mirror of
https://github.com/konvajs/konva.git
synced 2025-09-19 10:47:59 +08:00
Improved Colorization filter.
- Looks better (brightness of original is preserved) - Improved speed (2-6 times faster than original) - Reduced code
This commit is contained in:
@@ -86,6 +86,18 @@
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}
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};
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Kinetic.Filters.ShiftHue = function(src,dst,opt){
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if( this === Kinetic.Filters ){
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HSV(src, dst||src, opt );
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}else{
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HSV.call(this, src, dst||src, opt || {
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hue: this.getFilterHueShiftDeg()
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});
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}
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};
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Kinetic.Factory.addFilterGetterSetter(Kinetic.Image, 'filterHueShiftDeg', 0);
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/**
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* get filter hue. Returns the hue shift for the HSV filter.
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* 0 is no change, 359 is the maximum shift.
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@@ -134,114 +146,7 @@
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* @memberof Kinetic.Image.prototype
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*/
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})();
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(function() {
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var rgb_to_hsl = function(r,g,b){
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// Input colors are in 0-255, calculations are between 0-1
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r /= 255; g /= 255; b /= 255;
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// http://en.wikipedia.org/wiki/HSL_and_HSV
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// Convert to HSL
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var max = Math.max(r,g,b),
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min = Math.min(r,g,b),
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chroma = max - min,
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luminance = chroma / 2,
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saturation = chroma / (1 - Math.abs(2*luminance-1)),
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hue = 0;
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if( max == r ){ hue = ((g-b)/chroma) % 6; }else
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if( max == g ){ hue = (b-r)/chroma + 2; }else
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if( max == b ){ hue = (r-g)/chroma + 4; }
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return [(hue*60+360) % 360, saturation, luminance];
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};
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var pixelShiftHue = function(r,g,b,deg){
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// Input colors are in 0-255, calculations are between 0-1
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r /= 255; g /= 255; b /= 255;
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// http://en.wikipedia.org/wiki/HSL_and_HSV
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// Convert to HSL
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var max = Math.max(r,g,b),
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min = Math.min(r,g,b),
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chroma = max - min,
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luminance = chroma / 2,
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saturation = chroma / (1 - Math.abs(2*luminance-1)),
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hue = 0;
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if( max == r ){ hue = ((g-b)/chroma) % 6; }else
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if( max == g ){ hue = (b-r)/chroma + 2; }else
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if( max == b ){ hue = (r-g)/chroma + 4; }
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hue *= 60;
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hue %= 360;
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// Shift hue
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hue += deg;
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hue %= 360;
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//hue /= 360;
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// hsl to rgb:
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hue /= 60;
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var rR = 0, rG = 0, rB = 0,
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//chroma = saturation*(1 - Math.abs(2*luminance - 1)),
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tmp = chroma * (1-Math.abs(hue % 2 - 1)),
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m = luminance - chroma/2;
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if( 0 <= hue && hue < 1 ){ rR = chroma; rG = tmp; }else
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if( 1 <= hue && hue < 2 ){ rG = chroma; rR = tmp; }else
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if( 2 <= hue && hue < 3 ){ rG = chroma; rB = tmp; }else
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if( 3 <= hue && hue < 4 ){ rB = chroma; rG = tmp; }else
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if( 4 <= hue && hue < 5 ){ rB = chroma; rR = tmp; }else
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if( 5 <= hue && hue < 6 ){ rR = chroma; rB = tmp; }
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rR += m; rG += m; rB += m;
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rR = (255*rR);
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rG = (255*rG);
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rB = (255*rB);
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return [rR,rG,rB];
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};
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var shift_hue = function(imageData,deg){
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var data = imageData.data,
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pixel;
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for(var i = 0; i < data.length; i += 4) {
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pixel = pixelShiftHue(data[i+0],data[i+1],data[i+2],deg);
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data[i+0] = pixel[0];
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data[i+1] = pixel[1];
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data[i+2] = pixel[2];
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}
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};
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/**
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* Shift Hue Filter.
