSERT(false);
}
last_child->m_next_sibling = child;
child->m_prev_sibling = last_child;
child->m_next_sibling = 0;
}
}
c_wnd* c_wnd::get_last_child() const
{
if ( 0 == m_top_child )
{
return 0;
}
c_wnd *child = m_top_child;
while ( child->m_next_sibling)
{
child = child->m_next_sibling;
}
return child;
}
int c_wnd::unlink_child(c_wnd *child)
{
if ((0 == child)
|| (this != child->m_parent))
{
return -1;
}
if (0 == m_top_child)
{
return -2;
}
bool find = false;
c_wnd *tmp_child = m_top_child;
if (tmp_child == child)
{
m_top_child = child->m_next_sibling;
if (0 != child->m_next_sibling)
{
child->m_next_sibling->m_prev_sibling = 0;
}
find = true;
}
else
{
while (tmp_child->m_next_sibling)
{
if (child == tmp_child->m_next_sibling)
{
tmp_child->m_next_sibling = child->m_next_sibling;
if (0 != child->m_next_sibling)
{
child->m_next_sibling->m_prev_sibling = tmp_child;
}
find = true;
break;
}
tmp_child = tmp_child->m_next_sibling;
}
}
if (true == find)
{
if (m_focus_child == child)
{
m_focus_child = 0;
}
child->m_next_sibling = 0;
child->m_prev_sibling = 0;
return 1;
}
else
{
return 0;
}
}
void c_wnd::show_window()
{
if (ATTR_VISIBLE == (m_attr & ATTR_VISIBLE))
{
on_paint();
c_wnd *child = m_top_child;
if ( 0 != child )
{
while ( child )
{
child->show_window();
child = child->m_next_sibling;
}
}
}
}
void c_wnd::on_touch(int x, int y, TOUCH_ACTION action)
{
c_wnd* model_wnd = 0;
c_wnd* tmp_child = m_top_child;
while (tmp_child)
{
if ((tmp_child->m_attr & ATTR_MODAL) && (tmp_child->m_attr & ATTR_VISIBLE))
{
model_wnd = tmp_child;
break;
}
tmp_child = tmp_child->m_next_sibling;
}
if (model_wnd)
{
return model_wnd->on_touch(x, y, action);
}
x -= m_wnd_rect.m_left;
y -= m_wnd_rect.m_top;
c_wnd* child = m_top_child;
while (child)
{
if (child->is_focus_wnd())
{
c_rect rect;
child->get_wnd_rect(rect);
if (true == rect.PtInRect(x, y))
{
return child->on_touch(x, y, action);
}
}
child = child->m_next_sibling;
}
}
void c_wnd::on_key(KEY_TYPE key)
{
c_wnd* model_wnd = 0;
c_wnd* tmp_child = m_top_child;
while (tmp_child)
{
if ((tmp_child->m_attr & ATTR_MODAL) && (tmp_child->m_attr & ATTR_VISIBLE))
{
model_wnd = tmp_child;
break;
}
tmp_child = tmp_child->m_next_sibling;
}
if (model_wnd)
{
return model_wnd->on_key(key);
}
if (!is_focus_wnd())
{
return;
}
if (key != KEY_BACKWARD && key != KEY_FORWARD)
{
if (m_focus_child)
{
m_focus_child->on_key(key);
}
return;
}
// Move focus
c_wnd* old_focus_wnd = m_focus_child;
// No current focus wnd, new one.
if (!old_focus_wnd)
{
c_wnd* child = m_top_child;
c_wnd* new_focus_wnd = 0;
while (child)
{
if (child->is_focus_wnd())
{
new_focus_wnd = child;
new_focus_wnd->m_parent->set_child_focus(new_focus_wnd);
child = child->m_top_child;
continue;
}
child = child->m_next_sibling;
}
return;
}
// Move focus from old wnd to next wnd
c_wnd* next_focus_wnd = (key == KEY_FORWARD) ? old_focus_wnd->m_next_sibling : old_focus_wnd->m_prev_sibling;
while (next_focus_wnd && (!next_focus_wnd->is_focus_wnd()))
{// Search neighbor of old focus wnd
next_focus_wnd = (key == KEY_FORWARD) ? next_focus_wnd->m_next_sibling : next_focus_wnd->m_prev_sibling;
}
if (!next_focus_wnd)
{// Search whole brother wnd
next_focus_wnd = (key == KEY_FORWARD) ? old_focus_wnd->m_parent->m_top_child : old_focus_wnd->m_parent->get_last_child();
while (next_focus_wnd && (!next_focus_wnd->is_focus_wnd()))
{
next_focus_wnd = (key == KEY_FORWARD) ? next_focus_wnd->m_next_sibling : next_focus_wnd->m_prev_sibling;
}
}
if (next_focus_wnd)
{
next_focus_wnd->m_parent->set_child_focus(next_focus_wnd);
}
}
void c_wnd::notify_parent(int msg_id, int param)
{
if (!m_parent)
{
return;
}
const GL_MSG_ENTRY* entry = m_parent->find_msg_entry(m_parent->get_msg_entries(), MSG_TYPE_WND, msg_id);
if (0 == entry)
{
return;
}
(m_parent->*(entry->callBack))(m_id, param);
}