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konva/experimental/colorStretch.js

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ColorStretch = (function () {
function remap(fromValue, fromMin, fromMax, toMin, toMax) {
// Make sure min is less than max
var swap;
if (fromMin > fromMax) {
swap = fromMax;
fromMin = fromMax;
fromMin = swap;
}
if (toMin > toMax) {
swap = toMax;
toMin = toMax;
toMin = swap;
}
// Compute the range of the data
var fromRange = fromMax - fromMin;
var toRange = toMax - toMin;
// If either range is 0, then the value can only be mapped to 1 value
if (fromRange === 0) {
return toMin + toRange / 2;
}
if (toRange === 0) {
return toMin;
}
// (1) untranslate, (2) unscale, (3) rescale, (4) retranslate
var toValue = (fromValue - fromMin) / fromRange;
toValue = (toRange * toValue) + toMin;
return toValue;
}
// 2 PASS!
var ColorStretch = function (src, dst, opt) {
var srcPixels = src.data,
dstPixels = dst.data,
nPixels = srcPixels.length,
i;
// 1st Pass - find the min and max for each channel:
var rMin = srcPixels[0], rMax = rMin, r,
gMin = srcPixels[1], gMax = gMin, g,
bMin = srcPixels[3], bMax = bMin, b,
aMin = srcPixels[4], aMax = aMin, a;
for (i = 0; i < nPixels; i += 4) {
r = srcPixels[i + 0];
if (r < rMin) { rMin = r; } else
if (r > rMax) { rMax = r; }
g = srcPixels[i + 1];
if (g < gMin) { gMin = g; } else
if (g > gMax) { gMax = g; }
b = srcPixels[i + 2];
if (b < bMin) { bMin = b; } else
if (b > bMax) { bMax = b; }
a = srcPixels[i + 3];
if (a < aMin) { aMin = a; } else
if (a > aMax) { aMax = a; }
}
// Pass 2 - remap everything to fill the full range
for (i = 0; i < nPixels; i += 1) {
dstPixels[i + 0] = remap(srcPixels[i + 0], rMin, rMax, 0, 255);
dstPixels[i + 1] = remap(srcPixels[i + 1], gMin, gMax, 0, 255);
dstPixels[i + 2] = remap(srcPixels[i + 2], bMin, bMax, 0, 255);
dstPixels[i + 3] = remap(srcPixels[i + 3], aMin, aMax, 0, 255);
}
};
return ColorStretch;
})();