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finished up new Scene and Hit Renderers. added new textShadow attrs for more flexibility. Added new fillStroke() method which encapsulates shadow application logic
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@@ -36,7 +36,7 @@ Kinetic.Ellipse.prototype = {
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context.arc(0, 0, r.x, 0, Math.PI * 2, true);
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context.restore();
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context.closePath();
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this.render(context);
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this.fillStroke(context);
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},
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/**
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* set radius
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