shadow fix and small perf improve

This commit is contained in:
Anton Lavrenov 2018-03-12 08:33:35 +07:00
parent db10dc5081
commit 1a45e953c2
5 changed files with 155 additions and 118 deletions

View File

@ -2,7 +2,7 @@
* Konva JavaScript Framework v1.7.6
* http://konvajs.github.io/
* Licensed under the MIT
* Date: Sat Mar 10 2018
* Date: Mon Mar 12 2018
*
* Original work Copyright (C) 2011 - 2013 by Eric Rowell (KineticJS)
* Modified work Copyright (C) 2014 - present by Anton Lavrenov (Konva)
@ -2012,22 +2012,34 @@
},
_fill: function(shape) {
var hasColor = shape.fill(),
hasPattern = shape.getFillPatternImage(),
hasLinearGradient = shape.getFillLinearGradientColorStops(),
hasRadialGradient = shape.getFillRadialGradientColorStops(),
fillPriority = shape.getFillPriority();
// priority fills
if (hasColor && fillPriority === 'color') {
this._fillColor(shape);
} else if (hasPattern && fillPriority === 'pattern') {
return;
}
var hasPattern = shape.getFillPatternImage();
if (hasPattern && fillPriority === 'pattern') {
this._fillPattern(shape);
} else if (hasLinearGradient && fillPriority === 'linear-gradient') {
return;
}
var hasLinearGradient = shape.getFillLinearGradientColorStops();
if (hasLinearGradient && fillPriority === 'linear-gradient') {
this._fillLinearGradient(shape);
} else if (hasRadialGradient && fillPriority === 'radial-gradient') {
return;
}
var hasRadialGradient = shape.getFillRadialGradientColorStops();
if (hasRadialGradient && fillPriority === 'radial-gradient') {
this._fillRadialGradient(shape);
} else if (hasColor) {
return;
}
// now just try and fill with whatever is available
if (hasColor) {
this._fillColor(shape);
} else if (hasPattern) {
this._fillPattern(shape);
@ -2108,7 +2120,7 @@
this.setAttr('shadowColor', color);
this.setAttr(
'shadowBlur',
blur * ratio * Math.min(Math.abs(scaleX), Math.abs(scaleY))
blur * Math.min(Math.abs(scaleX), Math.abs(scaleY))
);
this.setAttr('shadowOffsetX', offset.x * scaleX);
this.setAttr('shadowOffsetY', offset.y * scaleY);
@ -12848,7 +12860,7 @@
/**
* get/set drag bound function. This is used to override the default
* drag and drop position
* drag and drop position.
* @name dragBoundFunc
* @method
* @memberof Konva.Node.prototype
@ -12860,6 +12872,8 @@
*
* // create vertical drag and drop
* node.dragBoundFunc(function(pos){
* // important pos - is absolute position of the node
* // you should return absolute position too
* return {
* x: this.getAbsolutePosition().x,
* y: pos.y
@ -16180,7 +16194,8 @@
};
};
Konva.Path.getPointOnEllipticalArc = function(cx, cy, rx, ry, theta, psi) {
var cosPsi = Math.cos(psi), sinPsi = Math.sin(psi);
var cosPsi = Math.cos(psi),
sinPsi = Math.sin(psi);
var pt = {
x: rx * Math.cos(theta),
y: ry * Math.sin(theta)
@ -16259,26 +16274,35 @@
// create array
var arr = cs.split('|');
var ca = [];
var coords = [];
// init context point
var cpx = 0;
var cpy = 0;
var re = /([-+]?((\d+\.\d+)|((\d+)|(\.\d+)))(?:e[-+]?\d+)?)/gi;
var match;
for (n = 1; n < arr.length; n++) {
var str = arr[n];
var c = str.charAt(0);
str = str.slice(1);
// remove ,- for consistency
str = str.replace(new RegExp(',-', 'g'), '-');
// add commas so that it's easy to split
str = str.replace(new RegExp('-', 'g'), ',-');
str = str.replace(new RegExp('e,-', 'g'), 'e-');
var p = str.split(',');
if (p.length > 0 && p[0] === '') {
p.shift();
coords.length = 0;
while ((match = re.exec(str))) {
coords.push(match[0]);
}
// convert strings to floats
for (var i = 0; i < p.length; i++) {
p[i] = parseFloat(p[i]);
// while ((match = re.exec(str))) {
// coords.push(match[0]);
// }
var p = [];
for (var j = 0, jlen = coords.length; j < jlen; j++) {
var parsed = parseFloat(coords[j]);
if (!isNaN(parsed)) {
p.push(parsed);
}
}
while (p.length > 0) {
if (isNaN(p[0])) {
// case for a trailing comma before next command
@ -16287,7 +16311,8 @@
var cmd = null;
var points = [];
var startX = cpx, startY = cpy;
var startX = cpx,
startY = cpy;
// Move var from within the switch to up here (jshint)
var prevCmd, ctlPtx, ctlPty; // Ss, Tt
var rx, ry, psi, fa, fs, x1, y1; // Aa

