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checking in first phase of new hit detection algo, which enables high performance event detections even if there are hundreds of thousands of shapes. This is a giant improvement over the previous algo, and is a fairly big architectural change. Since the Animation architecture and API is also changing, I feel that these changes are big enough to warrant a new major version, v4.0.0
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@@ -68,7 +68,7 @@ Test.prototype.tests = {
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layer.add(circle);
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stage.add(layer);
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//document.body.appendChild(stage.pathCanvas.element)
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document.body.appendChild(layer.bufferCanvas.element)
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},
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'TRANSITION - transition position and rotation': function(containerId) {
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var stage = new Kinetic.Stage({
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@@ -102,15 +102,15 @@ Test.prototype.tests = {
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// update tooltip
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console.log('mouseover')
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var mousePos = stage.getMousePosition();
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//tooltip.setPosition(mousePos.x + 5, mousePos.y + 5);
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//tooltip.setText("node: " + i + ", color: " + color);
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//tooltip.show();
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//tooltipLayer.draw();
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tooltip.setPosition(mousePos.x + 5, mousePos.y + 5);
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tooltip.setText("node: " + i + ", color: " + color);
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tooltip.show();
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tooltipLayer.draw();
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});
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circle.on("mouseout", function() {
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//tooltip.hide();
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//tooltipLayer.draw();
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tooltip.hide();
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tooltipLayer.draw();
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});
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circlesLayer.add(circle);
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@@ -132,9 +132,9 @@ Test.prototype.tests = {
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stage.add(circlesLayer);
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//stage.add(tooltipLayer);
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stage.add(tooltipLayer);
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document.body.appendChild(stage.pathCanvas.element)
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document.body.appendChild(circlesLayer.bufferCanvas.element)
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},
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'DRAWING - draw rect vs image from image data': function(containerId) {
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@@ -94,40 +94,6 @@ Test.prototype.tests = {
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layer.add(group);
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layer.draw();
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},
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'STAGE - test layer throttle': function(containerId) {
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var stage = new Kinetic.Stage({
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container: containerId,
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width: 578,
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height: 200
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});
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var layer = new Kinetic.Layer();
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var group = new Kinetic.Group();
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var circle = new Kinetic.Ellipse({
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x: stage.getWidth() / 2,
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y: stage.getHeight() / 2,
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radius: 70,
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fill: 'green',
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stroke: 'black',
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strokeWidth: 4,
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name: 'myCircle'
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});
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group.add(circle);
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layer.add(group);
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stage.add(layer);
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test(layer.lastDrawTime === 0, 'layer last draw time should be 0');
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/*
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* if throttling isn't working correctly, then the circle will
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* flash green and then turn red
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*/
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circle.setFill('red');
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layer.draw();
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test(layer.lastDrawTime > 0, 'layer last draw time should be greather than 0');
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},
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'STAGE - add shape with linear gradient fill': function(containerId) {
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var stage = new Kinetic.Stage({
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container: containerId,
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