konva/src/DragAndDrop.js

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Kinetic.DD = {
anim: new Kinetic.Animation(),
moving: false,
offset: {
x: 0,
y: 0
}
};
Kinetic.DD._startDrag = function(evt) {
var dd = Kinetic.DD;
var node = dd.node;
if(node) {
var pos = node.getStage().getUserPosition();
var dbf = node.attrs.dragBoundFunc;
var newNodePos = {
x: pos.x - dd.offset.x,
y: pos.y - dd.offset.y
};
if(dbf !== undefined) {
newNodePos = dbf.call(node, newNodePos, evt);
}
node.setAbsolutePosition(newNodePos);
if(!dd.moving) {
dd.moving = true;
// execute dragstart events if defined
dd.node._handleEvent('dragstart', evt);
}
// execute user defined ondragmove if defined
dd.node._handleEvent('dragmove', evt);
}
};
Kinetic.DD._endDrag = function(evt) {
var dd = Kinetic.DD;
var node = dd.node;
if(node) {
if(node.nodeType === 'Stage') {
node.draw();
}
else {
node.getLayer().draw();
}
// handle dragend
if(dd.moving) {
dd.moving = false;
node._handleEvent('dragend', evt);
}
}
dd.node = null;
dd.anim.stop();
};
/**
* set draggable
* @name setDraggable
* @methodOf Kinetic.Node.prototype
* @param {String} draggable
*/
Kinetic.Node.prototype.setDraggable = function(draggable) {
this.setAttr('draggable', draggable);
this._dragChange();
};
/**
* get draggable
* @name getDraggable
* @methodOf Kinetic.Node.prototype
*/
Kinetic.Node.prototype.getDraggable = function() {
return this.attrs.draggable;
};
/**
* determine if node is currently in drag and drop mode
* @name isDragging
* @methodOf Kinetic.Node.prototype
*/
Kinetic.Node.prototype.isDragging = function() {
var dd = Kinetic.DD;
return dd.node && dd.node._id === this._id && dd.moving;
};
Kinetic.Node.prototype._listenDrag = function() {
this._dragCleanup();
var that = this;
this.on('mousedown.kinetic touchstart.kinetic', function(evt) {
that._initDrag();
});
};
Kinetic.Node.prototype._initDrag = function() {
var dd = Kinetic.DD;
var stage = this.getStage();
var pos = stage.getUserPosition();
if(pos) {
var m = this.getTransform().getTranslation();
var am = this.getAbsoluteTransform().getTranslation();
var ap = this.getAbsolutePosition();
dd.node = this;
dd.offset.x = pos.x - ap.x;
dd.offset.y = pos.y - ap.y;
/*
* if dragging and dropping the stage,
* draw all of the layers
*/
if(this.nodeType === 'Stage') {
dd.anim.node = this;
}
else {
dd.anim.node = this.getLayer();
}
dd.anim.start();
}
};
Kinetic.Node.prototype._dragChange = function() {
if(this.attrs.draggable) {
this._listenDrag();
}
else {
// remove event listeners
this._dragCleanup();
/*
* force drag and drop to end
* if this node is currently in
* drag and drop mode
*/
var stage = this.getStage();
var dd = Kinetic.DD;
if(stage && dd.node && dd.node._id === this._id) {
dd._endDrag();
}
}
};
Kinetic.Node.prototype._dragCleanup = function() {
this.off('mousedown.kinetic');
this.off('touchstart.kinetic');
};
/**
* get draggable. Alias of getDraggable()
* @name isDraggable
* @methodOf Kinetic.Node.prototype
*/
Kinetic.Node.prototype.isDraggable = Kinetic.Node.prototype.getDraggable;
Kinetic.Node.addGettersSetters(Kinetic.Node, ['dragBoundFunc']);
/**
* set drag bound function. This is used to override the default
* drag and drop position
* @name setDragBoundFunc
* @methodOf Kinetic.Node.prototype
* @param {Function} dragBoundFunc
*/
/**
* get dragBoundFunc
* @name getDragBoundFunc
* @methodOf Kinetic.Node.prototype
*/