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Merge branch 'master' of github.com:konvajs/konva
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@ -64,6 +64,10 @@ Konva works in all modern mobile and desktop browsers. A browser need to be capa
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At the current moment `Konva` doesn't work in IE11 directly. To make it work you just need to provide some polyfills such as `Array.prototype.find`, `String.prototype.trimLeft`, `String.prototype.trimRight`, `Array.from`.
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# Debugging
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The Chrome inspector simply shows the canvas element. To see the Konva objects and their details, install the konva-dev extension at https://github.com/konvajs/konva-devtool.
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# Loading and installing Konva
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Konva supports UMD loading. So you can use all possible variants to load the framework into your project:
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@ -26,7 +26,7 @@ export type LineJoin = 'round' | 'bevel' | 'miter';
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export type LineCap = 'butt' | 'round' | 'square';
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export interface ShapeConfig extends NodeConfig {
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fill?: string;
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fill?: string | CanvasGradient;
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fillPatternImage?: HTMLImageElement;
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fillPatternX?: number;
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fillPatternY?: number;
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@ -779,7 +779,7 @@ export class Shape<
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dash: GetSet<number[], this>;
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dashEnabled: GetSet<boolean, this>;
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dashOffset: GetSet<number, this>;
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fill: GetSet<string, this>;
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fill: GetSet<string | CanvasGradient, this>;
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fillEnabled: GetSet<boolean, this>;
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fillLinearGradientColorStops: GetSet<Array<number | string>, this>;
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fillLinearGradientStartPoint: GetSet<Vector2d, this>;
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@ -828,7 +828,7 @@ export class Shape<
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shadowOffsetY: GetSet<number, this>;
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shadowOpacity: GetSet<number, this>;
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shadowBlur: GetSet<number, this>;
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stroke: GetSet<string, this>;
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stroke: GetSet<string | CanvasGradient, this>;
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strokeEnabled: GetSet<boolean, this>;
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fillAfterStrokeEnabled: GetSet<boolean, this>;
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strokeScaleEnabled: GetSet<boolean, this>;
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