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new property hitStrokeWidth for shapes
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43
konva.js
43
konva.js
@ -1896,7 +1896,7 @@
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this.restore();
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};
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HitContext.prototype._stroke = function (shape) {
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if (shape.hasStroke() && shape.strokeHitEnabled()) {
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if (shape.hasStroke() && shape.hitStrokeWidth()) {
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// ignore strokeScaleEnabled for Text
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var strokeScaleEnabled = shape.getStrokeScaleEnabled();
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if (!strokeScaleEnabled) {
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@ -1905,7 +1905,9 @@
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this.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);
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}
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this._applyLineCap(shape);
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this.setAttr('lineWidth', shape.strokeWidth());
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var hitStrokeWidth = shape.hitStrokeWidth();
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var strokeWidth = hitStrokeWidth === 'auto' ? shape.strokeWidth() : hitStrokeWidth;
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this.setAttr('lineWidth', strokeWidth);
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this.setAttr('strokeStyle', shape.colorKey);
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shape._strokeFuncHit(this);
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if (!strokeScaleEnabled) {
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@ -6837,6 +6839,22 @@
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this.hasStroke() &&
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this.getStage());
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};
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Shape.prototype.setStrokeHitEnabled = function (val) {
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if (val) {
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this.hitStrokeWidth('auto');
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}
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else {
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this.hitStrokeWidth(0);
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}
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};
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Shape.prototype.getStrokeHitEnabled = function () {
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if (this.hitStrokeWidth() === 0) {
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return false;
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}
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else {
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return true;
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}
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};
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/**
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* return self rectangle (x, y, width, height) of shape.
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* This method are not taken into account transformation and styles.
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@ -7118,15 +7136,32 @@
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* var strokeWidth = shape.strokeWidth();
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*
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* // set stroke width
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* shape.strokeWidth();
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* shape.strokeWidth(10);
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*/
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Factory.addGetterSetter(Shape, 'hitStrokeWidth', 'auto', getNumberOrAutoValidator());
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/**
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* get/set stroke width for hit detection. Default value is "auto", it means it will be equals to strokeWidth
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* @name Konva.Shape#hitStrokeWidth
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* @method
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* @param {Number} hitStrokeWidth
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* @returns {Number}
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* @example
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* // get stroke width
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* var hitStrokeWidth = shape.hitStrokeWidth();
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*
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* // set hit stroke width
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* shape.hitStrokeWidth(20);
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* // set hit stroke width always equals to scene stroke width
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* shape.hitStrokeWidth('auto');
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*/
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// TODO: probably we should deprecate it
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Factory.addGetterSetter(Shape, 'strokeHitEnabled', true, getBooleanValidator());
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/**
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* get/set strokeHitEnabled property. Useful for performance optimization.
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* You may set `shape.strokeHitEnabled(false)`. In this case stroke will be no draw on hit canvas, so hit area
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* of shape will be decreased (by lineWidth / 2). Remember that non closed line with `strokeHitEnabled = false`
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* will be not drawn on hit canvas, that is mean line will no trigger pointer events (like mouseover)
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* Default value is true
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* Default value is true.
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* @name Konva.Shape#strokeHitEnabled
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* @method
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* @param {Boolean} strokeHitEnabled
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2
konva.min.js
vendored
2
konva.min.js
vendored
File diff suppressed because one or more lines are too long
@ -642,7 +642,7 @@ export class HitContext extends Context {
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this.restore();
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}
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_stroke(shape) {
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if (shape.hasStroke() && shape.strokeHitEnabled()) {
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if (shape.hasStroke() && shape.hitStrokeWidth()) {
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// ignore strokeScaleEnabled for Text
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var strokeScaleEnabled = shape.getStrokeScaleEnabled();
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if (!strokeScaleEnabled) {
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@ -651,7 +651,12 @@ export class HitContext extends Context {
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this.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);
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}
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this._applyLineCap(shape);
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this.setAttr('lineWidth', shape.strokeWidth());
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var hitStrokeWidth = shape.hitStrokeWidth();
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var strokeWidth =
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hitStrokeWidth === 'auto' ? shape.strokeWidth() : hitStrokeWidth;
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this.setAttr('lineWidth', strokeWidth);
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this.setAttr('strokeStyle', shape.colorKey);
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shape._strokeFuncHit(this);
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if (!strokeScaleEnabled) {
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45
src/Shape.ts
45
src/Shape.ts
@ -3,6 +3,7 @@ import { Factory } from './Factory';
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import { Node, NodeConfig } from './Node';
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import {
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getNumberValidator,
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getNumberOrAutoValidator,
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getStringValidator,
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getBooleanValidator
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} from './Validators';
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@ -45,6 +46,7 @@ export interface ShapeConfig extends NodeConfig {
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fillPriority?: string;
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stroke?: string;
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strokeWidth?: number;
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hitStrokeWidth?: number;
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strokeScaleEnabled?: boolean;
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strokeHitEnabled?: boolean;
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strokeEnabled?: boolean;
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@ -398,6 +400,20 @@ export class Shape<Config extends ShapeConfig = ShapeConfig> extends Node<
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this.getStage()
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);
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}
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setStrokeHitEnabled(val: number) {
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if (val) {
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this.hitStrokeWidth('auto');
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} else {
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this.hitStrokeWidth(0);
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}
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}
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getStrokeHitEnabled() {
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if (this.hitStrokeWidth() === 0) {
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return false;
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} else {
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return true;
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}
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}
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/**
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* return self rectangle (x, y, width, height) of shape.