6
konva.min.js vendored

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@ -563,22 +563,34 @@
},
_fill: function(shape) {
var hasColor = shape.fill(),
hasPattern = shape.getFillPatternImage(),
hasLinearGradient = shape.getFillLinearGradientColorStops(),
hasRadialGradient = shape.getFillRadialGradientColorStops(),
fillPriority = shape.getFillPriority();
// priority fills
if (hasColor && fillPriority === 'color') {
this._fillColor(shape);
} else if (hasPattern && fillPriority === 'pattern') {
return;
}
var hasPattern = shape.getFillPatternImage();
if (hasPattern && fillPriority === 'pattern') {
this._fillPattern(shape);
} else if (hasLinearGradient && fillPriority === 'linear-gradient') {
return;
}
var hasLinearGradient = shape.getFillLinearGradientColorStops();
if (hasLinearGradient && fillPriority === 'linear-gradient') {
this._fillLinearGradient(shape);
} else if (hasRadialGradient && fillPriority === 'radial-gradient') {
return;
}
var hasRadialGradient = shape.getFillRadialGradientColorStops();
if (hasRadialGradient && fillPriority === 'radial-gradient') {
this._fillRadialGradient(shape);
} else if (hasColor) {
return;
}
// now just try and fill with whatever is available
if (hasColor) {
this._fillColor(shape);
} else if (hasPattern) {
this._fillPattern(shape);
@ -659,7 +671,7 @@
this.setAttr('shadowColor', color);
this.setAttr(
'shadowBlur',
blur * ratio * Math.min(Math.abs(scaleX), Math.abs(scaleY))
blur * Math.min(Math.abs(scaleX), Math.abs(scaleY))
);
this.setAttr('shadowOffsetX', offset.x * scaleX);
this.setAttr('shadowOffsetY', offset.y * scaleY);

View File

@ -725,10 +725,10 @@ suite('Caching', function() {
group.cache();
stage.draw();
cloneAndCompareLayer(layer, 150);
cloneAndCompareLayer(layer, 200);
});
test('test group with opacir', function() {
test('test group with opacity', function() {
var stage = addStage();
var layer = new Konva.Layer();
stage.add(layer);
@ -756,7 +756,7 @@ suite('Caching', function() {
group.cache();
stage.draw();
cloneAndCompareLayer(layer, 150);
cloneAndCompareLayer(layer, 210);
});
test('cache group with rectangle with fill and opacity', function() {

View File

@ -504,7 +504,7 @@ suite('Shape', function() {
context.shadowOffsetY = 10 * canvas.ratio;
context.fill();
compareLayerAndCanvas(layer, canvas, 10);
compareLayerAndCanvas(layer, canvas, 30);
var trace = layer.getContext().getTrace();