konva/src/Util.js

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(function() {
/**
* Collection constructor. Collection extends
* Array. This class is used in conjunction with {@link Kinetic.Container#get}
* @constructor
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* @memberof Kinetic
*/
Kinetic.Collection = function() {
var args = [].slice.call(arguments), length = args.length, i = 0;
this.length = length;
for(; i < length; i++) {
this[i] = args[i];
}
return this;
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};
Kinetic.Collection.prototype = [];
/**
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* iterate through node array and run a function for each node.
* The node and index is passed into the function
* @method
* @memberof Kinetic.Collection.prototype
* @param {Function} func
* @example
* // get all nodes with name foo inside layer, and set x to 10 for each
* layer.get('.foo').each(function(shape, n) {<br>
* shape.setX(10);<br>
* });
*/
Kinetic.Collection.prototype.each = function(func) {
for(var n = 0; n < this.length; n++) {
func(this[n], n);
}
};
/**
* convert collection into an array
* @method
* @memberof Kinetic.Collection.prototype
*/
Kinetic.Collection.prototype.toArray = function() {
var arr = [],
len = this.length,
n;
for(n = 0; n < len; n++) {
arr.push(this[n]);
}
return arr;
};
/**
* convert array into a collection
* @method
* @memberof Kinetic.Collection
* @param {Array} arr
*/
Kinetic.Collection.toCollection = function(arr) {
var collection = new Kinetic.Collection(),
len = arr.length,
n;
for(n = 0; n < len; n++) {
collection.push(arr[n]);
}
return collection;
};
Kinetic.Collection.mapMethods = function(arr) {
var leng = arr.length,
n;
for(n = 0; n < leng; n++) {
// induce scope
(function(i) {
var method = arr[i];
Kinetic.Collection.prototype[method] = function() {
var len = this.length,
i;
args = [].slice.call(arguments);
for(i = 0; i < len; i++) {
this[i][method].apply(this[i], args);
}
};
})(n);
}
};
/*
* Last updated November 2011
* By Simon Sarris
* www.simonsarris.com
* sarris@acm.org
*
* Free to use and distribute at will
* So long as you are nice to people, etc
*/
/*
* The usage of this class was inspired by some of the work done by a forked
* project, KineticJS-Ext by Wappworks, which is based on Simon's Transform
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* class. Modified by Eric Rowell
*/
/**
* Transform constructor
* @constructor
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* @memberof Kinetic
*/
Kinetic.Transform = function() {
this.m = [1, 0, 0, 1, 0, 0];
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};
Kinetic.Transform.prototype = {
/**
* Apply translation
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* @method
* @memberof Kinetic.Transform.prototype
* @param {Number} x
* @param {Number} y
*/
translate: function(x, y) {
this.m[4] += this.m[0] * x + this.m[2] * y;
this.m[5] += this.m[1] * x + this.m[3] * y;
},
/**
* Apply scale
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* @method
* @memberof Kinetic.Transform.prototype
* @param {Number} sx
* @param {Number} sy
*/
scale: function(sx, sy) {
this.m[0] *= sx;
this.m[1] *= sx;
this.m[2] *= sy;
this.m[3] *= sy;
},
/**
* Apply rotation
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* @method
* @memberof Kinetic.Transform.prototype
* @param {Number} rad Angle in radians
*/
rotate: function(rad) {
var c = Math.cos(rad);
var s = Math.sin(rad);
var m11 = this.m[0] * c + this.m[2] * s;
