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update deps
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@@ -18,6 +18,8 @@ var SHADOW_RGBA = 'shadowRGBA';
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// TODO: idea - use only "remove" (or destroy method)
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// how? on add, check that every inner shape has reference in konva store with color
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// on remove - clear that reference
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// the approach is good. But what if we want to cache the shape before we add it into the stage
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// what color to use for hit test?
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function _fillFunc(context) {
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context.fill();
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