konva/src/util/Type.js

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(function() {
// CONSTANTS
var CANVAS = 'canvas',
CONTEXT_2D = '2d',
OBJECT_ARRAY = '[object Array]',
OBJECT_NUMBER = '[object Number]',
OBJECT_STRING = '[object String]',
PI_OVER_DEG180 = Math.PI / 180,
DEG180_OVER_PI = 180 / Math.PI,
HASH = '#',
RGB_PAREN = 'rgb(',
COLORS = {
aqua: [0,255,255],
lime: [0,255,0],
silver: [192,192,192],
black: [0,0,0],
maroon: [128,0,0],
teal: [0,128,128],
blue: [0,0,255],
navy: [0,0,128],
white: [255,255,255],
fuchsia: [255,0,255],
olive:[128,128,0],
yellow: [255,255,0],
orange: [255,165,0],
gray: [128,128,128],
purple: [128,0,128],
green: [0,128,0],
red: [255,0,0],
pink: [255,192,203],
cyan: [0,255,255],
transparent: [255,255,255,0]
},
RGB_REGEX = /rgb\((\d{1,3}),(\d{1,3}),(\d{1,3})\)/;
/*
* utilities that handle data type detection, conversion, and manipulation
*/
Kinetic.Type = {
/*
* cherry-picked utilities from underscore.js
*/
_isElement: function(obj) {
return !!(obj && obj.nodeType == 1);
},
_isFunction: function(obj) {
return !!(obj && obj.constructor && obj.call && obj.apply);
},
_isObject: function(obj) {
return (!!obj && obj.constructor == Object);
},
_isArray: function(obj) {
return Object.prototype.toString.call(obj) == OBJECT_ARRAY;
},
_isNumber: function(obj) {
return Object.prototype.toString.call(obj) == OBJECT_NUMBER;
},
_isString: function(obj) {
return Object.prototype.toString.call(obj) == OBJECT_STRING;
},
/*
* other utils
*/
_hasMethods: function(obj) {
var names = [],
key;
for(key in obj) {
if(this._isFunction(obj[key])) {
names.push(key);
}
}
return names.length > 0;
},
_isInDocument: function(el) {
while(el = el.parentNode) {
if(el == document) {
return true;
}
}
return false;
},
/*
* The argument can be:
* - an integer (will be applied to both x and y)
* - an array of one integer (will be applied to both x and y)
* - an array of two integers (contains x and y)
* - an array of four integers (contains x, y, width, and height)
* - an object with x and y properties
* - an array of one element which is an array of integers
* - an array of one element of an object
*/
_getXY: function(arg) {
if(this._isNumber(arg)) {
return {
x: arg,
y: arg
};
}
else if(this._isArray(arg)) {
// if arg is an array of one element
if(arg.length === 1) {
var val = arg[0];
// if arg is an array of one element which is a number
if(this._isNumber(val)) {
return {
x: val,
y: val
};
}
// if arg is an array of one element which is an array
else if(this._isArray(val)) {
return {
x: val[0],
y: val[1]
};
}
// if arg is an array of one element which is an object
else if(this._isObject(val)) {
return val;
}
}
// if arg is an array of two or more elements
else if(arg.length >= 2) {
return {
x: arg[0],
y: arg[1]
};
}
}
// if arg is an object return the object
else if(this._isObject(arg)) {
return arg;
}
// default
return null;
},
/*
* The argument can be:
* - an integer (will be applied to both width and height)
* - an array of one integer (will be applied to both width and height)
* - an array of two integers (contains width and height)
* - an array of four integers (contains x, y, width, and height)
* - an object with width and height properties
* - an array of one element which is an array of integers
* - an array of one element of an object
*/
_getSize: function(arg) {
if(this._isNumber(arg)) {
return {
width: arg,
height: arg
};
}
else if(this._isArray(arg)) {
// if arg is an array of one element
if(arg.length === 1) {
var val = arg[0];
// if arg is an array of one element which is a number
if(this._isNumber(val)) {
return {
width: val,
height: val
};
}
// if arg is an array of one element which is an array
else if(this._isArray(val)) {
/*
* if arg is an array of one element which is an
* array of four elements
*/