var m12 = this.m[1] * c + this.m[3] * s;
var m21 = this.m[0] * -s + this.m[2] * c;
var m22 = this.m[1] * -s + this.m[3] * c;
this.m[0] = m11;
this.m[1] = m12;
this.m[2] = m21;
this.m[3] = m22;
},
/**
* Returns the translation
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* @method
* @memberof Kinetic.Transform.prototype
* @returns {Object} 2D point(x, y)
*/
getTranslation: function() {
return {
x: this.m[4],
y: this.m[5]
};
},
/**
* Apply skew
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* @method
* @memberof Kinetic.Transform.prototype
* @param {Number} sx
* @param {Number} sy
*/
skew: function(sx, sy) {
var m11 = this.m[0] + this.m[2] * sy;
var m12 = this.m[1] + this.m[3] * sy;
var m21 = this.m[2] + this.m[0] * sx;
var m22 = this.m[3] + this.m[1] * sx;
this.m[0] = m11;
this.m[1] = m12;
this.m[2] = m21;
this.m[3] = m22;
},
/**
* Transform multiplication
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* @method
* @memberof Kinetic.Transform.prototype
* @param {Kinetic.Transform} matrix
*/
multiply: function(matrix) {
var m11 = this.m[0] * matrix.m[0] + this.m[2] * matrix.m[1];
var m12 = this.m[1] * matrix.m[0] + this.m[3] * matrix.m[1];
var m21 = this.m[0] * matrix.m[2] + this.m[2] * matrix.m[3];
var m22 = this.m[1] * matrix.m[2] + this.m[3] * matrix.m[3];
var dx = this.m[0] * matrix.m[4] + this.m[2] * matrix.m[5] + this.m[4];
var dy = this.m[1] * matrix.m[4] + this.m[3] * matrix.m[5] + this.m[5];
this.m[0] = m11;
this.m[1] = m12;
this.m[2] = m21;
this.m[3] = m22;
this.m[4] = dx;
this.m[5] = dy;
},
/**
* Invert the matrix
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* @method
* @memberof Kinetic.Transform.prototype
*/
invert: function() {
var d = 1 / (this.m[0] * this.m[3] - this.m[1] * this.m[2]);
var m0 = this.m[3] * d;
var m1 = -this.m[1] * d;
var m2 = -this.m[2] * d;
var m3 = this.m[0] * d;
var m4 = d * (this.m[2] * this.m[5] - this.m[3] * this.m[4]);
var m5 = d * (this.m[1] * this.m[4] - this.m[0] * this.m[5]);
this.m[0] = m0;
this.m[1] = m1;
this.m[2] = m2;
this.m[3] = m3;
this.m[4] = m4;
this.m[5] = m5;
},
/**
* return matrix
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* @method
* @memberof Kinetic.Transform.prototype
*/
getMatrix: function() {
return this.m;
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},
/**
* set to absolute position via translation
* @method
* @memberof Kinetic.Transform.prototype
* @author ericdrowell
*/
setAbsolutePosition: function(x, y) {
var m0 = this.m[0],
m1 = this.m[1],
m2 = this.m[2],
m3 = this.m[3],
m4 = this.m[4],
m5 = this.m[5],
yt = ((m0 * (y - m5)) - (m1 * (x - m4))) / ((m0 * m3) - (m1 * m2)),
xt = (x - m4 - (m2 * yt)) / m0;
this.translate(xt, yt);
}
};
/*
* jQuery UA
*/
Kinetic.UA = (function() {
var ua = navigator.userAgent.toLowerCase(),
match = /(chrome)[ \/]([\w.]+)/.exec( ua ) ||
/(webkit)[ \/]([\w.]+)/.exec( ua ) ||
/(opera)(?:.*version|)[ \/]([\w.]+)/.exec( ua ) ||
/(msie) ([\w.]+)/.exec( ua ) ||
ua.indexOf("compatible") < 0 && /(mozilla)(?:.*? rv:([\w.]+)|)/.exec( ua ) ||
[];
return {
browser: match[ 1 ] || '',
version: match[ 2 ] || '0'
};
})();
// CONSTANTS
var CANVAS = 'canvas',
CONTEXT_2D = '2d',
OBJECT_ARRAY = '[object Array]',
OBJECT_NUMBER = '[object Number]',
OBJECT_STRING = '[object String]',
PI_OVER_DEG180 = Math.PI / 180,
DEG180_OVER_PI = 180 / Math.PI,
HASH = '#',
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EMPTY_STRING = '',
ZERO = '0',
KINETIC_WARNING = 'Kinetic warning: ',
KINETIC_ERROR = 'Kinetic error: ',
RGB_PAREN = 'rgb(',
COLORS = {
