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checking in first phase of new hit detection algo, which enables high performance event detections even if there are hundreds of thousands of shapes. This is a giant improvement over the previous algo, and is a fairly big architectural change. Since the Animation architecture and API is also changing, I feel that these changes are big enough to warrant a new major version, v4.0.0
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@@ -68,7 +68,7 @@ Test.prototype.tests = {
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layer.add(circle);
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stage.add(layer);
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//document.body.appendChild(stage.pathCanvas.element)
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document.body.appendChild(layer.bufferCanvas.element)
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},
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'TRANSITION - transition position and rotation': function(containerId) {
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var stage = new Kinetic.Stage({
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