2012-12-01 12:04:10 -08:00
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(function() {
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/**
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* Sprite constructor
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* @constructor
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2013-05-16 00:28:49 -07:00
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* @memberof Kinetic
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2012-12-01 12:04:10 -08:00
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* @augments Kinetic.Shape
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* @param {Object} config
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2012-12-22 23:08:03 -08:00
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* @param {String} config.animation animation key
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* @param {Object} config.animations animation map
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2014-01-07 23:56:49 -08:00
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* @param {Integer} [config.frameIndex] animation frame index
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2013-05-17 15:35:21 -07:00
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* @param {Image} config.image image object
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2013-06-01 10:27:44 -07:00
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* @@shapeParams
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* @@nodeParams
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2013-05-17 15:35:21 -07:00
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* @example
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* var imageObj = new Image();<br>
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* imageObj.onload = function() {<br>
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* var sprite = new Kinetic.Sprite({<br>
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* x: 200,<br>
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* y: 100,<br>
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* image: imageObj,<br>
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2014-01-07 00:43:31 -08:00
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* animation: 'standing',<br>
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* animations: {<br>
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* standing: [<br>
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* // x, y, width, height (6 frames)<br>
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* 0, 0, 49, 109,<br>
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* 52, 0, 49, 109,<br>
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* 105, 0, 49, 109,<br>
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* 158, 0, 49, 109,<br>
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* 210, 0, 49, 109,<br>
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* 262, 0, 49, 109<br>
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* ],<br>
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* kicking: [<br>
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* // x, y, width, height (6 frames)<br>
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* 0, 109, 45, 98,<br>
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* 45, 109, 45, 98,<br>
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* 95, 109, 63, 98,<br>
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* 156, 109, 70, 98,<br>
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* 229, 109, 60, 98,<br>
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* 287, 109, 41, 98<br>
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* ]<br>
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* },<br>
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2013-05-17 15:35:21 -07:00
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* frameRate: 7,<br>
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2014-01-07 00:43:31 -08:00
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* frameIndex: 0<br>
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2013-05-17 15:35:21 -07:00
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* });<br>
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* };<br>
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* imageObj.src = '/path/to/image.jpg'
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2012-12-01 12:04:10 -08:00
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*/
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Kinetic.Sprite = function(config) {
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2013-07-22 21:41:41 -07:00
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this.___init(config);
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2013-06-01 22:17:18 -07:00
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};
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2012-12-01 12:04:10 -08:00
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Kinetic.Sprite.prototype = {
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2013-07-22 21:41:41 -07:00
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___init: function(config) {
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2012-12-01 12:04:10 -08:00
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// call super constructor
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Kinetic.Shape.call(this, config);
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2013-05-19 21:48:48 -07:00
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this.className = 'Sprite';
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2012-12-01 12:04:10 -08:00
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this.anim = new Kinetic.Animation();
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2013-07-24 22:56:21 -07:00
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this.on('animationChange.kinetic', function() {
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2012-12-01 12:04:10 -08:00
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// reset index when animation changes
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2014-01-07 00:43:31 -08:00
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this.frameIndex(0);
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2012-12-01 12:04:10 -08:00
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});
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2013-12-13 11:02:07 -08:00
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2014-01-04 23:34:01 -08:00
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this.sceneFunc(this._sceneFunc);
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this.hitFunc(this._hitFunc);
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2012-12-01 12:04:10 -08:00
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},
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_sceneFunc: function(context) {
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var anim = this.getAnimation(),
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index = this.frameIndex(),
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ix4 = index * 4,
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set = this.getAnimations()[anim],
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x = set[ix4 + 0],
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y = set[ix4 + 1],
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width = set[ix4 + 2],
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height = set[ix4 + 3],
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2013-04-02 22:07:04 -07:00
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image = this.getImage();
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2012-12-01 12:04:10 -08:00
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2012-12-09 09:52:33 -08:00
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if(image) {
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context.drawImage(image, x, y, width, height, 0, 0, width, height);
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2012-12-01 12:04:10 -08:00
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}
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},
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_hitFunc: function(context) {
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var anim = this.getAnimation(),
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index = this.frameIndex(),
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ix4 = index * 4,
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set = this.getAnimations()[anim],
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width = set[ix4 + 2],
