2012-10-15 09:46:04 +08:00
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/**
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2012-12-02 04:04:10 +08:00
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* KineticJS JavaScript Library v@version
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2012-10-15 09:46:04 +08:00
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* http://www.kineticjs.com/
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* Copyright 2012, Eric Rowell
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* Licensed under the MIT or GPL Version 2 licenses.
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* Date: @date
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*
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* Copyright (C) 2011 - 2012 by Eric Rowell
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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2012-11-12 09:08:16 +08:00
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/**
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2012-12-02 04:04:10 +08:00
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* @namespace
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2012-11-12 09:08:16 +08:00
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*/
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2012-12-14 13:53:39 +08:00
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var Kinetic = {};
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(function() {
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2012-12-02 04:04:10 +08:00
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Kinetic.version = '@version';
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/**
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* @namespace
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*/
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Kinetic.Filters = {};
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Kinetic.Plugins = {};
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Kinetic.Global = {
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stages: [],
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idCounter: 0,
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tempNodes: {},
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//shapes hash. rgb keys and shape values
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shapes: {},
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warn: function(str) {
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/*
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* IE9 on Windows7 64bit will throw a JS error
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* if we don't use window.console in the conditional
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*/
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if(window.console && console.warn) {
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console.warn('Kinetic warning: ' + str);
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2012-08-23 14:13:09 +08:00
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}
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2012-12-02 04:04:10 +08:00
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},
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extend: function(c1, c2) {
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for(var key in c2.prototype) {
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if(!( key in c1.prototype)) {
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c1.prototype[key] = c2.prototype[key];
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}
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}
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},
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_pullNodes: function(stage) {
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var tempNodes = this.tempNodes;
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for(var key in tempNodes) {
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var node = tempNodes[key];
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if(node.getStage() !== undefined && node.getStage()._id === stage._id) {
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stage._addId(node);
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stage._addName(node);
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this._removeTempNode(node);
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}
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2012-07-04 13:08:59 +08:00
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}
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2012-12-02 04:04:10 +08:00
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},
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_addTempNode: function(node) {
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this.tempNodes[node._id] = node;
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},
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_removeTempNode: function(node) {
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delete this.tempNodes[node._id];
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2012-07-04 13:08:59 +08:00
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}
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2012-12-02 04:04:10 +08:00
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};
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})();
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// Uses Node, AMD or browser globals to create a module.
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// If you want something that will work in other stricter CommonJS environments,
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// or if you need to create a circular dependency, see commonJsStrict.js
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// Defines a module "returnExports" that depends another module called "b".
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// Note that the name of the module is implied by the file name. It is best
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// if the file name and the exported global have matching names.
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// If the 'b' module also uses this type of boilerplate, then
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// in the browser, it will create a global .b that is used below.
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// If you do not want to support the browser global path, then you
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// can remove the `root` use and the passing `this` as the first arg to
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// the top function.
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// if the module has no dependencies, the above pattern can be simplified to
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( function(root, factory) {
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if( typeof exports === 'object') {
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// Node. Does not work with strict CommonJS, but
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// only CommonJS-like enviroments that support module.exports,
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// like Node.
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module.exports = factory();
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}
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else if( typeof define === 'function' && define.amd) {
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// AMD. Register as an anonymous module.
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define(factory);
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}
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else {
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// Browser globals (root is window)
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root.returnExports = factory();
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2012-07-04 13:08:59 +08:00
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}
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2012-12-02 04:04:10 +08:00
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}(this, function() {
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// Just return a value to define the module export.
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// This example returns an object, but the module
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// can return a function as the exported value.
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return Kinetic;
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}));
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