GuiLite/workspace/widgets_include/button.h
2020-06-10 23:36:35 +08:00

105 lines
2.7 KiB
C++

#ifndef GUILITE_WIDGETS_INCLUDE_BUTTON_H
#define GUILITE_WIDGETS_INCLUDE_BUTTON_H
#include "../core_include/api.h"
#include "../core_include/rect.h"
#include "../core_include/cmd_target.h"
#include "../core_include/wnd.h"
#include "../core_include/resource.h"
#include "../core_include/bitmap.h"
#include "../core_include/word.h"
#include "../core_include/display.h"
#include "../core_include/theme.h"
#define GL_BN_CLICKED 0x1111
#define ON_GL_BN_CLICKED(func) \
{MSG_TYPE_WND, GL_BN_CLICKED, 0, msgCallback(&func)},
typedef struct struct_bitmap_info BITMAP_INFO;
class c_button : public c_wnd
{
protected:
virtual void on_paint()
{
c_rect rect;
get_screen_rect(rect);
switch (m_status)
{
case STATUS_NORMAL:
m_surface->fill_rect(rect, c_theme::get_color(COLOR_WND_NORMAL), m_z_order);
if (m_str)
{
c_word::draw_string_in_rect(m_surface, m_z_order, m_str, rect, m_font_type, m_font_color, c_theme::get_color(COLOR_WND_NORMAL), ALIGN_HCENTER | ALIGN_VCENTER);
}
break;
case STATUS_FOCUSED:
m_surface->fill_rect(rect, c_theme::get_color(COLOR_WND_FOCUS), m_z_order);
if (m_str)
{
c_word::draw_string_in_rect(m_surface, m_z_order, m_str, rect, m_font_type, m_font_color, c_theme::get_color(COLOR_WND_FOCUS), ALIGN_HCENTER | ALIGN_VCENTER);
}
break;
case STATUS_PUSHED:
m_surface->fill_rect(rect, c_theme::get_color(COLOR_WND_PUSHED), m_z_order);
m_surface->draw_rect(rect, c_theme::get_color(COLOR_WND_BORDER), 2, m_z_order);
if (m_str)
{
c_word::draw_string_in_rect(m_surface, m_z_order, m_str, rect, m_font_type, m_font_color, c_theme::get_color(COLOR_WND_PUSHED), ALIGN_HCENTER | ALIGN_VCENTER);
}
break;
default:
ASSERT(false);
break;
}
}
virtual void on_focus()
{
m_status = STATUS_FOCUSED;
on_paint();
}
virtual void on_kill_focus()
{
m_status = STATUS_NORMAL;
on_paint();
}
virtual void pre_create_wnd()
{
m_attr = (WND_ATTRIBUTION)(ATTR_VISIBLE | ATTR_FOCUS);
m_font_type = c_theme::get_font(FONT_DEFAULT);
m_font_color = c_theme::get_color(COLOR_WND_FONT);
}
virtual void on_touch(int x, int y, TOUCH_ACTION action)
{
if (action == TOUCH_DOWN)
{
m_parent->set_child_focus(this);
m_status = STATUS_PUSHED;
on_paint();
}
else
{
m_status = STATUS_FOCUSED;
on_paint();
notify_parent(GL_BN_CLICKED, 0);
}
}
virtual void on_navigate(NAVIGATION_KEY key)
{
switch (key)
{
case NAV_ENTER:
on_touch(m_wnd_rect.m_left, m_wnd_rect.m_top, TOUCH_DOWN);
on_touch(m_wnd_rect.m_left, m_wnd_rect.m_top, TOUCH_UP);
break;
case NAV_FORWARD:
case NAV_BACKWARD:
break;
}
return c_wnd::on_navigate(key);
}
};
#endif