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fix #I8OB8D 增加可以配置界面是否缓存
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@ -63,6 +63,11 @@ namespace OpenAuth.App.Response
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public string Code { get; set; }
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public string Code { get; set; }
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public bool IsSys { get; set; }
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public bool IsSys { get; set; }
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/// <summary>
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/// 前端界面是否缓存
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/// </summary>
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public bool KeepAlive { get; set; }
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/// <summary>
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/// <summary>
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/// 模块中的元素
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/// 模块中的元素
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@ -1,94 +1,100 @@
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// <autogenerated>
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// <autogenerated>
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// This code was generated by a CodeSmith Template.
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// This code was generated by a CodeSmith Template.
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//
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//
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// DO NOT MODIFY contents of this file. Changes to this
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// DO NOT MODIFY contents of this file. Changes to this
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// file will be lost if the code is regenerated.
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// file will be lost if the code is regenerated.
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// Author:Yubao Li
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// Author:Yubao Li
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// </autogenerated>
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// </autogenerated>
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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using System.ComponentModel;
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using System.ComponentModel;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.ComponentModel.DataAnnotations.Schema;
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using OpenAuth.Repository.Core;
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using OpenAuth.Repository.Core;
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namespace OpenAuth.Repository.Domain
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namespace OpenAuth.Repository.Domain
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{
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{
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/// <summary>
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/// <summary>
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/// 功能模块表
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/// 功能模块表
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/// </summary>
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/// </summary>
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[Table("Module")]
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[Table("Module")]
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public partial class Module : TreeEntity
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public partial class Module : TreeEntity
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{
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{
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public Module()
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public Module()
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{
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{
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this.CascadeId= string.Empty;
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this.CascadeId= string.Empty;
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this.Name= string.Empty;
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this.Name= string.Empty;
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this.Url= string.Empty;
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this.Url= string.Empty;
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this.HotKey= string.Empty;
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this.HotKey= string.Empty;
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this.IconName= string.Empty;
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this.IconName= string.Empty;
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this.Status= 0;
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this.Status= 0;
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this.ParentName= string.Empty;
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this.ParentName= string.Empty;
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this.Vector= string.Empty;
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this.Vector= string.Empty;
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this.SortNo= 0;
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this.SortNo= 0;
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this.ParentId= string.Empty;
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this.ParentId= string.Empty;
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this.Code= string.Empty;
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this.Code= string.Empty;
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}
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}
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/// <summary>
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/// <summary>
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/// 主页面URL
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/// 主页面URL
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/// </summary>
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/// </summary>
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[Description("主页面URL")]
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[Description("主页面URL")]
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public string Url { get; set; }
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public string Url { get; set; }
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/// <summary>
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/// <summary>
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/// 热键
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/// 热键
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/// </summary>
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/// </summary>
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[Description("热键")]
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[Description("热键")]
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public string HotKey { get; set; }
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public string HotKey { get; set; }
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/// <summary>
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/// <summary>
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/// 是否叶子节点
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/// 是否叶子节点
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/// </summary>
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/// </summary>
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[Description("是否叶子节点")]
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[Description("是否叶子节点")]
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public bool IsLeaf { get; set; }
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public bool IsLeaf { get; set; }
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/// <summary>
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/// <summary>
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/// 是否自动展开
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/// 是否自动展开
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/// </summary>
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/// </summary>
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[Description("是否自动展开")]
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[Description("是否自动展开")]
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public bool IsAutoExpand { get; set; }
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public bool IsAutoExpand { get; set; }
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/// <summary>
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/// <summary>
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/// 节点图标文件名称
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/// 节点图标文件名称
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/// </summary>
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/// </summary>
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[Description("节点图标文件名称")]
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[Description("节点图标文件名称")]
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public string IconName { get; set; }
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public string IconName { get; set; }
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/// <summary>
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/// <summary>
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/// 当前状态,0:正常,-1:隐藏,不在导航列表中显示
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/// 当前状态,0:正常,-1:隐藏,不在导航列表中显示
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/// </summary>
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/// </summary>
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[Description("当前状态")]
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[Description("当前状态")]
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public int Status { get; set; }
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public int Status { get; set; }
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/// <summary>
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/// <summary>
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/// 矢量图标
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/// 矢量图标
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/// </summary>
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/// </summary>
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[Description("矢量图标")]
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[Description("矢量图标")]
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public string Vector { get; set; }
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public string Vector { get; set; }
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/// <summary>
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/// <summary>
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/// 排序号
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/// 排序号
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/// </summary>
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/// </summary>
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[Description("排序号")]
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[Description("排序号")]
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public int SortNo { get; set; }
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public int SortNo { get; set; }
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/// <summary>
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/// <summary>
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/// 模块标识
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/// 模块标识
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/// </summary>
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/// </summary>
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[Description("模块标识")]
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[Description("模块标识")]
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public string Code { get; set; }
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public string Code { get; set; }
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/// <summary>
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/// <summary>
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/// 是否系统模块
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/// 是否系统模块
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/// </summary>
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/// </summary>
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[Description("是否系统模块")]
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[Description("是否系统模块")]
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public bool IsSys { get; set; }
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public bool IsSys { get; set; }
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}
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/// <summary>
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/// 前端界面是否缓存
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/// </summary>
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/// [Description("前端界面是否缓存")]
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public bool KeepAlive { get; set; }
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}
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}
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}
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