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* This method are not taken into account transformation and styles.
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@ -750,6 +766,7 @@ export class Shape<Config extends ShapeConfig = ShapeConfig> extends Node<
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strokeScaleEnabled: GetSet<boolean, this>;
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strokeHitEnabled: GetSet<boolean, this>;
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strokeWidth: GetSet<number, this>;
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hitStrokeWidth: GetSet<number | 'auto', this>;
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strokeLinearGradientColorStops: GetSet<Array<number | string>, this>;
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}
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@ -801,9 +818,33 @@ Factory.addGetterSetter(Shape, 'strokeWidth', 2, getNumberValidator());
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* var strokeWidth = shape.strokeWidth();
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*
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* // set stroke width
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* shape.strokeWidth();
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* shape.strokeWidth(10);
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*/
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Factory.addGetterSetter(
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Shape,
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'hitStrokeWidth',
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'auto',
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getNumberOrAutoValidator()
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);
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/**
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* get/set stroke width for hit detection. Default value is "auto", it means it will be equals to strokeWidth
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* @name Konva.Shape#hitStrokeWidth
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* @method
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* @param {Number} hitStrokeWidth
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* @returns {Number}
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* @example
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* // get stroke width
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* var hitStrokeWidth = shape.hitStrokeWidth();
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*
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* // set hit stroke width
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* shape.hitStrokeWidth(20);
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* // set hit stroke width always equals to scene stroke width
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* shape.hitStrokeWidth('auto');
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*/
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// TODO: probably we should deprecate it
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Factory.addGetterSetter(Shape, 'strokeHitEnabled', true, getBooleanValidator());
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/**
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@ -811,7 +852,7 @@ Factory.addGetterSetter(Shape, 'strokeHitEnabled', true, getBooleanValidator());
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* You may set `shape.strokeHitEnabled(false)`. In this case stroke will be no draw on hit canvas, so hit area
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* of shape will be decreased (by lineWidth / 2). Remember that non closed line with `strokeHitEnabled = false`
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* will be not drawn on hit canvas, that is mean line will no trigger pointer events (like mouseover)
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* Default value is true
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* Default value is true.
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* @name Konva.Shape#strokeHitEnabled
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* @method
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* @param {Boolean} strokeHitEnabled
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@ -1057,6 +1057,7 @@ suite('Shape', function() {
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rect.strokeHitEnabled(false);
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assert.equal(rect.strokeHitEnabled(), false);
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layer.add(rect);
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stage.add(layer);
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@ -1072,6 +1073,56 @@ suite('Shape', function() {
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);
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});
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test('hitStrokeWidth', function() {
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var stage = addStage();
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var layer = new Konva.Layer();
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var rect = new Konva.Rect({
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x: 10,
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y: 10,
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width: 100,
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height: 100,
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stroke: 'red',
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strokeWidth: 2
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});
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// default value
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layer.add(rect);
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stage.add(layer);
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// default value is auto
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assert.equal(rect.hitStrokeWidth(), 'auto');
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// try to hit test near edge
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assert.equal(stage.getIntersection({ x: 5, y: 5 }), null);
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rect.hitStrokeWidth(20);
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layer.draw();
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// no we should hit the rect
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assert.equal(stage.getIntersection({ x: 5, y: 5 }), rect);
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rect.strokeHitEnabled(false);
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assert.equal(rect.hitStrokeWidth(), 0);
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rect.strokeHitEnabled(true);
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assert.equal(rect.hitStrokeWidth(), 'auto');
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rect.hitStrokeWidth(0);
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assert.equal(rect.strokeHitEnabled(), false);
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// var trace = layer
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// .getHitCanvas()
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// .getContext()
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// .getTrace(true);
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// assert.equal(
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// trace,
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// 'clearRect();save();transform();beginPath();rect();closePath();save();fillStyle;fill();restore();restore();'
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// );
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});
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test('cache shadow color rgba', function() {
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var circle = new Konva.Circle({
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fill: 'green',
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