2019-01-01 15:59:27 -05:00
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import * as KonvaInternals from './internals';
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const Konva: any = KonvaInternals;
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Konva.enableTrace = false;
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Konva.traceArrMax = 100;
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2019-01-06 03:01:20 -05:00
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Konva.listenClickTap = false;
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Konva.inDblClickWindow = false;
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2019-01-01 15:59:27 -05:00
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/**
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* Global pixel ratio configuration. KonvaJS automatically detect pixel ratio of current device.
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* But you may override such property, if you want to use your value.
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* @property pixelRatio
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* @default undefined
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* @name pixelRatio
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* @memberof Konva
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* @example
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* Konva.pixelRatio = 1;
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*/
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Konva.pixelRatio = undefined;
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/**
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* Drag distance property. If you start to drag a node you may want to wait until pointer is moved to some distance from start point,
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* only then start dragging. Default is 3px.
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* @property dragDistance
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* @default 0
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* @memberof Konva
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* @example
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* Konva.dragDistance = 10;
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*/
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Konva.dragDistance = 3;
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/**
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* Use degree values for angle properties. You may set this property to false if you want to use radiant values.
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* @property angleDeg
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* @default true
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* @memberof Konva
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* @example
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* node.rotation(45); // 45 degrees
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* Konva.angleDeg = false;
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* node.rotation(Math.PI / 2); // PI/2 radian
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*/
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Konva.angleDeg = true;
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/**
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* Show different warnings about errors or wrong API usage
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* @property showWarnings
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* @default true
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* @memberof Konva
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* @example
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* Konva.showWarnings = false;
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*/
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Konva.showWarnings = true;
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export default KonvaInternals;
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