mirror of
https://github.com/konvajs/konva.git
synced 2025-10-15 12:34:52 +08:00
better mulitouch
This commit is contained in:
@@ -58,7 +58,13 @@ suite('TouchEvents', function() {
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});
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stage._touchend({
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touches: []
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touches: [],
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changedTouches: [
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{
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clientX: 100,
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clientY: 100 + top
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}
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]
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});
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assert.equal(circleTouchstart, 1, 1);
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@@ -162,6 +168,12 @@ suite('TouchEvents', function() {
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// touchend circle
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stage._touchend({
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touches: [],
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changedTouches: [
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{
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clientX: 289,
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clientY: 100 + top
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}
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],
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preventDefault: function() {}
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});
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// end drag is tied to document mouseup and touchend event
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@@ -194,6 +206,12 @@ suite('TouchEvents', function() {
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// touchend circle to triger dbltap
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stage._touchend({
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touches: [],
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changedTouches: [
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{
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clientX: 289,
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clientY: 100 + top
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}
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],
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preventDefault: function() {}
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});
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// end drag is tied to document mouseup and touchend event
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@@ -351,4 +369,227 @@ suite('TouchEvents', function() {
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'should NOT trigger dbltap on second circle'
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);
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});
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test('multitouch - register all touches', function() {
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var stage = addStage();
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var layer = new Konva.Layer();
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stage.add(layer);
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var circle1 = new Konva.Circle({
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x: 100,
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y: 100,
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radius: 70,
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fill: 'green',
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stroke: 'black',
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strokeWidth: 4,
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name: 'myCircle1',
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draggable: true
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});
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layer.add(circle1);
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var circle2 = new Konva.Circle({
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x: 100,
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y: 200,
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radius: 80,
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fill: 'red',
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stroke: 'black',
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strokeWidth: 4,
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name: 'myCircle2',
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draggable: true
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});
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layer.add(circle2);
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layer.draw();
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var touchStart = 0;
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var touchMove = 0;
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var touchEnd = 0;
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var touchEnd2 = 0;
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circle1.on('touchstart', function() {
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touchStart++;
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});
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circle1.on('touchmove', function() {
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touchMove++;
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});
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circle1.on('touchend', function() {
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touchEnd++;
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});
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circle2.on('touchend', function() {
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touchEnd2++;
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});
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var stageTouchStart = 0;
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var stageTouchMove = 0;
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var stageTouchEnd = 0;
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stage.on('touchstart', function() {
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stageTouchStart++;
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});
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stage.on('touchmove', function() {
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stageTouchMove++;
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});
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stage.on('touchend', function() {
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stageTouchEnd++;
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});
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// start with one touch
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stage.simulateTouchStart(
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[{ x: 100, y: 100, id: 0 }],
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[{ x: 100, y: 100, id: 0 }]
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);
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assert.equal(stageTouchStart, 1, 'trigger first touch start on stage');
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assert.equal(touchStart, 1, 'trigger first touch start on circle');
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// make second touch
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stage.simulateTouchStart(
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[{ x: 100, y: 100, id: 0 }, { x: 210, y: 100, id: 1 }],
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[{ x: 210, y: 100, id: 1 }]
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);
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assert.equal(
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stageTouchStart,
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2,
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'should trigger the second touch on stage'
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);
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assert.equal(
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touchStart,
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1,
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'should not trigger the second touch start (it is outside)'
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);
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// now try to make two touches at the same time
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// TODO: should we trigger touch end first?
