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now that mousemove and touchmove are async due to throttling, the tests have to be async as well
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@@ -48,6 +48,7 @@ var Kinetic = {};
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traceArrMax: 100,
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dblClickWindow: 400,
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pixelRatio: undefined,
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enableThrottling: true,
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// user agent
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UA: (function() {
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