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https://github.com/konvajs/konva.git
synced 2025-11-18 17:17:49 +08:00
fixed up Canvas type bug. The Canvas constructor can now also take an optional isBuffer param. If not defined, default value is scene
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@@ -72,8 +72,6 @@ Test.prototype = {
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// loop through modules
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for(var mod in modules) {
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console.log('=================== ' + mod + ' TESTS ===================');
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var tests = modules[mod];
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/*
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* if a test key has a star in front of it, then
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@@ -86,6 +84,13 @@ Test.prototype = {
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break;
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}
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}
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};
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// loop through modules
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for(var mod in modules) {
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console.log('=================== ' + mod + ' TESTS ===================');
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var tests = modules[mod];
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// loop through tests
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for(var key in tests) {
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@@ -622,7 +622,7 @@ Test.Modules.NODE = {
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clone.start();
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};
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imageObj.src = '../assets/scorpion-sprite.png';
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},
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},
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'node caching': function(containerId) {
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var stage = new Kinetic.Stage({
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container: containerId,
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@@ -668,6 +668,8 @@ Test.Modules.NODE = {
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width: 500,
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height: 300,
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callback: function(imageObj) {
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//document.body.appendChild(imageObj)
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test(Kinetic.Type._isElement(imageObj), 'shape toImage() should be an image object');
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var cachedShape = new Kinetic.Image({
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@@ -694,6 +696,7 @@ Test.Modules.NODE = {
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}
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});
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/*
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group.toImage({
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callback: function(imageObj) {
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test(Kinetic.Type._isElement(imageObj), 'group toImage() should be an image object');
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@@ -709,6 +712,7 @@ Test.Modules.NODE = {
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test(Kinetic.Type._isElement(imageObj), 'stage toImage() should be an image object');
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}
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});
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*/
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//document.body.appendChild(layer.bufferCanvas.element)
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},
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