konva/src/Tween.js

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(function() {
var blacklist = {
node: 1,
duration: 1,
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easing: 1,
onFinish: 1,
yoyo: 1
},
PAUSED = 1,
PLAYING = 2,
REVERSING = 3,
idCounter = 0;
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/**
* Tween constructor. Tweens enable you to animate a node between the current state and a new state.
* You can play, pause, reverse, seek, reset, and finish tweens. By default, tweens are animated using
* a linear easing. For more tweening options, check out {@link Kinetic.Easings}
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* @constructor
* @memberof Kinetic
* @example
* // instantiate new tween which fully rotates a node in 1 second
* var tween = new Kinetic.Tween({<br>
* node: node,<br>
* rotationDeg: 360,<br>
* duration: 1,<br>
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* easing: Kinetic.Easings.EaseInOut<br>
* });<br><br>
*
* // play tween<br>
* tween.play();<br><br>
*
* // pause tween<br>
* tween.pause();
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*/
Kinetic.Tween = function(config) {
var that = this,
node = config.node,
nodeId = node._id,
duration = config.duration || 1,
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easing = config.easing || Kinetic.Easings.Linear,
yoyo = !!config.yoyo,
key, tween, start, tweenId;
this.node = node;
this._id = idCounter++;
this.onFinish = config.onFinish;
this.anim = new Kinetic.Animation(function() {
that.tween.onEnterFrame();
}, node.getLayer() || node.getLayers());
this.tween = new Tween(key, function(i) {
that._tweenFunc(i);
}, easing, 0, 1, duration * 1000, yoyo);
this._addListeners();
// init attrs map
if (!Kinetic.Tween.attrs[nodeId]) {
Kinetic.Tween.attrs[nodeId] = {};
}
if (!Kinetic.Tween.attrs[nodeId][this._id]) {
Kinetic.Tween.attrs[nodeId][this._id] = {};
}
// init tweens map
if (!Kinetic.Tween.tweens[nodeId]) {
Kinetic.Tween.tweens[nodeId] = {};
}
for (key in config) {
if (blacklist[key] === undefined) {
this._addAttr(key, config[key]);
}
}
this.reset();
};
Kinetic.Tween.attrs = {};
Kinetic.Tween.tweens = {};
Kinetic.Tween.prototype = {
_addAttr: function(key, end) {
var node = this.node,
nodeId = node._id,
start, diff, tweenId, n, len, startVal, endVal;
// remove conflict from tween map if it exists
tweenId = Kinetic.Tween.tweens[nodeId][key];
if (tweenId) {
delete Kinetic.Tween.attrs[nodeId][tweenId][key];
}
// add to tween map
start = node.getAttr(key);
if (Kinetic.Util._isArray(end)) {
end = Kinetic.Util._getPoints(end);
diff = [];
len = end.length;
for (n=0; n<len; n++) {
startVal = start[n];
endVal = end[n];
diff.push({
x: endVal.x - startVal.x,
y: endVal.y - startVal.y
});
}
}
else {
diff = end - start;
}
Kinetic.Tween.attrs[nodeId][this._id][key] = {
start: start,
diff: diff
};
Kinetic.Tween.tweens[nodeId][key] = this._id;
},
_tweenFunc: function(i) {
var node = this.node,
attrs = Kinetic.Tween.attrs[node._id][this._id],
key, attr, start, diff, newVal, n, len, startVal, diffVal;
for (key in attrs) {
attr = attrs[key];
start = attr.start;
diff = attr.diff;
if (Kinetic.Util._isArray(start)) {
newVal = [];
len = start.length;
for (n=0; n<len; n++) {
startVal = start[n];
diffVal = diff[n];
newVal.push({
x: startVal.x + (diffVal.x * i),
y: startVal.y + (diffVal.y * i)
});
}
}
else {
newVal = start + (diff * i);
}
node.setAttr(key, newVal);
}
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},
_addListeners: function() {
var that = this;
// start listeners
this.tween.onPlay = function() {
that.anim.start();
};
this.tween.onReverse = function() {
that.anim.start();
};
// stop listeners
this.tween.onPause = function() {
that.anim.stop();
};
this.tween.onFinish = function() {
if (that.onFinish) {
that.onFinish();
}
};
},
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/**
* play
* @method
* @memberof Kinetic.Tween.prototype
*/
play: function() {
this.tween.play();
return this;
},
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/**
* reverse
* @method
* @memberof Kinetic.Tween.prototype
*/
reverse: function() {
this.tween.reverse();
return this;
},
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/**
* reset
* @method
* @memberof Kinetic.Tween.prototype
