checking in first phase of new hit detection algo, which enables high performance event detections even if there are hundreds of thousands of shapes. This is a giant improvement over the previous algo, and is a fairly big architectural change. Since the Animation architecture and API is also changing, I feel that these changes are big enough to warrant a new major version, v4.0.0

This commit is contained in:
Eric Rowell
2012-08-11 16:22:01 -07:00
parent 0f1a424840
commit 468f8ef2d3
8 changed files with 93 additions and 125 deletions

View File

@@ -68,7 +68,7 @@ Test.prototype.tests = {
layer.add(circle);
stage.add(layer);
//document.body.appendChild(stage.pathCanvas.element)
document.body.appendChild(layer.bufferCanvas.element)
},
'TRANSITION - transition position and rotation': function(containerId) {
var stage = new Kinetic.Stage({