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greatly improved sprite animation performance by hooking into the global animation object
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@@ -2068,13 +2068,13 @@ Test.prototype.tests = {
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animation: 'standing',
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animations: anims,
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index: 0,
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//frameRate: Math.random() * 6 + 6,
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frameRate: Math.random() * 6 + 6,
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frameRate: 10,
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draggable: true,
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shadow: {
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color: 'black',
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blur: 3,
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offset: [10, 10],
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offset: [3, 1],
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alpha: 0.3
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}
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});
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@@ -2086,19 +2086,16 @@ Test.prototype.tests = {
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stage.add(layer);
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// kick once
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/*
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setTimeout(function() {
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sprite.setIndex(0);
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sprite.setAnimation('kicking');
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setTimeout(function() {
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sprite.setAnimation('kicking');
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sprite.afterFrame(0, function() {
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sprite.setAnimation('standing');
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});
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}, 2000);
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setTimeout(function() {
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//sprite.start();
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}, 3000);
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*/
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sprite.afterFrame(0, function() {
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sprite.setAnimation('standing');
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});
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}, 2000);
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setTimeout(function() {
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sprite.stop();
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}, 3000);
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};
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imageObj.src = '../scorpion-sprite.png';
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},
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@@ -3203,7 +3200,7 @@ Test.prototype.tests = {
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// make sure private ids are different
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test(rect._id !== clone._id, 'rect and clone ids should be different');
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// test user event binding cloning
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// test user event binding cloning
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test(clicks.length === 0, 'no clicks should have been triggered yet');
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rect.simulate('click');
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test(clicks.toString() === 'myRect', 'only myRect should have been clicked on');
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@@ -4535,6 +4532,11 @@ Test.prototype.tests = {
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// ANIMATION tests
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////////////////////////////////////////////////////////////////////////
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/*
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* WARNING: make sure that this is the first unit test that uses
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* animation because it's accessing the global animation object which could
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* be modified by other unit tests
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*/
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'ANIMATION - test start and stop': function(containerId) {
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var stage = new Kinetic.Stage({
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container: containerId,
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