aqua: [0,255,255],
lime: [0,255,0],
silver: [192,192,192],
black: [0,0,0],
maroon: [128,0,0],
teal: [0,128,128],
blue: [0,0,255],
navy: [0,0,128],
white: [255,255,255],
fuchsia: [255,0,255],
olive:[128,128,0],
yellow: [255,255,0],
orange: [255,165,0],
gray: [128,128,128],
purple: [128,0,128],
green: [0,128,0],
red: [255,0,0],
pink: [255,192,203],
cyan: [0,255,255],
transparent: [255,255,255,0]
},
RGB_REGEX = /rgb\((\d{1,3}),(\d{1,3}),(\d{1,3})\)/;
/**
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* @namespace Util
* @memberof Kinetic
*/
Kinetic.Util = {
/*
* cherry-picked utilities from underscore.js
*/
_isElement: function(obj) {
return !!(obj && obj.nodeType == 1);
},
_isFunction: function(obj) {
return !!(obj && obj.constructor && obj.call && obj.apply);
},
_isObject: function(obj) {
return (!!obj && obj.constructor == Object);
},
_isArray: function(obj) {
return Object.prototype.toString.call(obj) == OBJECT_ARRAY;
},
_isNumber: function(obj) {
return Object.prototype.toString.call(obj) == OBJECT_NUMBER;
},
_isString: function(obj) {
return Object.prototype.toString.call(obj) == OBJECT_STRING;
},
/*
* other utils
*/
_hasMethods: function(obj) {
var names = [],
key;
for(key in obj) {
if(this._isFunction(obj[key])) {
names.push(key);
}
}
return names.length > 0;
},
_isInDocument: function(el) {
while(el = el.parentNode) {
if(el == document) {
return true;
}
}
return false;
},
_roundArrValues: function(arr) {
var retArr = [],
len = arr.length,
_isNumber = Kinetic.Util._isNumber,
n, val;
for (n=0; n<len; n++) {
val = arr[n];
if (_isNumber(val)) {
val = Math.round(val * 1000) / 1000;
}
retArr.push(val);
}
return retArr;
},
/*
* The argument can be:
* - an integer (will be applied to both x and y)
* - an array of one integer (will be applied to both x and y)
* - an array of two integers (contains x and y)
* - an array of four integers (contains x, y, width, and height)
* - an object with x and y properties
* - an array of one element which is an array of integers
* - an array of one element of an object
*/
_getXY: function(arg) {
if(this._isNumber(arg)) {
return {
x: arg,
y: arg
};
}
else if(this._isArray(arg)) {
// if arg is an array of one element
if(arg.length === 1) {
var val = arg[0];
// if arg is an array of one element which is a number
if(this._isNumber(val)) {
return {
x: val,
y: val
};
}
// if arg is an array of one element which is an array
else if(this._isArray(val)) {
return {
x: val[0],
y: val[1]
};
}
// if arg is an array of one element which is an object
else if(this._isObject(val)) {
return val;
}
}
// if arg is an array of two or more elements
else if(arg.length >= 2) {
return {
x: arg[0],
y: arg[1]
};
}
}
// if arg is an object return the object
else if(this._isObject(arg)) {
return arg;
}
// default
return null;
},
/*
* The argument can be:
* - an integer (will be applied to both width and height)
* - an array of one integer (will be applied to both width and height)
* - an array of two integers (contains width and height)
* - an array of four integers (contains x, y, width, and height)
* - an object with width and height properties
* - an array of one element which is an array of integers
* - an array of one element of an object
*/
_getSize: function(arg) {
if(this._isNumber(arg)) {
return {
width: arg,
height: arg
};
}
else if(this._isArray(arg)) {
// if arg is an array of one element
if(arg.length === 1) {
var val = arg[0];
// if arg is an array of one element which is a number
if(this._isNumber(val)) {
return {
width: val,
height: val