*/
reset: function() {
var node = this.node;
this.tween.reset();
(node.getLayer() || node.getLayers()).draw();
return this;
},
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/**
* seek
* @method
* @memberof Kinetic.Tween.prototype
* @param {Integer} t time in seconds between 0 and the duration
*/
seek: function(t) {
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var node = this.node;
this.tween.seek(t * 1000);
(node.getLayer() || node.getLayers()).draw();
return this;
},
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/**
* pause
* @method
* @memberof Kinetic.Tween.prototype
*/
pause: function() {
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this.tween.pause();
return this;
},
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/**
* finish
* @method
* @memberof Kinetic.Tween.prototype
*/
finish: function() {
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var node = this.node;
this.tween.finish();
(node.getLayer() || node.getLayers()).draw();
return this;
},
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/**
* destroy
* @method
* @memberof Kinetic.Tween.prototype
*/
destroy: function() {
}
};
var Tween = function(prop, propFunc, func, begin, finish, duration, yoyo) {
this.prop = prop;
this.propFunc = propFunc;
this.begin = begin;
this._pos = begin;
this.duration = duration;
this._change = 0;
this.prevPos = 0;
this.yoyo = yoyo;
this._time = 0;
this._position = 0;
this._startTime = 0;
this._finish = 0;
this.func = func;
this._change = finish - this.begin;
this.pause();
};
/*
* Tween methods
*/
Tween.prototype = {
fire: function(str) {
var handler = this[str];
if (handler) {
handler();
}
},
setTime: function(t) {
if(t > this.duration) {
if(this.yoyo) {
this._time = this.duration;
this.reverse();
}
else {
this.finish();
}
}
else if(t < 0) {
if(this.yoyo) {
this._time = 0;
this.play();
}
else {
this.reset();
}
}
else {
this._time = t;
this.update();
}
},
getTime: function() {
return this._time;
},
setPosition: function(p) {
this.prevPos = this._pos;
this.propFunc(p);
this._pos = p;
},
getPosition: function(t) {
if(t === undefined) {
t = this._time;
}
return this.func(t, this.begin, this._change, this.duration);
},
play: function() {
this.state = PLAYING;
this._startTime = this.getTimer() - this._time;
this.onEnterFrame();
this.fire('onPlay');
},
reverse: function() {
this.state = REVERSING;
this._time = this.duration - this._time;
this._startTime = this.getTimer() - this._time;
this.onEnterFrame();
this.fire('onReverse');
},
seek: function(t) {
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this.pause();
this._time = t;
this.update();
this.fire('onSeek');
},
reset: function() {
this.pause();
this._time = 0;
this.update();
this.fire('onReset');
},
finish: function() {
this.pause();
this._time = this.duration;
this.update();
this.fire('onFinish');
},
update: function() {
this.setPosition(this.getPosition(this._time));
},
onEnterFrame: function() {
var t = this.getTimer() - this._startTime;
if(this.state === PLAYING) {
this.setTime(t);
}
else if (this.state === REVERSING) {
this.setTime(this.duration - t);
}
},
pause: function() {
this.state = PAUSED;
this.fire('onPause');
},
getTimer: function() {
return new Date().getTime();
}
};
/*
* These eases were ported from an Adobe Flash tweening library to JavaScript
* by Xaric
*/
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/**
* @namespace Easings
* @memberof Kinetic
*/
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Kinetic.Easings = {
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/**
* back ease in
* @function
* @memberof Kinetic.Easings
*/
'BackEaseIn': function(t, b, c, d, a, p) {
var s = 1.70158;
return c * (t /= d) * t * ((s + 1) * t - s) + b;
},
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/**
* back ease out
* @function
* @memberof Kinetic.Easings
*/
'BackEaseOut': function(t, b, c, d, a, p) {
var s = 1.70158;
return c * (( t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
},
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/**
* back ease in out
* @function
* @memberof Kinetic.Easings
*/
'BackEaseInOut': function(t, b, c, d, a, p) {
var s = 1.70158;
if((t /= d / 2) < 1) {
return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
