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https://gitee.com/dotnetchina/OpenAuth.Net.git
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24
OpenAuth.Domain/Button.cs
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24
OpenAuth.Domain/Button.cs
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using System;
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using System.Collections.Generic;
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namespace OpenAuth.Domain
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{
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public partial class Button
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{
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public Button()
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{
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this.RoleMenuButtons = new List<RoleMenuButton>();
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}
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public string ButtonId { get; set; }
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public string FullName { get; set; }
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public string Img { get; set; }
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public string Event { get; set; }
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public string Control_ID { get; set; }
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public string Category { get; set; }
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public string Description { get; set; }
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public Nullable<int> Enabled { get; set; }
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public Nullable<int> SortCode { get; set; }
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public virtual ICollection<RoleMenuButton> RoleMenuButtons { get; set; }
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}
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}
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11
OpenAuth.Domain/DataPermission.cs
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11
OpenAuth.Domain/DataPermission.cs
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namespace OpenAuth.Domain
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{
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public partial class DataPermission
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{
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public string Id { get; set; }
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public string RoleId { get; set; }
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public string ResourceId { get; set; }
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public string ObjectId { get; set; }
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public virtual Role Role { get; set; }
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}
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}
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24
OpenAuth.Domain/Department.cs
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24
OpenAuth.Domain/Department.cs
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using System;
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using System.Collections.Generic;
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namespace OpenAuth.Domain
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{
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public partial class Department
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{
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public Department()
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{
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this.Roles = new List<Role>();
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this.Users = new List<User>();
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}
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public string DepartmentId { get; set; }
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public string ParentId { get; set; }
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public string FullName { get; set; }
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public string Description { get; set; }
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public Nullable<int> Enabled { get; set; }
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public Nullable<int> SortCode { get; set; }
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public Nullable<int> DeleteMark { get; set; }
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public virtual ICollection<Role> Roles { get; set; }
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public virtual ICollection<User> Users { get; set; }
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}
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}
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29
OpenAuth.Domain/Menu.cs
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29
OpenAuth.Domain/Menu.cs
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using System;
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using System.Collections.Generic;
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namespace OpenAuth.Domain
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{
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public partial class Menu
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{
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public Menu()
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{
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this.Buttons = new List<Button>();
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this.RoleMenuButtons = new List<RoleMenuButton>();
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}
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public string MenuId { get; set; }
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public string ParentId { get; set; }
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public string FullName { get; set; }
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public string Description { get; set; }
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public string Img { get; set; }
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public Nullable<int> Category { get; set; }
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public string NavigateUrl { get; set; }
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public string FormName { get; set; }
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public string Target { get; set; }
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public Nullable<int> IsUnfold { get; set; }
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public Nullable<int> Enabled { get; set; }
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public Nullable<int> SortCode { get; set; }
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public virtual ICollection<Button> Buttons { get; set; }
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public virtual ICollection<RoleMenuButton> RoleMenuButtons { get; set; }
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}
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}
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59
OpenAuth.Domain/OpenAuth.Domain.csproj
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59
OpenAuth.Domain/OpenAuth.Domain.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{6108DA8E-92A1-4ABE-B9F5-26D64D55CA2C}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>OpenAuth.Domain</RootNamespace>
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<AssemblyName>OpenAuth.Domain</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Button.cs" />
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<Compile Include="DataPermission.cs" />
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<Compile Include="Department.cs" />
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<Compile Include="Menu.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Role.cs" />
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<Compile Include="RoleMenuButton.cs" />
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<Compile Include="User.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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36
OpenAuth.Domain/Properties/AssemblyInfo.cs
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36
OpenAuth.Domain/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// 有关程序集的常规信息通过以下
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// 特性集控制。更改这些特性值可修改
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// 与程序集关联的信息。
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[assembly: AssemblyTitle("OpenAuth.Domain")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Microsoft")]
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[assembly: AssemblyProduct("OpenAuth.Domain")]
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[assembly: AssemblyCopyright("Copyright © Microsoft 2015")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// 将 ComVisible 设置为 false 使此程序集中的类型
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// 对 COM 组件不可见。 如果需要从 COM 访问此程序集中的类型,
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// 则将该类型上的 ComVisible 特性设置为 true。
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[assembly: ComVisible(false)]
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// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
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[assembly: Guid("b387116d-343a-462e-b2ed-b509a6be2c9b")]
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// 程序集的版本信息由下面四个值组成:
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//
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// 主版本
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// 次版本
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// 生成号
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// 修订号
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//
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// 可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值,
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// 方法是按如下所示使用“*”:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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31
OpenAuth.Domain/Role.cs
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31
OpenAuth.Domain/Role.cs
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using System;
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using System.Collections.Generic;
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namespace OpenAuth.Domain
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{
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public partial class Role
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{
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public Role()
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{
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this.DataPermissions = new List<DataPermission>();
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this.RoleMenus = new List<Menu>();
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this.RoleMenuButtons = new List<RoleMenuButton>();
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this.Users = new List<User>();
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}
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public string RoleId { get; set; }
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public string ParentId { get; set; }
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public string FullName { get; set; }
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public string Category { get; set; }
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public string Description { get; set; }
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public Nullable<int> Enabled { get; set; }
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public Nullable<int> SortCode { get; set; }
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public Nullable<int> DeleteMark { get; set; }
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public string DepartmentId { get; set; }
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public virtual ICollection<DataPermission> DataPermissions { get; set; }
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public virtual Department Department { get; set; }
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public virtual ICollection<Menu> RoleMenus { get; set; }
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public virtual ICollection<RoleMenuButton> RoleMenuButtons { get; set; }
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public virtual ICollection<User> Users { get; set; }
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}
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}
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13
OpenAuth.Domain/RoleMenuButton.cs
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13
OpenAuth.Domain/RoleMenuButton.cs
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namespace OpenAuth.Domain
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{
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public partial class RoleMenuButton
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{
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public string RoleMenuButtonId { get; set; }
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public string RoleId { get; set; }
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public string MenuId { get; set; }
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public string ButtonId { get; set; }
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public virtual Button Button { get; set; }
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public virtual Menu Menu { get; set; }
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public virtual Role Role { get; set; }
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}
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}
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24
OpenAuth.Domain/User.cs
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24
OpenAuth.Domain/User.cs
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@@ -0,0 +1,24 @@
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using System;
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using System.Collections.Generic;
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namespace OpenAuth.Domain
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{
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public partial class User
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{
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public User()
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{
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this.Departments = new List<Department>();
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this.Roles = new List<Role>();
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}
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public string UserId { get; set; }
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public string Account { get; set; }
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public string Password { get; set; }
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public string RealName { get; set; }
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public string RoleId { get; set; }
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public Nullable<int> Enabled { get; set; }
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public Nullable<int> DeleteMark { get; set; }
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public virtual ICollection<Department> Departments { get; set; }
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public virtual ICollection<Role> Roles { get; set; }
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}
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}
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