};
}
// if arg is an array of one element which is an array
else if(this._isArray(val)) {
/*
* if arg is an array of one element which is an
* array of four elements
*/
if(val.length >= 4) {
return {
width: val[2],
height: val[3]
};
}
/*
* if arg is an array of one element which is an
* array of two elements
*/
else if(val.length >= 2) {
return {
width: val[0],
height: val[1]
};
}
}
// if arg is an array of one element which is an object
else if(this._isObject(val)) {
return val;
}
}
// if arg is an array of four elements
else if(arg.length >= 4) {
return {
width: arg[2],
height: arg[3]
};
}
// if arg is an array of two elements
else if(arg.length >= 2) {
return {
width: arg[0],
height: arg[1]
};
}
}
// if arg is an object return the object
else if(this._isObject(arg)) {
return arg;
}
// default
return null;
},
/*
* arg will be an array of numbers or
* an array of point arrays or
* an array of point objects
*/
_getPoints: function(arg) {
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var arr = [],
n, len;
if(arg === undefined) {
return [];
}
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len = arg.length;
// an array of arrays
if(this._isArray(arg[0])) {
/*
* convert array of arrays into an array
* of objects containing x, y
*/
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for(n = 0; n < len; n++) {
arr.push({
x: arg[n][0],
y: arg[n][1]
});
}
return arr;
}
// an array of objects
if(this._isObject(arg[0])) {
return arg;
}
// an array of integers
else {
/*
* convert array of numbers into an array
* of objects containing x, y
*/
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for(n = 0; n < len; n += 2) {
arr.push({
x: arg[n],
y: arg[n + 1]
});
}
return arr;
}
},
/*
* arg can be an image object or image data
*/
_getImage: function(arg, callback) {
var imageObj, canvas, context, dataUrl;
// if arg is null or undefined
if(!arg) {
callback(null);
}
// if arg is already an image object
else if(this._isElement(arg)) {
callback(arg);
}
// if arg is a string, then it's a data url
else if(this._isString(arg)) {
imageObj = new Image();
imageObj.onload = function() {
callback(imageObj);
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};
imageObj.src = arg;
}
//if arg is an object that contains the data property, it's an image object
else if(arg.data) {
canvas = document.createElement(CANVAS);
canvas.width = arg.width;
canvas.height = arg.height;
context = canvas.getContext(CONTEXT_2D);
context.putImageData(arg, 0, 0);
dataUrl = canvas.toDataURL();
imageObj = new Image();
imageObj.onload = function() {
callback(imageObj);
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};
imageObj.src = dataUrl;
}
else {
callback(null);
}
},
_rgbToHex: function(r, g, b) {
return ((1 << 24) + (r << 16) + (g << 8) + b).toString(16).slice(1);
},
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_hexToRgb: function(hex) {
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hex = hex.replace(HASH, EMPTY_STRING);
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var bigint = parseInt(hex, 16);
return {
r: (bigint >> 16) & 255,
g: (bigint >> 8) & 255,
b: bigint & 255
};
},
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/**
* return random hex color
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* @method
* @memberof Kinetic.Util.prototype
*/
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getRandomColor: function() {
var randColor = (Math.random() * 0xFFFFFF << 0).toString(16);
while (randColor.length < 6) {
randColor = ZERO + randColor;
