fixed stage.hide() bug, created new isVisible() method, and moved visible check to container

This commit is contained in:
Eric Rowell
2012-04-14 12:04:45 -07:00
parent c17029d38e
commit 3a520376e5
7 changed files with 125 additions and 74 deletions

View File

@@ -109,10 +109,11 @@ Kinetic.Container.prototype = {
* draw children
*/
_drawChildren: function() {
var stage = this.getStage();
var children = this.children;
for(var n = 0; n < children.length; n++) {
var child = children[n];
if(child.nodeType === 'Shape') {
if(child.nodeType === 'Shape' && child.isVisible() && stage.isVisible()) {
child._draw(child.getLayer());
}
else {