Proposal: Using ECMAScript 6 Map for Node._cache instead of plain Object

This commit is contained in:
VladimirTechMan
2019-02-17 23:59:08 +03:00
parent 1dea3696a2
commit 26d40ae1f9
8 changed files with 65 additions and 58 deletions

View File

@@ -210,8 +210,8 @@ suite('Caching', function() {
context.shadowBlur = 10;
context.fill();
showCanvas(rect._cache.canvas.scene._canvas);
showCanvas(rect._cache.canvas.hit._canvas);
showCanvas(rect._getCanvasCache().scene._canvas);
showCanvas(rect._getCanvasCache().hit._canvas);
showHit(layer);
compareLayerAndCanvas(layer, canvas, 10);
Konva.pixelRatio = undefined;
@@ -596,7 +596,7 @@ suite('Caching', function() {
layer.add(group);
stage.add(layer);
assert.equal(circle._cache.canvas, undefined);
assert.equal(circle._getCanvasCache(), undefined);
var canvas = createCanvas();
var context = canvas.getContext('2d');