fix #I3RHPD 完成在api中对接口权限进行鉴权

This commit is contained in:
yubaolee
2025-03-11 17:34:54 +08:00
parent 18c6fbfaad
commit 2d108586e7
6 changed files with 119 additions and 15 deletions

View File

@@ -0,0 +1,17 @@
namespace OpenAuth.App.Request
{
/// <summary>
/// 角色分配资源
/// </summary>
public class AssignRoleResources
{
/// <summary>
/// 角色id
/// </summary>
public string RoleId { get; set; }
/// <summary>
/// 资源id列表
/// </summary>
public string[] ResourceIds { get; set; }
}
}

View File

@@ -234,5 +234,28 @@ namespace OpenAuth.App
UnitWork.Save();
});
}
/// <summary>
/// 为角色分配资源,需要统一提交,会删除以前该角色的所有资源
/// </summary>
/// <param name="request"></param>
public void AssignRoleResources(AssignRoleResources request)
{
UnitWork.ExecuteWithTransaction(() =>
{
//删除以前的所有资源
UnitWork.Delete<Relevance>(u => u.FirstId == request.RoleId && u.Key == Define.ROLERESOURCE);
//批量分配角色资源
UnitWork.BatchAdd((from firstId in request.ResourceIds
select new Relevance
{
Key = Define.ROLERESOURCE,
FirstId = request.RoleId,
SecondId = firstId,
OperateTime = DateTime.Now
}).ToArray());
UnitWork.Save();
});
}
}
}

View File

@@ -21,7 +21,7 @@ namespace OpenAuth.App
private RevelanceManagerApp _revelanceApp;
private ApiService _apiService;
private IAuth _auth;
private readonly IAuth _auth;
public ResourceApp(ISqlSugarClient client, IAuth auth, RevelanceManagerApp revelanceApp, ApiService apiService) : base(client, auth)
{
@@ -155,7 +155,40 @@ namespace OpenAuth.App
Repository.Insert(resource);
}
}
/// <summary>
/// 判断当前登录用户是否拥有访问该API的权限
/// <para>如果角色没有做任何分配,则默认拥有权限。这个可以根据实际需要修改。</para>
/// </summary>
/// <param name="apiPath">API路径</param>
/// <returns>true:拥有权限,false:没有权限</returns>
public bool CanAccess(string apiPath)
{
var loginContext = _auth.GetCurrentUser();
if (loginContext == null)
{
throw new CommonException("登录已过期", Define.INVALID_TOKEN);
}
//如果当前登录用户是管理员,则拥有所有权限
if(loginContext.User.Account == Define.SYSTEM_USERNAME){
return true;
}
var elementIds = _revelanceApp.Get(Define.ROLERESOURCE, true, loginContext.Roles.Select(u => u.Id).ToArray());
//如果角色没有做任何分配,则默认拥有权限。这个可以根据实际需要修改。
if(elementIds.Count == 0)
{
return true;
}
//如果分配了资源,则判断是否拥有权限
var resource = Repository.GetFirst(u => u.Name.Contains(apiPath) && u.TypeId == Define.API && elementIds.Contains(u.Id));
if(resource == null)
{
return false;
}
return true;
}
}
/// <summary>