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Kinetic.Animation constructor now just requires a function and optional node. No more config object
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@@ -29,12 +29,9 @@ Test.Modules.ANIMATION = {
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// in ms
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var centerX = stage.getWidth() / 2 - 100 / 2;
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var anim = new Kinetic.Animation({
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func: function(frame) {
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rect.setX(amplitude * Math.sin(frame.time * 2 * Math.PI / period) + centerX);
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layer.draw();
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}
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});
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var anim = new Kinetic.Animation(function(frame) {
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rect.setX(amplitude * Math.sin(frame.time * 2 * Math.PI / period) + centerX);
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}, layer);
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var a = Kinetic.Animation;
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test(a.animations.length === 0, 'should be no animations running');
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@@ -23,12 +23,9 @@ Test.Modules.TRANSITION = {
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var period = 1000;
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var centerX = 0;
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var anim = new Kinetic.Animation({
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func: function(frame) {
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var anim = new Kinetic.Animation(function(frame) {
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rect.setX(amplitude * Math.sin(frame.time * 2 * Math.PI / period) + centerX);
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layer.draw();
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}
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});
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}, layer);
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anim.start();
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anim.stop();
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