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added new Kinetic.Sprite shape that enables you to easily add animated sprites to the stage
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commit
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2
Thorfile
2
Thorfile
@ -5,7 +5,7 @@ class Build < Thor
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FILES = [
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"license.js", "src/GlobalObject.js", "src/Node.js", "src/Container.js", "src/Stage.js",
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"src/Layer.js", "src/Group.js", "src/Shape.js", "src/shapes/Rect.js", "src/shapes/Circle.js", "src/shapes/Image.js",
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"src/shapes/Polygon.js", "src/shapes/RegularPolygon.js", "src/shapes/Star.js", "src/shapes/Text.js",
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"src/shapes/Sprite.js", "src/shapes/Polygon.js", "src/shapes/RegularPolygon.js", "src/shapes/Star.js", "src/shapes/Text.js",
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"src/shapes/Line.js", "src/util/Transform.js", "src/util/Transition.js"
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]
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94
dist/kinetic-core.js
vendored
94
dist/kinetic-core.js
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@ -3,7 +3,7 @@
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* http://www.kineticjs.com/
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* Copyright 2012, Eric Rowell
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* Licensed under the MIT or GPL Version 2 licenses.
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* Date: Apr 28 2012
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* Date: May 02 2012
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*
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* Copyright (C) 2011 - 2012 by Eric Rowell
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*
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@ -2907,6 +2907,98 @@ Kinetic.Image.prototype = {
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// extend Shape
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Kinetic.GlobalObject.extend(Kinetic.Image, Kinetic.Shape);
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///////////////////////////////////////////////////////////////////////
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// Sprite
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///////////////////////////////////////////////////////////////////////
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/**
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* Sprite constructor
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* @constructor
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* @augments Kinetic.Shape
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* @param {Object} config
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*/
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Kinetic.Sprite = function(config) {
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this.setDefaultAttrs({
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index: 0,
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frameRate: 17
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});
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config.drawFunc = function() {
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if(this.image !== undefined) {
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var context = this.getContext();
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var anim = this.attrs.animation;
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var index = this.attrs.index;
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var f = this.attrs.animations[anim][index];
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context.beginPath();
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context.rect(0, 0, f.width, f.height);
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context.closePath();
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context.drawImage(this.image, f.x, f.y, f.width, f.height, 0, 0, f.width, f.height);
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}
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};
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// call super constructor
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Kinetic.Shape.apply(this, [config]);
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};
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/*
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* Sprite methods
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*/
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Kinetic.Sprite.prototype = {
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/**
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* start sprite animation
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*/
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start: function() {
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var that = this;
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var layer = this.getLayer();
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this.interval = setInterval(function() {
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that._updateIndex();
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layer.draw();
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if(that.afterFrameFunc && that.attrs.index === that.afterFrameIndex) {
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that.afterFrameFunc();
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}
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}, 1000 / this.attrs.frameRate)
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},
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/**
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* stop sprite animation
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*/
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stop: function() {
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clearInterval(this.interval);
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},
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/**
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* set after frame event handler
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* @param {Integer} index frame index
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* @param {Function} func function to be executed after frame has been drawn
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*/
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afterFrame: function(index, func) {
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this.afterFrameIndex = index;
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this.afterFrameFunc = func;
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},
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/**
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* set animation key
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* @param {String} anim animation key
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*/
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setAnimation: function(anim) {
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this.attrs.animation = anim;
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},
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/**
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* set animation frame index
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* @param {Integer} index frame index
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*/
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setIndex: function(index) {
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this.attrs.index = index;
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},
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_updateIndex: function() {
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var i = this.attrs.index;
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var a = this.attrs.animation;
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if(i < this.attrs.animations[a].length - 1) {
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this.attrs.index++;
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}
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else {
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this.attrs.index = 0;
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}
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}
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};
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// extend Shape
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Kinetic.GlobalObject.extend(Kinetic.Sprite, Kinetic.Shape);
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///////////////////////////////////////////////////////////////////////
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// Polygon
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///////////////////////////////////////////////////////////////////////
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6
dist/kinetic-core.min.js
vendored
6
dist/kinetic-core.min.js
vendored
File diff suppressed because one or more lines are too long
91
src/shapes/Sprite.js
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91
src/shapes/Sprite.js
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@ -0,0 +1,91 @@
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///////////////////////////////////////////////////////////////////////
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// Sprite
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///////////////////////////////////////////////////////////////////////
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/**
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* Sprite constructor
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* @constructor
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* @augments Kinetic.Shape
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* @param {Object} config
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*/
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Kinetic.Sprite = function(config) {
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this.setDefaultAttrs({
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index: 0,
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frameRate: 17
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});
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config.drawFunc = function() {
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if(this.image !== undefined) {
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var context = this.getContext();
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var anim = this.attrs.animation;
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var index = this.attrs.index;
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var f = this.attrs.animations[anim][index];
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context.beginPath();
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context.rect(0, 0, f.width, f.height);
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context.closePath();
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context.drawImage(this.image, f.x, f.y, f.width, f.height, 0, 0, f.width, f.height);
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}
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};
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// call super constructor
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Kinetic.Shape.apply(this, [config]);
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};
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/*
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* Sprite methods
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*/
