better animation and sprite workflow. fix #1002, #974, #700

This commit is contained in:
Лаврёнов Антон
2014-08-23 18:11:41 +08:00
parent 3dbd5d08ad
commit 1b925ed5f0
5 changed files with 330 additions and 205 deletions

View File

@@ -73,6 +73,128 @@ suite('Sprite', function() {
imageObj.src = 'assets/scorpion-sprite.png';
});
// ======================================================
test('don`t update layer too many times', function(done) {
var imageObj = new Image();
imageObj.onload = function() {
var stage = addStage();
var layer = new Kinetic.Layer();
var sprite = new Kinetic.Sprite({
x: 200,
y: 50,
image: imageObj,
animation: 'standing',
animations: {
standing: [
0, 0, 49, 109,
52, 0, 49, 109,
105, 0, 49, 109,
158, 0, 49, 109,
210, 0, 49, 109,
262, 0, 49, 109
]
},
frameRate: 5,
draggable: true,
shadowColor: 'black',
shadowBlur: 3,
shadowOffset: {x: 3, y:1},
shadowOpacity: 0.3
});
layer.add(sprite);
stage.add(layer);
var oldDraw = layer.draw;
var updateCount = 0;
layer.draw = function() {
updateCount++;
oldDraw.call(layer);
};
sprite.start();
setTimeout(function() {
sprite.stop();
assert.equal(updateCount < 7, true);
done();
}, 1000);
};
imageObj.src = 'assets/scorpion-sprite.png';
});
// ======================================================
test('don`t update layer too many times 2', function(done) {
var imageObj = new Image();
imageObj.onload = function() {
var stage = addStage();
var layer = new Kinetic.Layer();
var sprite = new Kinetic.Sprite({
x: 200,
y: 50,
image: imageObj,
animation: 'standing',
animations: {
standing: [
0, 0, 49, 109,
52, 0, 49, 109,
105, 0, 49, 109,
158, 0, 49, 109,
210, 0, 49, 109,
262, 0, 49, 109
]
},
frameRate: 5
});
var sprite2 = new Kinetic.Sprite({
x: 200,
y: 50,
image: imageObj,
animation: 'standing',
animations: {
standing: [
0, 0, 49, 109,
52, 0, 49, 109,
105, 0, 49, 109,
158, 0, 49, 109,
210, 0, 49, 109,
262, 0, 49, 109
]
},
frameRate: 20
});
layer.add(sprite).add(sprite2);
stage.add(layer);
var oldDraw = layer.draw;
var updateCount = 0;
layer.draw = function() {
updateCount++;
oldDraw.call(layer);
};
sprite.start();
sprite2.start();
setTimeout(function() {
sprite.stop();
sprite2.stop();
assert.equal(updateCount > 15, true);
assert.equal(updateCount < 27, true);
done();
}, 1000);
};
imageObj.src = 'assets/scorpion-sprite.png';
});
test('check is sprite running', function(done){
var imageObj = new Image();
imageObj.onload = function() {