mirror of
https://github.com/OrchardCMS/Orchard.git
synced 2026-02-09 09:16:41 +08:00
Refactor renamed ILock to IDistributedLock.
Also refactored the IDistributedLockService to be more in line with general .NET patterns by return a boolean from the TryAcquire method.
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@@ -13,10 +13,10 @@ using Orchard.Validation;
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namespace Orchard.TaskLease.Services {
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/// <summary>
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/// Provides a database driven implementation of <see cref="ILock" />
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/// Provides a database driven implementation of <see cref="IDistributedLock" />
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/// </summary>
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[OrchardSuppressDependency("Orchard.Tasks.Locking.DefaultLock")]
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public class DatabaseLock : ILock {
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public class DatabaseLock : IDistributedLock {
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private readonly ILifetimeScope _lifetimeScope;
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private readonly IClock _clock;
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private string _name;
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@@ -1,5 +1,4 @@
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using System;
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using Orchard.TaskLease.Models;
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namespace Orchard.TaskLease.Services {
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@@ -7,7 +6,7 @@ namespace Orchard.TaskLease.Services {
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/// Describes a service to save and acquire task leases. A task lease can't be acquired by two different machines,
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/// for a specific amount of time. Optionnally a State can be saved along with the lease.
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/// </summary>
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[Obsolete("Use Orchard.Tasks.Locking.ILockService instead.")]
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[Obsolete("Use Orchard.Tasks.Locking.IDistributedLockService instead.")]
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public interface ITaskLeaseService : IDependency {
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/// <summary>
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@@ -9,7 +9,7 @@ namespace Orchard.TaskLease.Services {
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/// <summary>
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/// Provides a database driven implementation of <see cref="ITaskLeaseService" />
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/// </summary>
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[Obsolete("Use Orchard.Tasks.Locking.ILockService instead.")]
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[Obsolete("Use Orchard.Tasks.Locking.DistributedLockService instead.")]
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public class TaskLeaseService : ITaskLeaseService {
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private readonly IRepository<TaskLeaseRecord> _repository;
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@@ -398,9 +398,9 @@
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<Compile Include="Settings\CurrentSiteWorkContext.cs" />
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<Compile Include="Settings\ResourceDebugMode.cs" />
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<Compile Include="Tasks\Locking\DefaultLock.cs" />
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<Compile Include="Tasks\Locking\ILockService.cs" />
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<Compile Include="Tasks\Locking\ILock.cs" />
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<Compile Include="Tasks\Locking\LockService.cs" />
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<Compile Include="Tasks\Locking\IDistributedLockService.cs" />
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<Compile Include="Tasks\Locking\IDistributedLock.cs" />
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<Compile Include="Tasks\Locking\DistributedLockService.cs" />
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<Compile Include="Themes\CurrentThemeWorkContext.cs" />
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<Compile Include="Themes\ThemeManager.cs" />
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<Compile Include="Time\CurrentTimeZoneWorkContext.cs" />
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@@ -1,7 +1,7 @@
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using System;
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namespace Orchard.Tasks.Locking {
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public class DefaultLock : ILock {
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public class DefaultLock : IDistributedLock {
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public bool TryAcquire(string name, TimeSpan maxLifetime) {
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return true;
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@@ -4,11 +4,11 @@ using Orchard.Environment;
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using Orchard.Logging;
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namespace Orchard.Tasks.Locking {
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public class LockService : ILockService {
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private readonly Work<ILock> _lock;
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public class DistributedLockService : IDistributedLockService {
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private readonly Work<IDistributedLock> _lock;
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private readonly IMachineNameProvider _machineNameProvider;
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public LockService(Work<ILock> @lock, IMachineNameProvider machineNameProvider) {
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public DistributedLockService(Work<IDistributedLock> @lock, IMachineNameProvider machineNameProvider) {
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_lock = @lock;
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_machineNameProvider = machineNameProvider;
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Logger = NullLogger.Instance;
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@@ -16,10 +16,10 @@ namespace Orchard.Tasks.Locking {
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public ILogger Logger { get; set; }
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public ILock TryAcquireLock(string name, TimeSpan maxLifetime, TimeSpan timeout) {
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public bool TryAcquireLock(string name, TimeSpan maxLifetime, TimeSpan timeout, out IDistributedLock @lock) {
