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https://github.com/konvajs/konva.git
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fixed set fill attr bug which occurred when instantiating the fill with a string color and then setting it later to a fill object such as a gradient or pattern. The fix will apply to any attr which can be a string or object
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15
dist/kinetic-core.js
vendored
15
dist/kinetic-core.js
vendored
@ -3,7 +3,7 @@
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* http://www.kineticjs.com/
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* http://www.kineticjs.com/
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* Copyright 2012, Eric Rowell
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* Copyright 2012, Eric Rowell
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* Licensed under the MIT or GPL Version 2 licenses.
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* Licensed under the MIT or GPL Version 2 licenses.
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* Date: Jun 10 2012
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* Date: Jun 12 2012
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*
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*
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* Copyright (C) 2011 - 2012 by Eric Rowell
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* Copyright (C) 2011 - 2012 by Eric Rowell
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*
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*
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@ -172,7 +172,8 @@ Kinetic.GlobalObject = {
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//return Object.prototype.toString.call(obj) == '[object Array]';
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//return Object.prototype.toString.call(obj) == '[object Array]';
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},
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},
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_isObject: function(obj) {
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_isObject: function(obj) {
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return obj === Object(obj);
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return ( typeof obj == 'object');
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//return obj === Object(obj);
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},
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},
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_isNumber: function(obj) {
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_isNumber: function(obj) {
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return Object.prototype.toString.call(obj) == '[object Number]';
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return Object.prototype.toString.call(obj) == '[object Number]';
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@ -566,9 +567,16 @@ Kinetic.Node.prototype = {
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* to the node and then traverse
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* to the node and then traverse
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*/
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*/
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if(go._isObject(val) && !go._isArray(val) && !go._isElement(val) && !go._hasMethods(val)) {
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if(go._isObject(val) && !go._isArray(val) && !go._isElement(val) && !go._hasMethods(val)) {
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if(obj[key] === undefined) {
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/*
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* since some properties can be strings or objects, e.g.
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* fill, we need to first check that obj is an object
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* before setting properties. If it's not an object,
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* overwrite obj with an object literal
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*/
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if(!Kinetic.GlobalObject._isObject(obj[key])) {
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obj[key] = {};
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obj[key] = {};
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}
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}
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setAttrs(obj[key], val, level + 1);
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setAttrs(obj[key], val, level + 1);
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}
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}
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/*
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/*
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@ -2800,6 +2808,7 @@ Kinetic.Shape.prototype = {
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context.save();
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context.save();
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var fill = this.attrs.fill;
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var fill = this.attrs.fill;
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if(!!fill) {
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if(!!fill) {
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if(!this.appliedShadow) {
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if(!this.appliedShadow) {
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appliedShadow = this._applyShadow();
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appliedShadow = this._applyShadow();
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6
dist/kinetic-core.min.js
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6
dist/kinetic-core.min.js
vendored
File diff suppressed because one or more lines are too long
@ -144,7 +144,8 @@ Kinetic.GlobalObject = {
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//return Object.prototype.toString.call(obj) == '[object Array]';
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//return Object.prototype.toString.call(obj) == '[object Array]';
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},
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},
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_isObject: function(obj) {
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_isObject: function(obj) {
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return obj === Object(obj);
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return ( typeof obj == 'object');
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//return obj === Object(obj);
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},
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},
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_isNumber: function(obj) {
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_isNumber: function(obj) {
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return Object.prototype.toString.call(obj) == '[object Number]';
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return Object.prototype.toString.call(obj) == '[object Number]';
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@ -183,9 +183,16 @@ Kinetic.Node.prototype = {
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* to the node and then traverse
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* to the node and then traverse
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*/
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*/
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if(go._isObject(val) && !go._isArray(val) && !go._isElement(val) && !go._hasMethods(val)) {
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if(go._isObject(val) && !go._isArray(val) && !go._isElement(val) && !go._hasMethods(val)) {
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if(obj[key] === undefined) {
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/*
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* since some properties can be strings or objects, e.g.
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* fill, we need to first check that obj is an object
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* before setting properties. If it's not an object,
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* overwrite obj with an object literal
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*/
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if(!Kinetic.GlobalObject._isObject(obj[key])) {
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obj[key] = {};
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obj[key] = {};
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}
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}
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setAttrs(obj[key], val, level + 1);
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setAttrs(obj[key], val, level + 1);
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}
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}
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/*
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/*
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@ -104,6 +104,7 @@ Kinetic.Shape.prototype = {
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context.save();
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context.save();
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var fill = this.attrs.fill;
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var fill = this.attrs.fill;
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if(!!fill) {
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if(!!fill) {
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if(!this.appliedShadow) {
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if(!this.appliedShadow) {
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appliedShadow = this._applyShadow();
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appliedShadow = this._applyShadow();
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@ -1840,6 +1840,42 @@ Test.prototype.tests = {
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};
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};
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imageObj.src = '../darth-vader.jpg';
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imageObj.src = '../darth-vader.jpg';
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},
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},
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'SHAPE - set image fill to color then image': function(containerId) {
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var imageObj = new Image();
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imageObj.onload = function() {
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var stage = new Kinetic.Stage({
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container: containerId,
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width: 578,
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height: 200
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});
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var layer = new Kinetic.Layer();
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circle = new Kinetic.Circle({
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x: 200,
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y: 60,
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radius: 50,
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fill: 'blue'
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});
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layer.add(circle);
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stage.add(layer);
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test(circle.getFill() === 'blue', 'circle fill should be blue');
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circle.setFill({
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image: imageObj,
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repeat: 'no-repeat',
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offset: [-200, -70]
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});
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test(circle.getFill().image !== undefined, 'circle fill image should be defined');
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test(circle.getFill().repeat === 'no-repeat', 'circle fill repeat should be no-repeat');
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test(circle.getFill().offset.x === -200, 'circle fill offset x should be -200');
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test(circle.getFill().offset.y === -70, 'circle fill offset y should be -70');
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layer.draw();
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};
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imageObj.src = '../darth-vader.jpg';
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},
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'SHAPE - add sprite': function(containerId) {
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'SHAPE - add sprite': function(containerId) {
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var imageObj = new Image();
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var imageObj = new Image();
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imageObj.onload = function() {
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imageObj.onload = function() {
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