Files
PdfPig/src/UglyToad.PdfPig/Graphics/Operations/PathConstruction/AppendEndControlPointBezierCurve.cs
Eliot Jones 74774995d6 complete move of truetype, afm and standard14 fonts
the 3 font types mentioned are moved to the new fonts project, any referenced types are moved to the core project. most truetype classes are made public #8.
2020-01-04 22:39:13 +00:00

92 lines
3.0 KiB
C#

namespace UglyToad.PdfPig.Graphics.Operations.PathConstruction
{
using System.IO;
using PdfPig.Core;
/// <inheritdoc />
/// <summary>
/// Append a cubic Bezier curve to the current path.
/// The curve extends from the current point to the point (x3, y3), using (x1, y1) and (x3, y3) as the Bezier control points
/// </summary>
public class AppendEndControlPointBezierCurve : IGraphicsStateOperation
{
/// <summary>
/// The symbol for this operation in a stream.
/// </summary>
public const string Symbol = "y";
/// <inheritdoc />
public string Operator => Symbol;
/// <summary>
/// The x coordinate of the first control point.
/// </summary>
public decimal X1 { get; }
/// <summary>
/// The y coordinate of the first control point.
/// </summary>
public decimal Y1 { get; }
/// <summary>
/// The x coordinate of the end point.
/// </summary>
public decimal X3 { get; }
/// <summary>
/// The y coordinate of the end point.
/// </summary>
public decimal Y3 { get; }
/// <summary>
/// Create a new <see cref="AppendEndControlPointBezierCurve"/>.
/// </summary>
/// <param name="x1">Control point 1 x coordinate.</param>
/// <param name="y1">Control point 1 y coordinate.</param>
/// <param name="x3">Control point 2/End x coordinate.</param>
/// <param name="y3">Control point 2/End y coordinate.</param>
public AppendEndControlPointBezierCurve(decimal x1, decimal y1, decimal x3, decimal y3)
{
X1 = x1;
Y1 = y1;
X3 = x3;
Y3 = y3;
}
/// <inheritdoc />
public void Run(IOperationContext operationContext)
{
var controlPoint1 = new PdfPoint(X1, Y1);
var end = new PdfPoint(X3, Y3);
var controlPoint1Transform = operationContext.CurrentTransformationMatrix.Transform(controlPoint1);
var endTransform = operationContext.CurrentTransformationMatrix.Transform(end);
operationContext.CurrentPath.BezierCurveTo(controlPoint1Transform.X, controlPoint1Transform.Y,
endTransform.X,
endTransform.Y,
endTransform.X,
endTransform.Y);
operationContext.CurrentPosition = endTransform;
}
/// <inheritdoc />
public void Write(Stream stream)
{
stream.WriteDecimal(X1);
stream.WriteWhiteSpace();
stream.WriteDecimal(Y1);
stream.WriteWhiteSpace();
stream.WriteDecimal(X3);
stream.WriteWhiteSpace();
stream.WriteDecimal(Y3);
stream.WriteWhiteSpace();
stream.WriteText(Symbol);
stream.WriteNewLine();
}
/// <inheritdoc />
public override string ToString()
{
return $"{X1} {Y1} {X3} {Y3} {Symbol}";
}
}
}