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stage.simulateTouchStart(
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[{ x: 100, y: 100, id: 0 }, { x: 210, y: 100, id: 1 }],
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[{ x: 100, y: 100, id: 0 }, { x: 210, y: 100, id: 1 }]
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);
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assert.equal(stageTouchStart, 3, 'should trigger one more touch');
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assert.equal(
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touchStart,
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2,
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'should trigger the second touch start on the circle'
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);
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// check variables
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assert.deepEqual(stage.getPointerPosition(), { x: 100, y: 100, id: 0 });
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assert.deepEqual(stage.getPointersPositions(), [
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{ x: 100, y: 100, id: 0 },
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{ x: 210, y: 100, id: 1 }
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]);
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// move one finger
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stage.simulateTouchMove(
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[{ x: 100, y: 100, id: 0 }, { x: 220, y: 100, id: 1 }],
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[{ x: 220, y: 100, id: 1 }]
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);
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assert.equal(touchMove, 0, 'should not trigger touch move on circle');
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assert.equal(stageTouchMove, 1, 'should trigger touch move on stage');
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// move two fingers
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stage.simulateTouchMove(
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[{ x: 100, y: 100, id: 0 }, { x: 220, y: 100, id: 1 }],
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[{ x: 100, y: 100, id: 0 }, { x: 220, y: 100, id: 1 }]
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);
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assert.equal(touchMove, 1, 'should trigger touch move on circle');
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assert.equal(
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stageTouchMove,
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2,
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'should trigger two more touchmoves on stage'
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);
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stage.simulateTouchEnd(
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[],
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[{ x: 100, y: 100, id: 0 }, { x: 220, y: 100, id: 1 }]
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);
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assert.equal(touchEnd, 1);
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assert.equal(stageTouchEnd, 1);
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// try two touch ends on both shapes
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stage.simulateTouchEnd(
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[],
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[{ x: 100, y: 100, id: 0 }, { x: 100, y: 170, id: 1 }]
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);
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assert.equal(touchEnd, 2);
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assert.equal(touchEnd2, 1);
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// TODO: it should be 2, not 3
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assert.equal(stageTouchEnd, 3);
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});
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test('can capture touch events', function() {
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Konva.captureTouchEventsEnabled = true;
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var stage = addStage();
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var layer = new Konva.Layer();
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stage.add(layer);
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var circle1 = new Konva.Circle({
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x: 100,
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y: 100,
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radius: 70,
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fill: 'green',
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stroke: 'black',
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strokeWidth: 4,
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name: 'myCircle1'
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});
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layer.add(circle1);
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layer.draw();
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var touchStart = 0;
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var touchMove = 0;
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var touchEnd = 0;
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circle1.on('touchstart', function(e) {
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touchStart++;
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});
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circle1.on('touchmove', function() {
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touchMove++;
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});
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circle1.on('touchend', function() {
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touchEnd++;
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});
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stage.simulateTouchStart(
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[{ x: 100, y: 100, id: 0 }],
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[{ x: 100, y: 100, id: 0 }]
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);
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// go out of circle
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stage.simulateTouchMove(
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[{ x: 180, y: 100, id: 0 }],
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[{ x: 180, y: 100, id: 0 }]
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);
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assert.equal(touchMove, 1, 'first touchmove');
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// add another finger
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stage.simulateTouchStart(
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[{ x: 180, y: 100, id: 0 }, { x: 100, y: 100, id: 1 }],
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[{ x: 100, y: 100, id: 1 }]
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);
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// move all out
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stage.simulateTouchMove(
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[{ x: 185, y: 100, id: 0 }, { x: 190, y: 100, id: 1 }],
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[{ x: 185, y: 100, id: 0 }, { x: 190, y: 100, id: 1 }]
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);
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// should trigger just one more touchmove
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assert.equal(touchMove, 2, 'second touchmove');
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// remove fingers
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stage.simulateTouchEnd(
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[],
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[{ x: 185, y: 100, id: 0 }, { x: 190, y: 100, id: 1 }]
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);
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assert.equal(touchEnd, 1, 'first touchend');
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// should release captures on touchend
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assert.equal(circle1.hasPointerCapture(0), false);
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assert.equal(circle1.hasPointerCapture(1), false);
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Konva.captureTouchEventsEnabled = false;
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});
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});
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