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height = set[ix4 + 3];
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2012-12-06 20:23:18 -08:00
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2013-09-07 20:55:03 -07:00
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context.beginPath();
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context.rect(0, 0, width, height);
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context.closePath();
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2013-09-25 07:58:35 -07:00
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context.fillShape(this);
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2012-12-01 12:04:10 -08:00
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},
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2013-09-29 13:01:13 -07:00
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_useBufferCanvas: function() {
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return (this.hasShadow() || this.getAbsoluteOpacity() !== 1) && this.hasStroke();
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},
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2012-12-01 12:04:10 -08:00
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/**
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* start sprite animation
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2013-05-16 00:28:49 -07:00
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* @method
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* @memberof Kinetic.Sprite.prototype
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2012-12-01 12:04:10 -08:00
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*/
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start: function() {
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var that = this;
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var layer = this.getLayer();
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/*
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* animation object has no executable function because
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* the updates are done with a fixed FPS with the setInterval
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* below. The anim object only needs the layer reference for
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* redraw
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*/
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2013-05-05 20:57:31 -07:00
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this.anim.setLayers(layer);
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2012-12-01 12:04:10 -08:00
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this.interval = setInterval(function() {
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that._updateIndex();
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2013-04-02 22:07:04 -07:00
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}, 1000 / this.getFrameRate());
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2012-07-28 10:46:16 -07:00
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2012-12-01 12:04:10 -08:00
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this.anim.start();
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},
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/**
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* stop sprite animation
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2013-05-16 00:28:49 -07:00
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* @method
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* @memberof Kinetic.Sprite.prototype
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2012-12-01 12:04:10 -08:00
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*/
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stop: function() {
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this.anim.stop();
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clearInterval(this.interval);
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},
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_updateIndex: function() {
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var index = this.frameIndex(),
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animation = this.getAnimation(),
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animations = this.getAnimations(),
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2013-07-22 21:41:41 -07:00
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anim = animations[animation],
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len = anim.length / 4;
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2013-04-02 22:07:04 -07:00
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if(index < len - 1) {
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this.frameIndex(index + 1);
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2012-12-01 12:04:10 -08:00
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}
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else {
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this.frameIndex(0);
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2012-12-01 12:04:10 -08:00
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}
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2012-07-28 10:46:16 -07:00
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}
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2012-12-01 12:04:10 -08:00
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};
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2013-05-07 23:51:02 -07:00
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Kinetic.Util.extend(Kinetic.Sprite, Kinetic.Shape);
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2012-12-01 12:04:10 -08:00
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// add getters setters
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2013-08-10 21:11:34 -07:00
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Kinetic.Factory.addGetterSetter(Kinetic.Sprite, 'animation');
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2012-12-01 12:04:10 -08:00
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2012-07-26 22:58:38 -07:00
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/**
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2014-01-07 00:43:31 -08:00
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* get/set animation key
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* @name animation
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2013-05-16 00:28:49 -07:00
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* @method
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* @memberof Kinetic.Sprite.prototype
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2012-12-01 12:04:10 -08:00
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* @param {String} anim animation key
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2013-09-16 22:05:28 -07:00
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* @returns {String}
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2014-01-07 00:43:31 -08:00
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* @example
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* // get animation key<br>
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* var animation = sprite.animation();<br><br>
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*
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* // set animation key<br>
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* sprite.animation('kicking');
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2012-07-26 22:58:38 -07:00
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*/
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2012-12-01 12:04:10 -08:00
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2013-08-10 21:11:34 -07:00
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Kinetic.Factory.addGetterSetter(Kinetic.Sprite, 'animations');
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2013-04-02 22:07:04 -07:00
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2012-07-26 22:58:38 -07:00
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/**
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2014-01-07 00:43:31 -08:00
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* get/set animations map
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* @name animations
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2013-05-16 00:28:49 -07:00
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* @method
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* @memberof Kinetic.Sprite.prototype
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2013-05-02 10:22:21 -07:00
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* @param {Object} animations
