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konva/src/plugins/Label.js

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(function() {
// constants
var ATTR_CHANGE_LIST = ['fontFamily', 'fontSize', 'fontStyle', 'padding', 'lineHeight', 'text'],
CHANGE_KINETIC = 'Change.kinetic',
NONE = 'none',
UP = 'up',
RIGHT = 'right',
DOWN = 'down',
LEFT = 'left',
// cached variables
attrChangeListLen = ATTR_CHANGE_LIST.length;
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/**
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* Label constructor.  Labels are groups that contain Text and LabelRect shape
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* @constructor
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* @memberof Kinetic
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* @param {Object} config
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* @param {Object} config.text Text config
* @param {String} [config.text.fontFamily] default is Calibri
* @param {Number} [config.text.fontSize] in pixels. Default is 12
* @param {String} [config.text.fontStyle] can be normal, bold, or italic. Default is normal
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* @param {String} config.text.text
* @param {String} [config.text.align] can be left, center, or right
* @param {Number} [config.text.padding]
* @param {Number} [config.text.lineHeight] default is 1
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* @param {Object} [config.rect] LabelRect config
* @param {String} [config.rect.pointerDirection] can be up, right, down, left, or none; the default
* is none. When a pointer is present, the positioning of the label is relative to the tip of the pointer.
* @param {Number} [config.rect.pointerWidth]
* @param {Number} [config.rect.pointerHeight]
* @param {Number} [config.rect.cornerRadius]
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* {{NodeParams}}
*/
Kinetic.Label = function(config) {
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this._initLabel(config);
};
Kinetic.Label.prototype = {
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_initLabel: function(config) {
var that = this,
text = null;
this.innerGroup = new Kinetic.Group();
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this.createAttrs();
Kinetic.Group.call(this, config);
text = new Kinetic.Text(config.text);
this.setText(text);
this.setRect(new Kinetic.LabelRect(config.rect));
this.innerGroup.add(this.getRect());
this.innerGroup.add(text);
this.add(this.innerGroup);
this._setGroupOffset();
// update text data for certain attr changes
for(var n = 0; n < attrChangeListLen; n++) {
text.on(ATTR_CHANGE_LIST[n] + CHANGE_KINETIC, function() {
that._setGroupOffset();
});
}
},
getWidth: function() {
return this.getText().getWidth();
},
getHeight: function() {
return this.getText().getHeight();
},
_setGroupOffset: function() {
var text = this.getText(),
width = text.getWidth(),
height = text.getHeight(),
rect = this.getRect(),
pointerDirection = rect.getPointerDirection(),
pointerWidth = rect.getPointerWidth(),
pointerHeight = rect.getPointerHeight(),
x = 0,
y = 0;
switch(pointerDirection) {
case UP:
x = width / 2;
y = -1 * pointerHeight;
break;
case RIGHT:
x = width + pointerWidth;
y = height / 2;
break;
case DOWN:
x = width / 2;
y = height + pointerHeight;
break;
case LEFT:
x = -1 * pointerWidth;
y = height / 2;
break;
}
this.setOffset({
x: x,
y: y
});
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}
};
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Kinetic.Util.extend(Kinetic.Label, Kinetic.Group);
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Kinetic.Node.addGetterSetter(Kinetic.Label, 'text');
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/**
* get Text shape for the label. You need to access the Text shape in order to update
* the text properties
* @name getText
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* @method
* @memberof Kinetic.Label.prototype
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*/
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Kinetic.Node.addGetterSetter(Kinetic.Label, 'rect');
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/**
* get LabelRect shape for the label. You need to access the LabelRect shape in order to update
* the pointer properties and the corner radius
* @name getRect
* @method
* @memberof Kinetic.Label.prototype
*/
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/**
* LabelRect constructor.&nbsp; A LabelRect is similar to a Rect, except that it can be configured
* to have a pointer element that points up, right, down, or left
* @constructor
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* @memberof Kinetic
* @abstract
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* @param {Object} config
* @param {String} [config.pointerDirection] can be up, right, down, left, or none; the default
* is none. When a pointer is present, the positioning of the label is relative to the tip of the pointer.
* @param {Number} [config.pointerWidth]
* @param {Number} [config.pointerHeight]
* @param {Number} [config.cornerRadius]
*/
Kinetic.LabelRect = function(config) {
this._initLabelRect(config);
};
Kinetic.LabelRect.prototype = {
_initLabelRect: function(config) {
this.createAttrs();
Kinetic.Shape.call(this, config);
this.shapeType = 'LabelRect';
this._setDrawFuncs();
},
drawFunc: function(canvas) {
var label = this.getParent().getParent(),
context = canvas.getContext(),
width = label.getWidth(),
height = label.getHeight(),
pointerDirection = this.getPointerDirection(),
pointerWidth = this.getPointerWidth(),
pointerHeight = this.getPointerHeight(),
cornerRadius = this.getCornerRadius();
context.beginPath();
context.moveTo(0,0);
if (pointerDirection === UP) {
context.lineTo((width - pointerWidth)/2, 0);
context.lineTo(width/2, -1 * pointerHeight);
context.lineTo((width + pointerWidth)/2, 0);
}
context.lineTo(width, 0);
if (pointerDirection === RIGHT) {
context.lineTo(width, (height - pointerHeight)/2);
context.lineTo(width + pointerWidth, height/2);
context.lineTo(width, (height + pointerHeight)/2);
}
context.lineTo(width, height);
if (pointerDirection === DOWN) {
context.lineTo((width + pointerWidth)/2, height);
context.lineTo(width/2, height + pointerHeight);
context.lineTo((width - pointerWidth)/2, height);
}
context.lineTo(0, height);
if (pointerDirection === LEFT) {
context.lineTo(0, (height + pointerHeight)/2);
context.lineTo(-1 * pointerWidth, height/2);
context.lineTo(0, (height - pointerHeight)/2);
}
context.closePath();
canvas.fillStroke(this);
}
};
Kinetic.Util.extend(Kinetic.LabelRect, Kinetic.Shape);
Kinetic.Node.addGetterSetter(Kinetic.LabelRect, 'pointerDirection', NONE);
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/**
* set pointer Direction
* @name setPointerDirection
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* @method
* @memberof Kinetic.LabelRect.prototype
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* @param {String} pointerDirection can be up, right, down, left, or none. The
* default is none
*/
/**
* get pointer Direction
* @name getPointerDirection
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* @method
* @memberof Kinetic.LabelRect.prototype
*/
Kinetic.Node.addGetterSetter(Kinetic.LabelRect, 'pointerWidth', 0);
/**
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* set pointer width
* @name setPointerWidth
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* @method
* @memberof Kinetic.LabelRect.prototype
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* @param {Number} pointerWidth
*/
/**
* get pointer width
* @name getPointerWidth
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* @method
* @memberof Kinetic.LabelRect.prototype
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*/
Kinetic.Node.addGetterSetter(Kinetic.LabelRect, 'pointerHeight', 0);
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/**
* set pointer height
* @name setPointerHeight
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* @method
* @memberof Kinetic.LabelRect.prototype
* @param {Number} pointerHeight
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*/
/**
* get pointer height
* @name getPointerHeight
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* @method
* @memberof Kinetic.LabelRect.prototype
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*/
Kinetic.Node.addGetterSetter(Kinetic.LabelRect, 'cornerRadius', 0);
/**
* set corner radius
* @name setCornerRadius
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* @method
* @memberof Kinetic.LabelRect.prototype
* @param {Number} corner radius
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*/
/**
* get corner radius
* @name getCornerRadius
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* @method
* @memberof Kinetic.LabelRect.prototype
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*/
})();