konva/test/sandbox.html

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>KonvaJS Sandbox</title>
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, user-scalable=1.0, minimum-scale=1.0, maximum-scale=1.0"
/>
<style>
body {
margin: 0;
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width: 100vw;
height: 100vh;
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}
</style>
<!-- <script src="https://cdn.rawgit.com/hammerjs/touchemulator/master/touch-emulator.js"></script> -->
<script>
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// TouchEmulator();
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</script>
<!-- <script src="https://cdnjs.cloudflare.com/ajax/libs/hammer.js/2.0.7/hammer.js"></script> -->
<!-- <script src="https://cdn.rawgit.com/hammerjs/touchemulator/master/touch-emulator.js"></script> -->
<!-- <script src="./hammer.js"></script> -->
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<!-- <script src="https://unpkg.com/fabric@5.2.1/dist/fabric.js"></script> -->
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</head>
<body>
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<div id="container" style="background-color: bisque"></div>
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<script type="module">
import Konva from '../src/index.ts';
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const stage = new Konva.Stage({
container: 'container',
width: window.innerWidth / 2,
height: window.innerHeight / 2,
});
const layer = new Konva.Layer();
stage.add(layer);
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console.time('load');
for (var i = 0; i < 30000; i++) {
const shape = new Konva.Circle({
x: Math.random() * stage.width(),
y: Math.random() * stage.height(),
radius: 10,
draggable: true,
fill: Konva.Util.getRandomColor(),
});
layer.add(shape);
}
console.timeEnd('load');
console.time('draw');
layer.draw();
console.timeEnd('draw');
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</script>
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</body>
</html>