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* @function
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* @memberof Kinetic.Filters
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* @param {Object} imageData
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* @author ippo615
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*/
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Kinetic.Filters.ShiftHue = function(imageData) {
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shift_hue(imageData, this.getFilterHueShiftDeg() % 360 );
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};
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Kinetic.Factory.addFilterGetterSetter(Kinetic.Image, 'filterHueShiftDeg', 0);
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/**
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* get hue shift amount. The shift amount is a number between 0 and 360.
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* @name getFilterBrightness
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* @method
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* @memberof Kinetic.Image.prototype
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*/
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/**
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* set hue shift amount
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* @name setFilterBrightness
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* @method
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* @memberof Kinetic.Image.prototype
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*/
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/**
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@@ -252,23 +157,31 @@
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* @param {Object} imageData
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* @author ippo615
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*/
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Kinetic.Filters.Colorize = function(imageData) {
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var data = imageData.data;
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var Colorize = function (src, dst, opt) {
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var srcPixels = src.data,
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dstPixels = dst.data,
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nPixels = srcPixels.length,
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color = opt.colorizeColor || [255,0,0],
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i, brightness;
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// First we'll colorize it red, then shift by the hue specified
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var color = this.getFilterColorizeColor(),
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hsl = rgb_to_hsl(color[0],color[1],color[2]),
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hue = hsl[0];
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for (i = 0; i < nPixels; i += 4) {
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brightness = (0.34 * srcPixels[i] + 0.5 * srcPixels[i + 1] + 0.16 * srcPixels[i + 2])/255;
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dstPixels[i ] = brightness*color[0]; // r
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dstPixels[i + 1] = brightness*color[1]; // g
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dstPixels[i + 2] = brightness*color[2]; // b
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dstPixels[i + 3] = srcPixels[i + 3]; // alpha
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}
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};
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// Color it red, by removing green and blue
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for(var i = 0; i < data.length; i += 4) {
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data[i + 1] = 0;
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data[i + 2] = 0;
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}
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// Shift by the hue
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shift_hue(imageData,hue);
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};
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Kinetic.Filters.Colorize = function(src,dst,opt){
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if( this === Kinetic.Filters ){
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Colorize(src, dst||src, opt );
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}else{
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Colorize.call(this, src, dst||src, opt || {
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colorizeColor: this.getFilterColorizeColor()
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});
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}
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};
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Kinetic.Factory.addFilterGetterSetter(Kinetic.Image, 'filterColorizeColor', [255,0,0] );
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/**
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@@ -64,28 +64,48 @@ suite('Color Pack', function() {
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// ======================================================
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test('colorize transparancy', function(done) {
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var stage = addStage();
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var layer = new Kinetic.Layer();
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var imageObj = new Image();
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imageObj.onload = function() {
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var colors = [
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[255,0,0],
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[255,128,0],
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[255,255,0],
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[0,255,0],
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[0,255,128],
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[0,255,255],
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[0,0,255],
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[128,0,255],
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[255,0,255],
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[0,0,0],
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[128,128,128],
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[255,255,255]
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];
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var i,l = colors.length;
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var nAdded = 0;
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for( i=0; i<l; i+=1 ){
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var imageObj = new Image();
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imageObj.onload = (function(color,x){ return function() {
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var layer = new Kinetic.Layer();
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darth = new Kinetic.Image({
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x: 10,
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y: 10,
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image: imageObj,
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draggable: true
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});
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var darth = new Kinetic.Image({
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x: x,
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y: 32,
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image: imageObj,
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draggable: true
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});
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layer.add(darth);
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layer.add(darth);
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stage.add(layer);
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darth.setFilter(Kinetic.Filters.Colorize);
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darth.setFilterColorizeColor(color);
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darth.setFilter(Kinetic.Filters.Colorize);
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darth.setFilterColorizeColor([0,128,255]);
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layer.draw();
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done();
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};
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imageObj.src = 'assets/lion.png';
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nAdded += 1;
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if( nAdded >= l ){
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stage.add(layer);
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layer.draw();
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done();
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}
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};})(colors[i],-64+i/l*stage.getWidth());
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imageObj.src = 'assets/lion.png';
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}
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});
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