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Kinetic.Sprite.prototype = {
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/**
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* start sprite animation
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*/
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start: function() {
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var that = this;
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var layer = this.getLayer();
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this.interval = setInterval(function() {
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that._updateIndex();
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layer.draw();
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if(that.afterFrameFunc && that.attrs.index === that.afterFrameIndex) {
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that.afterFrameFunc();
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}
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}, 1000 / this.attrs.frameRate)
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},
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/**
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* stop sprite animation
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*/
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stop: function() {
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clearInterval(this.interval);
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},
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/**
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* set after frame event handler
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* @param {Integer} index frame index
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* @param {Function} func function to be executed after frame has been drawn
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*/
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afterFrame: function(index, func) {
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this.afterFrameIndex = index;
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this.afterFrameFunc = func;
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},
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/**
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* set animation key
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* @param {String} anim animation key
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*/
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setAnimation: function(anim) {
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this.attrs.animation = anim;
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},
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/**
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* set animation frame index
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* @param {Integer} index frame index
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*/
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setIndex: function(index) {
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this.attrs.index = index;
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},
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_updateIndex: function() {
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var i = this.attrs.index;
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var a = this.attrs.animation;
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if(i < this.attrs.animations[a].length - 1) {
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this.attrs.index++;
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}
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else {
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this.attrs.index = 0;
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}
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}
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};
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// extend Shape
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Kinetic.GlobalObject.extend(Kinetic.Sprite, Kinetic.Shape);
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@ -10,7 +10,7 @@ function log(message) {
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* Test constructor
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*/
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function Test() {
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this.testOnly = '';
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this.testOnly = 'SHAPES - add sprite';
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this.counter = 0;
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}
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/**
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@ -900,6 +900,111 @@ Test.prototype.tests = {
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};
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imageObj.src = '../darth-vader.jpg';
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},
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'SHAPES - add sprite': function(containerId) {
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var imageObj = new Image();
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imageObj.onload = function() {
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var stage = new Kinetic.Stage({
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container: containerId,
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width: 578,
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height: 200
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});
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var layer = new Kinetic.Layer();
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sprite = new Kinetic.Sprite({
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x: 200,
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y: 60,
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image: imageObj,
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animation: 'standing',
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animations: {
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standing: [{
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x: 0,
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y: 0,
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width: 49,
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height: 109
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}, {
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x: 52,
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y: 0,
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width: 49,
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height: 109
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}, {
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x: 105,
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y: 0,
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width: 49,
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height: 109
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}, {
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x: 158,
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y: 0,
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width: 49,
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height: 109
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}, {
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x: 210,
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y: 0,
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width: 49,
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height: 109
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}, {
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x: 262,
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y: 0,
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width: 49,
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height: 109
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}],
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kicking: [{
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x: 0,
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y: 109,
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width: 45,
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height: 98
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}, {
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x: 45,
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y: 109,
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width: 45,
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height: 98
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}, {
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x: 95,
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y: 109,
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width: 63,
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height: 98
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}, {
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x: 156,
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y: 109,
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width: 70,
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height: 98
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}, {
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x: 229,
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y: 109,
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width: 60,
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height: 98
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}, {
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x: 287,
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y: 109,
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width: 41,
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height: 98
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}]
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},
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index: 0,
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frameRate: 10,
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draggable: true
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});
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layer.add(sprite);
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stage.add(layer);
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sprite.start();
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// kick once
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setTimeout(function() {
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sprite.setIndex(0);
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sprite.setAnimation('kicking');
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sprite.afterFrame(0, function() {
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sprite.setAnimation('standing');
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});
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}, 2000);
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setTimeout(function() {
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//sprite.start();
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}, 3000);
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};
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imageObj.src = '../scorpion-sprite.png';
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},
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'STAGE - serialize stage with an image': function(containerId) {
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var imageObj = new Image();
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imageObj.onload = function() {
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BIN
tests/scorpion-sprite.png
Normal file
BIN
tests/scorpion-sprite.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 26 KiB |
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