mirror of
https://github.com/konvajs/konva.git
synced 2025-11-18 09:07:30 +08:00
each animation now has its own frame object. This fixes issues that were seen when using multiple animations simultaneously
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@@ -12,6 +12,11 @@
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this.func = func;
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this.node = node;
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this.id = Kinetic.Animation.animIdCounter++;
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this.frame = {
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time: 0,
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timeDiff: 0,
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lastTime: new Date().getTime()
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};
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};
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/*
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* Animation methods
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@@ -24,6 +29,8 @@
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*/
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start: function() {
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this.stop();
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this.frame.timeDiff = 0;
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this.frame.lastTime = new Date().getTime();
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Kinetic.Animation._addAnimation(this);
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Kinetic.Animation._handleAnimation();
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},
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@@ -34,17 +41,18 @@
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*/
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stop: function() {
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Kinetic.Animation._removeAnimation(this);
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},
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_updateFrameObject: function() {
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var time = new Date().getTime();
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this.frame.timeDiff = time - this.frame.lastTime;
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this.frame.lastTime = time;
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this.frame.time += this.frame.timeDiff;
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this.frame.frameRate = 1000 / this.frame.timeDiff;
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}
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};
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Kinetic.Animation.animations = [];
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Kinetic.Animation.animIdCounter = 0;
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Kinetic.Animation.animRunning = false;
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Kinetic.Animation.frame = {
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time: 0,
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timeDiff: 0,
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lastTime: new Date().getTime(),
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frameRate: 0
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};
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Kinetic.Animation.fixedRequestAnimFrame = function(callback) {
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window.setTimeout(callback, 1000 / 60);
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@@ -63,15 +71,8 @@
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}
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}
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};
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Kinetic.Animation._updateFrameObject = function() {
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var time = new Date().getTime();
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this.frame.timeDiff = time - this.frame.lastTime;
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this.frame.lastTime = time;
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this.frame.time += this.frame.timeDiff;
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this.frame.frameRate = 1000 / this.frame.timeDiff;
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};
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Kinetic.Animation._runFrames = function() {
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this._updateFrameObject();
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var nodes = {};
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/*
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* loop through all animations and execute animation
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@@ -82,12 +83,13 @@
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*/
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for(var n = 0; n < this.animations.length; n++) {
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var anim = this.animations[n];
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anim._updateFrameObject();
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if(anim.node && anim.node._id !== undefined) {
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nodes[anim.node._id] = anim.node;
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}
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// if animation object has a function, execute it
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if(anim.func) {
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anim.func(this.frame);
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anim.func(anim.frame);
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}
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}
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@@ -177,6 +177,68 @@ Test.Modules.MANUAL = {
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anim.stop();
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}, 3000);
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},
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'*ANIMATION - test multiple animations': function(containerId) {
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var stage = new Kinetic.Stage({
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container: containerId,
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width: 578,
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height: 200
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});
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var layer = new Kinetic.Layer();
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var greenRect = new Kinetic.Rect({
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x: 200,
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y: 20,
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width: 100,
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height: 50,
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fill: 'green',
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stroke: 'black',
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strokeWidth: 4
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});
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var blueRect = new Kinetic.Rect({
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x: 200,
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y: 100,
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width: 100,
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height: 50,
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fill: 'blue',
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stroke: 'black',
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strokeWidth: 4
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});
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layer.add(greenRect);
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layer.add(blueRect);
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stage.add(layer);
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var amplitude = 150;
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var period = 1000;
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// in ms
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var centerX = stage.getWidth() / 2 - 100 / 2;
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var greenAnim = new Kinetic.Animation(function(frame) {
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greenRect.setX(amplitude * Math.sin(frame.time * 2 * Math.PI / period) + centerX);
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}, layer);
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var blueAnim = new Kinetic.Animation(function(frame) {
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blueRect.setX(amplitude * Math.sin(frame.time * 2 * Math.PI / period) + centerX);
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}, layer);
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greenAnim.start();
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setTimeout(function() {
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blueAnim.start();
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}, 1000);
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setTimeout(function() {
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greenAnim.stop();
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}, 2000);
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setTimeout(function() {
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blueAnim.stop();
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}, 3000);
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setTimeout(function() {
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greenAnim.start();
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}, 4000);
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setTimeout(function() {
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greenAnim.stop();
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}, 5000);
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},
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'TRANSITION - ease-in, ease-out, ease-in-out hovers': function(containerId) {
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function addHovers(shape, easing) {
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shape.on("mouseover", function() {
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