}
return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
},
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/**
* elastic ease in
* @function
* @memberof Kinetic.Easings
*/
'ElasticEaseIn': function(t, b, c, d, a, p) {
// added s = 0
var s = 0;
if(t === 0) {
return b;
}
if((t /= d) == 1) {
return b + c;
}
if(!p) {
p = d * 0.3;
}
if(!a || a < Math.abs(c)) {
a = c;
s = p / 4;
}
else {
s = p / (2 * Math.PI) * Math.asin(c / a);
}
return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
},
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/**
* elastic ease out
* @function
* @memberof Kinetic.Easings
*/
'ElasticEaseOut': function(t, b, c, d, a, p) {
// added s = 0
var s = 0;
if(t === 0) {
return b;
}
if((t /= d) == 1) {
return b + c;
}
if(!p) {
p = d * 0.3;
}
if(!a || a < Math.abs(c)) {
a = c;
s = p / 4;
}
else {
s = p / (2 * Math.PI) * Math.asin(c / a);
}
return (a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b);
},
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/**
* elastic ease in out
* @function
* @memberof Kinetic.Easings
*/
'ElasticEaseInOut': function(t, b, c, d, a, p) {
// added s = 0
var s = 0;
if(t === 0) {
return b;
}
if((t /= d / 2) == 2) {
return b + c;
}
if(!p) {
p = d * (0.3 * 1.5);
}
if(!a || a < Math.abs(c)) {
a = c;
s = p / 4;
}
else {
s = p / (2 * Math.PI) * Math.asin(c / a);
}
if(t < 1) {
return -0.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
}
return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * 0.5 + c + b;
},
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/**
* bounce ease out
* @function
* @memberof Kinetic.Easings
*/
'BounceEaseOut': function(t, b, c, d) {
if((t /= d) < (1 / 2.75)) {
return c * (7.5625 * t * t) + b;
}
else if(t < (2 / 2.75)) {
return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b;
}
else if(t < (2.5 / 2.75)) {
return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b;
}
else {
return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b;
}
},
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/**
* bounce ease in
* @function
* @memberof Kinetic.Easings
*/
'BounceEaseIn': function(t, b, c, d) {
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return c - Kinetic.Easings.BounceEaseOut(d - t, 0, c, d) + b;
},
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/**
* bounce ease in out
* @function
* @memberof Kinetic.Easings
*/
'BounceEaseInOut': function(t, b, c, d) {
if(t < d / 2) {
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return Kinetic.Easings.BounceEaseIn(t * 2, 0, c, d) * 0.5 + b;
}
else {
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return Kinetic.Easings.BounceEaseOut(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b;
}
},
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/**
* ease in
* @function
* @memberof Kinetic.Easings
*/
'EaseIn': function(t, b, c, d) {
return c * (t /= d) * t + b;
},
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/**
* ease out
* @function
* @memberof Kinetic.Easings
*/
'EaseOut': function(t, b, c, d) {
return -c * (t /= d) * (t - 2) + b;
},
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/**
* ease in out
* @function
* @memberof Kinetic.Easings
*/
'EaseInOut': function(t, b, c, d) {
if((t /= d / 2) < 1) {
return c / 2 * t * t + b;
}
return -c / 2 * ((--t) * (t - 2) - 1) + b;
},
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/**
* strong ease in
* @function
* @memberof Kinetic.Easings
*/
'StrongEaseIn': function(t, b, c, d) {
return c * (t /= d) * t * t * t * t + b;
},
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/**
* strong ease out
* @function
* @memberof Kinetic.Easings
*/
'StrongEaseOut': function(t, b, c, d) {
return c * (( t = t / d - 1) * t * t * t * t + 1) + b;
},
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/**
* strong ease in out
* @function
* @memberof Kinetic.Easings
*/
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'StrongEaseInOut': function(t, b, c, d) {
if((t /= d / 2) < 1) {
return c / 2 * t * t * t * t * t + b;
}
return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
},
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/**
* linear
* @function
* @memberof Kinetic.Easings
*/
'Linear': function(t, b, c, d) {
return c * t / d + b;
}
};
})();