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var waitedTime = TimeSpan.Zero;
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var waitTime = TimeSpan.FromMilliseconds(timeout.TotalMilliseconds / 10);
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var @lock = _lock.Value;
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@lock = _lock.Value;
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bool acquired;
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while (!(acquired = @lock.TryAcquire(name, maxLifetime)) && waitedTime < timeout) {
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@@ -32,17 +32,16 @@ namespace Orchard.Tasks.Locking {
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if (acquired) {
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Logger.Debug(String.Format("Successfully acquired a lock named {0} on machine {1}.", name, machineName));
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return @lock;
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return true;
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}
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Logger.Debug(String.Format("Failed to acquire a lock named {0} on machine {1}.", name, machineName));
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return null;
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return false;
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}
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public ILock AcquireLock(string name, TimeSpan maxLifetime, TimeSpan timeout) {
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var lockResult = TryAcquireLock(name, maxLifetime, timeout);
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if (lockResult != null) return lockResult;
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throw new TimeoutException(String.Format("No lock for \"{0}\" could not be acquired within {1} milliseconds.", name, timeout.TotalMilliseconds));
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public IDistributedLock AcquireLock(string name, TimeSpan maxLifetime, TimeSpan timeout) {
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IDistributedLock lockResult;
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return TryAcquireLock(name, maxLifetime, timeout, out lockResult) ? lockResult : null;
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}
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}
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}
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@@ -4,7 +4,7 @@ namespace Orchard.Tasks.Locking {
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/// <summary>
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/// Provides a lock on a provided name.
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/// </summary>
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public interface ILock : ITransientDependency, IDisposable {
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public interface IDistributedLock : ITransientDependency, IDisposable {
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/// <summary>
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/// Tries to acquire a lock on the specified name.
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/// </summary>
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@@ -4,24 +4,24 @@ namespace Orchard.Tasks.Locking {
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/// <summary>
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/// Provides distributed locking functionality.
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/// </summary>
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public interface ILockService : IDependency {
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public interface IDistributedLockService : IDependency {
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/// <summary>
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/// Tries to acquire a lock on the specified name.
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/// </summary>
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/// <param name="name">The name to use for the lock.</param>
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/// <param name="maxLifetime">The maximum amount of time the lock is allowed. This is a safety net in case the caller fails to release the lock.</param>
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/// <param name="timeout">The amount of time to wait for the lock to be acquired before timing out</param>
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/// <returns>Returns a lock if one was successfully acquired, null otherwise.</returns>
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ILock TryAcquireLock(string name, TimeSpan maxLifetime, TimeSpan timeout);
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/// <param name="timeout">The amount of time to wait for the lock to be acquired before timing out.</param>
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/// <param name="lock">The acquired lock.</param>
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/// <returns>Returns true if a lock was successfully acquired, false otherwise.</returns>
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bool TryAcquireLock(string name, TimeSpan maxLifetime, TimeSpan timeout, out IDistributedLock @lock);
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/// <summary>
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/// Acquires a lock with the specified parameters.
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/// </summary>
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/// <param name="name">The name to use for the lock.</param>
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/// <param name="maxLifetime">The maximum amount of time the lock is allowed. This is a safety net in case the caller fails to release the lock.</param>
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/// <param name="timeout">The amount of time to wait for the lock to be acquired before timing out</param>
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/// <returns>Returns a lock if one was successfully acquired.</returns>
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/// <exception cref="TimeoutException">Thrown if the lock couldn't be acquired.</exception>
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ILock AcquireLock(string name, TimeSpan maxLifetime, TimeSpan timeout);
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/// <param name="timeout">The amount of time to wait for the lock to be acquired before timing out.</param>
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/// <returns>Returns a lock if one was successfully acquired, null otherwise.</returns>
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IDistributedLock AcquireLock(string name, TimeSpan maxLifetime, TimeSpan timeout);
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}
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}
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