if(val.length >= 4) {
return {
width: val[2],
height: val[3]
};
}
/*
* if arg is an array of one element which is an
* array of two elements
*/
else if(val.length >= 2) {
return {
width: val[0],
height: val[1]
};
}
}
// if arg is an array of one element which is an object
else if(this._isObject(val)) {
return val;
}
}
// if arg is an array of four elements
else if(arg.length >= 4) {
return {
width: arg[2],
height: arg[3]
};
}
// if arg is an array of two elements
else if(arg.length >= 2) {
return {
width: arg[0],
height: arg[1]
};
}
}
// if arg is an object return the object
else if(this._isObject(arg)) {
return arg;
}
// default
return null;
},
/*
* arg will be an array of numbers or
* an array of point arrays or
* an array of point objects
*/
_getPoints: function(arg) {
if(arg === undefined) {
return [];
}
// an array of arrays
if(this._isArray(arg[0])) {
/*
* convert array of arrays into an array
* of objects containing x, y
*/
var arr = [];
for(var n = 0; n < arg.length; n++) {
arr.push({
x: arg[n][0],
y: arg[n][1]
});
}
return arr;
}
// an array of objects
if(this._isObject(arg[0])) {
return arg;
}
// an array of integers
else {
/*
* convert array of numbers into an array
* of objects containing x, y
*/
var arr = [];
for(var n = 0; n < arg.length; n += 2) {
arr.push({
x: arg[n],
y: arg[n + 1]
});
}
return arr;
}
},
/*
* arg can be an image object or image data
*/
_getImage: function(arg, callback) {
var imageObj, canvas, context, dataUrl;
// if arg is null or undefined
if(!arg) {
callback(null);
}
// if arg is already an image object
else if(this._isElement(arg)) {
callback(arg);
}
// if arg is a string, then it's a data url
else if(this._isString(arg)) {
imageObj = new Image();
imageObj.onload = function() {
callback(imageObj);
}
imageObj.src = arg;
}
//if arg is an object that contains the data property, it's an image object
else if(arg.data) {
canvas = document.createElement(CANVAS);
canvas.width = arg.width;
canvas.height = arg.height;
context = canvas.getContext(CONTEXT_2D);
context.putImageData(arg, 0, 0);
dataUrl = canvas.toDataURL();
imageObj = new Image();
imageObj.onload = function() {
callback(imageObj);
}
imageObj.src = dataUrl;
}
else {
callback(null);
}
},
_rgbToHex: function(r, g, b) {
return ((1 << 24) + (r << 16) + (g << 8) + b).toString(16).slice(1);
},
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_hexToRgb: function(hex) {
var bigint = parseInt(hex, 16);
return {
r: (bigint >> 16) & 255,
g: (bigint >> 8) & 255,
b: bigint & 255
};
},
_getRandomColorKey: function() {
var randColor = (Math.random() * 0xFFFFFF << 0).toString(16);
while (randColor.length < 6) {
randColor = '0' + randColor;
}
return randColor;
},
getRGB: function(color) {
var rgb;
// color string
if (color in COLORS) {
rgb = COLORS[color];
return {
r: rgb[0],
g: rgb[1],
b: rgb[2]
};
}
// hex
else if (color[0] === HASH) {
return this._hexToRgb(color.substring(1));
}
// rgb string
else if (color.substr(0, 4) === RGB_PAREN) {
rgb = RGB_REGEX.exec(color.replace(/ /g,''));
return {
r: parseInt(rgb[1]),
g: parseInt(rgb[2]),
b: parseInt(rgb[3])
};
}
// default
else {
return {
r: 0,
g: 0,
b: 0
};
}
},
// o1 takes precedence over o2
_merge: function(o1, o2) {
var retObj = this._clone(o2);
for(var key in o1) {
if(this._isObject(o1[key])) {
retObj[key] = this._merge(o1[key], retObj[key]);
}
else {
retObj[key] = o1[key];
}
}
return retObj;
},
// deep clone
_clone: function(obj) {
var retObj = {};
for(var key in obj) {
if(this._isObject(obj[key])) {
retObj[key] = this._clone(obj[key]);
}
else {
retObj[key] = obj[key];
}
}
return retObj;
},
_degToRad: function(deg) {
return deg * PI_OVER_DEG180;
},
_radToDeg: function(rad) {
return rad * DEG180_OVER_PI;
},
_capitalize: function(str) {
return str.charAt(0).toUpperCase() + str.slice(1);
}
};
})();