fixed d&d docs

This commit is contained in:
Eric Rowell
2014-01-08 00:07:38 -08:00
parent fc8273e792
commit 01306af86b

View File

@@ -210,19 +210,24 @@
Kinetic.Factory.addGetterSetter(Kinetic.Node, 'dragBoundFunc');
/**
* set drag bound function. This is used to override the default
* get/set drag bound function. This is used to override the default
* drag and drop position
* @name setDragBoundFunc
* @name dragBoundFunc
* @method
* @memberof Kinetic.Node.prototype
* @param {Function} dragBoundFunc
*/
/**
* get dragBoundFunc
* @name getDragBoundFunc
* @method
* @memberof Kinetic.Node.prototype
* @returns {Function}
* @example
* // get drag bound function<br>
* var dragBoundFunc = node.dragBoundFunc();<br><br>
*
* // create vertical drag and drop<br>
* node.dragBoundFunc(function(){<br>
* return {<br>
* x: this.getAbsolutePosition().x,<br>
* y: pos.y<br>
* };<br>
* });
*/
Kinetic.Factory.addGetter(Kinetic.Node, 'draggable', false);
@@ -236,13 +241,13 @@
* @param {Boolean} draggable
* @returns {Boolean}
* @example
* // get draggable flag
* var draggable = node.draggable();
* // get draggable flag<br>
* var draggable = node.draggable();<br><br>
*
* // enable drag and drop
* node.draggable(true);
* // enable drag and drop<br>
* node.draggable(true);<br><br>
*
* // disable drag and drop
* // disable drag and drop<br>
* node.draggable(false);
*/