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fixed stage.hide() bug, created new isVisible() method, and moved visible check to container
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@@ -109,10 +109,11 @@ Kinetic.Container.prototype = {
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* draw children
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*/
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_drawChildren: function() {
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var stage = this.getStage();
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var children = this.children;
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for(var n = 0; n < children.length; n++) {
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var child = children[n];
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if(child.nodeType === 'Shape') {
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if(child.nodeType === 'Shape' && child.isVisible() && stage.isVisible()) {
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child._draw(child.getLayer());
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}
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else {
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