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updated readme and Animation docs
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#Building the KineticJS library
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#Building the KineticJS Framework
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To build the library, you need to have Ruby and Rubygems installed. After that, run `gem install thor`, `gem install json_pure`, and `gem install uglifier` to install the dependencies.
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To build the library, you need to have Ruby and Rubygems installed. After that, run `gem install thor`, `gem install json_pure`, and `gem install uglifier` to install the dependencies.
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To build a development version of the library, run `thor build:dev VERSION`, where VERSION is a string that can be anything you like. For example, using `thor build:dev current` will produce `kinetic-vcurrent.js`. To build a minified version of the library, run `thor build:prod VERSION`.
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To build a development version of the library, run `thor build:dev VERSION`, where VERSION is a string that can be anything you like. For example, using `thor build:dev current` will produce `kinetic-vcurrent.js`. To build a minified version of the library, run `thor build:prod VERSION`.
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* Stage constructor. A stage is used to contain multiple layers and handle
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* Stage constructor. A stage is used to contain multiple layers and handle
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* animations
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* animations
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* @constructor
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* @constructor
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* @augments Kinetic.Container
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* @param {Function} func function executed on each animation frame
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* @param {Function} func function executed on each animation frame
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* @param {Kinetic.Node} [node] node to be redrawn. Specifying a node will improve
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* @param {Kinetic.Node} [node] node to be redrawn. Specifying a node will improve
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* draw performance. This can be a shape, a group, a layer, or the stage.
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* draw performance. This can be a shape, a group, a layer, or the stage.
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