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2013-09-16 22:05:28 -07:00
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* @returns {Object}
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2014-01-07 00:43:31 -08:00
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* @example
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* // get animations map<br>
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* var animations = sprite.animations();<br><br>
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*
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* // set animations map<br>
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* sprite.animations({<br>
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* standing: [<br>
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* // x, y, width, height (6 frames)<br>
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* 0, 0, 49, 109,<br>
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* 52, 0, 49, 109,<br>
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* 105, 0, 49, 109,<br>
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* 158, 0, 49, 109,<br>
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* 210, 0, 49, 109,<br>
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* 262, 0, 49, 109<br>
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* ],<br>
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* kicking: [<br>
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* // x, y, width, height (6 frames)<br>
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* 0, 109, 45, 98,<br>
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* 45, 109, 45, 98,<br>
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* 95, 109, 63, 98,<br>
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* 156, 109, 70, 98,<br>
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* 229, 109, 60, 98,<br>
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* 287, 109, 41, 98<br>
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* ]<br>
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* });
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2012-12-01 12:04:10 -08:00
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*/
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2013-08-10 21:11:34 -07:00
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Kinetic.Factory.addGetterSetter(Kinetic.Sprite, 'image');
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2013-05-02 10:22:21 -07:00
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2012-12-01 12:04:10 -08:00
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/**
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2014-01-07 00:43:31 -08:00
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* get/set image
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* @name image
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2013-05-16 00:28:49 -07:00
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* @method
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* @memberof Kinetic.Sprite.prototype
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2013-07-22 21:41:41 -07:00
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* @param {Image} image
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2014-01-07 00:43:31 -08:00
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* @returns {Image}
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* @example
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* // get image
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* var image = sprite.image();<br><br>
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*
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* // set image<br>
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* sprite.image(imageObj);
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2012-12-01 12:04:10 -08:00
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*/
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2014-01-07 00:43:31 -08:00
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Kinetic.Factory.addGetterSetter(Kinetic.Sprite, 'frameIndex', 0);
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2013-05-02 10:22:21 -07:00
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2012-12-01 12:04:10 -08:00
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/**
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2014-01-07 00:43:31 -08:00
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* set/set animation frame index
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* @name frameIndex
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2013-05-16 00:28:49 -07:00
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* @method
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* @memberof Kinetic.Sprite.prototype
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2014-01-07 00:43:31 -08:00
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* @param {Integer} frameIndex
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2013-09-16 22:05:28 -07:00
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* @returns {Integer}
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2014-01-07 00:43:31 -08:00
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* @example
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* // get animation frame index<br>
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* var frameIndex = sprite.frameIndex();<br><br>
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*
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* // set animation frame index<br>
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* sprite.frameIndex(3);
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2012-12-01 12:04:10 -08:00
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*/
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2013-05-02 10:22:21 -07:00
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2013-08-10 21:11:34 -07:00
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Kinetic.Factory.addGetterSetter(Kinetic.Sprite, 'frameRate', 17);
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2013-05-02 10:22:21 -07:00
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2013-05-07 10:19:54 -07:00
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/**
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2014-01-07 00:43:31 -08:00
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* get/set frame rate in frames per second. Increase this number to make the sprite
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2013-05-07 10:19:54 -07:00
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* animation run faster, and decrease the number to make the sprite animation run slower
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2014-01-07 00:43:31 -08:00
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* The default is 17 frames per second
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* @name frameRate
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2013-05-16 00:28:49 -07:00
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* @method
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* @memberof Kinetic.Sprite.prototype
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2013-05-07 10:19:54 -07:00
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* @param {Integer} frameRate
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2014-01-07 00:43:31 -08:00
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* @returns {Integer}
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* @example
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* // get frame rate<br>
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* var frameRate = sprite.frameRate();<br><br>
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*
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* // set frame rate to 2 frames per second<br>
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* sprite.frameRate(2);
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2013-05-07 10:19:54 -07:00
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*/
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2014-01-10 22:58:55 -08:00
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Kinetic.Factory.backCompat(Kinetic.Sprite, {
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index: 'frameIndex',
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getIndex: 'getFrameIndex',
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setIndex: 'setFrameIndex'
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});
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2012-12-01 12:04:10 -08:00
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})();
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