From 0343f525dcabc4f079294990844df8041260ac9a Mon Sep 17 00:00:00 2001 From: Anton Lavrenov Date: Thu, 1 Mar 2018 13:49:50 +0800 Subject: [PATCH] update readme --- README.md | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index b19172a7..9d9c86f7 100644 --- a/README.md +++ b/README.md @@ -1,13 +1,16 @@ -![Konva logo](https://raw.githubusercontent.com/konvajs/konvajs.github.io/master/apple-touch-icon-180x180.png) +

+ Konva logo +

-# Konva +

Konva

+ +[![Gitter](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/konvajs/konva?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge) +[![npm version](https://badge.fury.io/js/konva.svg)](http://badge.fury.io/js/konva) [![bower version](https://badge.fury.io/bo/konva.svg)](http://badge.fury.io/bo/konva) +[![Build Status](https://travis-ci.org/konvajs/konva.png)](https://travis-ci.org/konvajs/konva)  [![Code Climate](https://codeclimate.com/github/konvajs/konva/badges/gpa.svg)](https://codeclimate.com/github/konvajs/konva) [![CDNJS version](https://img.shields.io/cdnjs/v/konva.svg)](https://cdnjs.com/libraries/konva) Konva is an HTML5 Canvas JavaScript framework that enables high performance animations, transitions, node nesting, layering, filtering, caching, event handling for desktop and mobile applications, and much more. -[![Gitter](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/konvajs/konva?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge) -[![npm version](https://badge.fury.io/js/konva.svg)](http://badge.fury.io/js/konva) [![bower version](https://badge.fury.io/bo/konva.svg)](http://badge.fury.io/bo/konva) -[![Build Status](https://travis-ci.org/konvajs/konva.png)](https://travis-ci.org/konvajs/konva)  [![Code Climate](https://codeclimate.com/github/konvajs/konva/badges/gpa.svg)](https://codeclimate.com/github/konvajs/konva) [![CDNJS version](https://img.shields.io/cdnjs/v/konva.svg)](https://cdnjs.com/libraries/konva) You can draw things onto the stage, add event listeners to them, move them, scale them, and rotate them independently from other shapes to support high performance animations, even if your application uses thousands of shapes. Served hot with a side of awesomeness.