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Fixing widget layer editing and tidying up the widget management index template.
work item: 16837 --HG-- branch : dev
This commit is contained in:
93
src/Orchard.Specs/Widgets.feature.cs
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93
src/Orchard.Specs/Widgets.feature.cs
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// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by SpecFlow (http://www.specflow.org/).
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// SpecFlow Version:1.4.0.0
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// Runtime Version:4.0.30319.1
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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#region Designer generated code
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namespace Orchard.Specs
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{
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using TechTalk.SpecFlow;
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[System.CodeDom.Compiler.GeneratedCodeAttribute("TechTalk.SpecFlow", "1.4.0.0")]
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[System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[NUnit.Framework.TestFixtureAttribute()]
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[NUnit.Framework.DescriptionAttribute("Widgets")]
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public partial class WidgetsFeature
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{
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private static TechTalk.SpecFlow.ITestRunner testRunner;
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#line 1 "Widgets.feature"
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#line hidden
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[NUnit.Framework.TestFixtureSetUpAttribute()]
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public virtual void FeatureSetup()
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{
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testRunner = TechTalk.SpecFlow.TestRunnerManager.GetTestRunner();
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TechTalk.SpecFlow.FeatureInfo featureInfo = new TechTalk.SpecFlow.FeatureInfo(new System.Globalization.CultureInfo("en-US"), "Widgets", "In order to add and manage widgets on my site\r\nAs an author\r\nI want to create and" +
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" edit widgets and layers", GenerationTargetLanguage.CSharp, ((string[])(null)));
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testRunner.OnFeatureStart(featureInfo);
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}
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[NUnit.Framework.TestFixtureTearDownAttribute()]
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public virtual void FeatureTearDown()
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{
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testRunner.OnFeatureEnd();
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testRunner = null;
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}
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public virtual void ScenarioSetup(TechTalk.SpecFlow.ScenarioInfo scenarioInfo)
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{
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testRunner.OnScenarioStart(scenarioInfo);
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}
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[NUnit.Framework.TearDownAttribute()]
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public virtual void ScenarioTearDown()
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{
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testRunner.OnScenarioEnd();
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}
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[NUnit.Framework.TestAttribute()]
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[NUnit.Framework.DescriptionAttribute("I can edit a default layer")]
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public virtual void ICanEditADefaultLayer()
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{
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TechTalk.SpecFlow.ScenarioInfo scenarioInfo = new TechTalk.SpecFlow.ScenarioInfo("I can edit a default layer", ((string[])(null)));
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#line 6
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this.ScenarioSetup(scenarioInfo);
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#line 7
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testRunner.Given("I have installed Orchard");
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#line 8
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testRunner.When("I go to \"admin/widgets\"");
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#line 9
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testRunner.And("I follow \"Edit Default layer\"");
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#line hidden
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TechTalk.SpecFlow.Table table1 = new TechTalk.SpecFlow.Table(new string[] {
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"name",
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"value"});
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table1.AddRow(new string[] {
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"Description",
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"This is the default layer."});
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#line 10
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testRunner.And("I fill in", ((string)(null)), table1);
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#line 13
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testRunner.And("I hit \"Save\"");
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#line 14
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testRunner.And("I am redirected");
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#line 15
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testRunner.Then("I should see \"Your Layer has been saved\"");
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#line 16
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testRunner.When("I follow \"Edit Default layer\"");
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#line 17
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testRunner.Then("I should see \"<textarea[^>]*>\\s*This is the default layer.\\s*</textarea>\"");
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#line hidden
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testRunner.CollectScenarioErrors();
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}
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}
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}
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#endregion
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