}
return HASH + randColor;
},
/**
* return value with default fallback
* @method
* @memberof Kinetic.Util.prototype
*/
get: function(val, def) {
if (val === undefined) {
return def;
}
else {
return val;
}
},
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/**
* get RGB components of a color
* @method
* @memberof Kinetic.Util.prototype
* @param {String} color
* @example
* // each of the following examples return {r:0, g:0, b:255}<br>
* var rgb = Kinetic.Util.getRGB('blue');<br>
* var rgb = Kinetic.Util.getRGB('#0000ff');<br>
* var rgb = Kinetic.Util.getRGB('rgb(0,0,255)');
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*/
getRGB: function(color) {
var rgb;
// color string
if (color in COLORS) {
rgb = COLORS[color];
return {
r: rgb[0],
g: rgb[1],
b: rgb[2]
};
}
// hex
else if (color[0] === HASH) {
return this._hexToRgb(color.substring(1));
}
// rgb string
else if (color.substr(0, 4) === RGB_PAREN) {
rgb = RGB_REGEX.exec(color.replace(/ /g,''));
return {
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r: parseInt(rgb[1], 10),
g: parseInt(rgb[2], 10),
b: parseInt(rgb[3], 10)
};
}
// default
else {
return {
r: 0,
g: 0,
b: 0
};
}
},
// o1 takes precedence over o2
_merge: function(o1, o2) {
var retObj = this._clone(o2);
for(var key in o1) {
if(this._isObject(o1[key])) {
retObj[key] = this._merge(o1[key], retObj[key]);
}
else {
retObj[key] = o1[key];
}
}
return retObj;
},
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// deep object clone
_clone: function(obj) {
var retObj = {};
for(var key in obj) {
if(this._isObject(obj[key])) {
retObj[key] = this._clone(obj[key]);
}
else {
retObj[key] = obj[key];
}
}
return retObj;
},
_degToRad: function(deg) {
return deg * PI_OVER_DEG180;
},
_radToDeg: function(rad) {
return rad * DEG180_OVER_PI;
},
_capitalize: function(str) {
return str.charAt(0).toUpperCase() + str.slice(1);
},
error: function(str) {
throw new Error(KINETIC_ERROR + str);
},
warn: function(str) {
/*
* IE9 on Windows7 64bit will throw a JS error
* if we don't use window.console in the conditional
*/
if(window.console && console.warn) {
console.warn(KINETIC_WARNING + str);
}
},
extend: function(c1, c2) {
for(var key in c2.prototype) {
if(!( key in c1.prototype)) {
c1.prototype[key] = c2.prototype[key];
}
}
},
/**
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* adds methods to a constructor prototype
* @method
* @memberof Kinetic.Util.prototype
* @param {Function} constructor
* @param {Object} methods
*/
addMethods: function(constructor, methods) {
var key;
for (key in methods) {
constructor.prototype[key] = methods[key];
}
},
_getControlPoints: function(p0, p1, p2, t) {
var x0 = p0.x;
var y0 = p0.y;
var x1 = p1.x;
var y1 = p1.y;
var x2 = p2.x;
var y2 = p2.y;
var d01 = Math.sqrt(Math.pow(x1 - x0, 2) + Math.pow(y1 - y0, 2));
var d12 = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
var fa = t * d01 / (d01 + d12);
var fb = t * d12 / (d01 + d12);
var p1x = x1 - fa * (x2 - x0);
var p1y = y1 - fa * (y2 - y0);
var p2x = x1 + fb * (x2 - x0);
var p2y = y1 + fb * (y2 - y0);
return [{
x: p1x,
y: p1y
}, {
x: p2x,
y: p2y
}];
},
_expandPoints: function(points, tension) {
var length = points.length,
allPoints = [],
n, cp;
for(n = 1; n < length - 1; n++) {
cp = Kinetic.Util._getControlPoints(points[n - 1], points[n], points[n + 1], tension);
allPoints.push(cp[0]);
allPoints.push(points[n]);
allPoints.push(cp[1]);
}
return allPoints;
},
_removeLastLetter: function(str) {
return str.substring(0, str.length - 1);
}
};
})();