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Kinetic.Animation constructor now just requires a function and optional node. No more config object
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@@ -94,7 +94,7 @@ Test.prototype = {
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// loop through tests
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for(var key in tests) {
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if(!testOnlySpecial || key.charAt(0) === '*') {
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if(key.charAt(0) !== 'x' && (!testOnlySpecial || key.charAt(0) === '*')) {
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var obj = this.addTestContainer(key);
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this.counter++;
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console.log(this.counter + ') ' + key);
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