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fix docs, fix transformer strokes
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8a45c1b4f7
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16
konva.js
16
konva.js
@ -2,7 +2,7 @@
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* Konva JavaScript Framework v1.7.6
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* http://konvajs.github.io/
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* Licensed under the MIT
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* Date: Fri Feb 09 2018
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* Date: Sat Feb 10 2018
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*
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* Original work Copyright (C) 2011 - 2013 by Eric Rowell (KineticJS)
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* Modified work Copyright (C) 2014 - present by Anton Lavrenov (Konva)
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@ -14942,7 +14942,7 @@
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* @memberof Konva
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* @augments Konva.Shape
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* @param {Object} config
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* @param {Array} config.points Array of points coordinates. You should define them as [x1, y1, x2, y2, x3, y3].
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* @param {Array} config.points Flat array of points coordinates. You should define them as [x1, y1, x2, y2, x3, y3].
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* @param {Number} [config.tension] Higher values will result in a more curvy line. A value of 0 will result in no interpolation.
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* The default is 0
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* @param {Boolean} [config.closed] defines whether or not the line shape is closed, creating a polygon or blob
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@ -18084,11 +18084,11 @@
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* @memberof Konva
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* @augments Konva.Shape
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* @param {Object} config
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* @param {Array} config.points
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* @param {Array} config.points Flat array of points coordinates. You should define them as [x1, y1, x2, y2, x3, y3].
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* @param {Number} [config.tension] Higher values will result in a more curvy line. A value of 0 will result in no interpolation.
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* The default is 0
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* @param {Number} config.pointerLength
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* @param {Number} config.pointerWidth
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* @param {Number} config.pointerLength Arrow pointer length. Default value is 10.
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* @param {Number} config.pointerWidth Arrow pointer width. Default value is 10.
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* @param {Boolean} config.pointerAtBeginning Do we need to draw pointer on both sides?. Default false.
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* @param {String} [config.fill] fill color
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* @param {Image} [config.fillPatternImage] fill pattern image
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@ -18419,10 +18419,10 @@
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});
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// add hover styling
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anchor.on('mouseover', function() {
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anchor.on('mousenter', function() {
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var layer = this.getLayer();
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anchor.getStage().getContainer().style.cursor = 'pointer';
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this.setStrokeWidth(4);
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this.strokeSize(this.strokeSize() * 4);
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layer.draw();
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});
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anchor.on('mouseout', function() {
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@ -18431,7 +18431,7 @@
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return;
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}
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anchor.getStage().getContainer().style.cursor = '';
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this.setStrokeWidth(1);
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this.strokeSize(this.strokeSize() / 4);
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layer.draw();
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});
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this.add(anchor);
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4
konva.min.js
vendored
4
konva.min.js
vendored
File diff suppressed because one or more lines are too long
@ -6,11 +6,11 @@
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* @memberof Konva
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* @augments Konva.Shape
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* @param {Object} config
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* @param {Array} config.points
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* @param {Array} config.points Flat array of points coordinates. You should define them as [x1, y1, x2, y2, x3, y3].
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* @param {Number} [config.tension] Higher values will result in a more curvy line. A value of 0 will result in no interpolation.
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* The default is 0
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* @param {Number} config.pointerLength
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* @param {Number} config.pointerWidth
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* @param {Number} config.pointerLength Arrow pointer length. Default value is 10.
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* @param {Number} config.pointerWidth Arrow pointer width. Default value is 10.
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* @param {Boolean} config.pointerAtBeginning Do we need to draw pointer on both sides?. Default false.
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* @@shapeParams
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* @@nodeParams
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@ -7,7 +7,7 @@
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* @memberof Konva
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* @augments Konva.Shape
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* @param {Object} config
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* @param {Array} config.points Array of points coordinates. You should define them as [x1, y1, x2, y2, x3, y3].
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* @param {Array} config.points Flat array of points coordinates. You should define them as [x1, y1, x2, y2, x3, y3].
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* @param {Number} [config.tension] Higher values will result in a more curvy line. A value of 0 will result in no interpolation.
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* The default is 0
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* @param {Boolean} [config.closed] defines whether or not the line shape is closed, creating a polygon or blob
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@ -145,10 +145,10 @@
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});
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// add hover styling
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anchor.on('mouseover', function() {
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anchor.on('mousenter', function() {
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var layer = this.getLayer();
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anchor.getStage().getContainer().style.cursor = 'pointer';
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this.setStrokeWidth(4);
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this.strokeSize(this.strokeSize() * 4);
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layer.draw();
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});
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anchor.on('mouseout', function() {
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@ -157,7 +157,7 @@
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return;
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}
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anchor.getStage().getContainer().style.cursor = '';
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this.setStrokeWidth(1);
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this.strokeSize(this.strokeSize() / 4);
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layer.draw();
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});
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this.add(anchor);
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