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Use Euclidean distance in PdfRectangle's width and height
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@@ -49,6 +49,7 @@
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private double width;
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/// <summary>
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/// Width of the rectangle.
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/// <para>A positive number.</para>
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/// </summary>
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public double Width
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{
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@@ -66,6 +67,7 @@
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private double height;
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/// <summary>
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/// Height of the rectangle.
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/// <para>A positive number.</para>
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/// </summary>
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public double Height
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{
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@@ -202,8 +204,11 @@
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sin, cos, 0,
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0, 0, 1);
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width = inverseRotation.Transform(BottomRight).X - inverseRotation.Transform(BottomLeft).X;
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height = inverseRotation.Transform(TopLeft).Y - inverseRotation.Transform(BottomLeft).Y;
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// Using Abs as a proxy for Euclidean distance in 1D
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// as it might happen that points have negative coordinates.
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var bl = inverseRotation.Transform(BottomLeft);
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width = Math.Abs(inverseRotation.Transform(BottomRight).X - bl.X);
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height = Math.Abs(inverseRotation.Transform(TopLeft).Y - bl.Y);
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}
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/// <inheritdoc />
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@@ -1682,5 +1682,17 @@
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Assert.Equal(expected[2], rectR.TopLeft, PointComparer);
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Assert.Equal(expected[3], rectR.BottomLeft, PointComparer);
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}
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[Fact]
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public void Issue261()
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{
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// Some points have negative coordinates after rotation, resulting in negative Height
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PdfRectangle rect = new PdfRectangle(new PdfPoint(401.51, 461.803424),
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new PdfPoint(300.17322363281249, 461.803424),
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new PdfPoint(401.51, 291.45),
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new PdfPoint(300.17322363281249, 291.45));
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Assert.True(rect.Height > 0);
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}
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}
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}
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