updated README

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Eric Rowell 2012-03-10 21:29:11 -08:00
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# What's KineticJS
#KineticJS
[http://www.kineticjs.com](KineticJS)
@ -6,10 +6,7 @@ Greetings fellow webonauts! KineticJS is an HTML5 Canvas JavaScript library that
You can draw your own shapes or images using the existing canvas API, add event listeners to them, move them, scale them, and rotate them independently from other shapes to support high performance animations, even if your application uses thousands of shapes. Served hot with a side of awesomeness.
# Tutorials
Check out the official [KineticJS Tutorials](http://www.html5canvastutorials.com/kineticjs/html5-canvas-events-tutorials-introduction-with-kineticjs/) hosted on [HTML5 Canvas Tutorials](http://www.html5canvastutorials.com/).
# Building the library
#Building the library
To build the library, you need to have Ruby and Rubygems installed. After that, install the dependencies by running `bundle install`.
To build a development version of the library, run `thor build:dev VERSION`, where VERSION is a string that can be anything you like. For example, using `thor build:dev core` will produce `kinetic-core.js`. To build a minified version of the library, run `thor build:prod VERSION`. If you want to add a release date other than the current day, use `-d="DATE"` (e.g. `-d="Mar 07 2012`).