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fix docs
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54
src/Node.js
54
src/Node.js
@@ -348,17 +348,6 @@
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name: name,
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handler: handler
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});
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// NOTE: this flag is set to true when any event handler is added, even non
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// mouse or touch gesture events. This improves performance for most
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// cases where users aren't using events, but is still very light weight.
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// To ensure perfect accuracy, devs can explicitly set listening to false.
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/*
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if (name !== KINETIC) {
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this._listeningEnabled = true;
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this._clearSelfAndAncestorCache(LISTENING_ENABLED);
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}
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*/
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}
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return this;
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@@ -1845,6 +1834,7 @@
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/**
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* get/set offset x
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* @name offsetX
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* @method
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* @memberof Kinetic.Node.prototype
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* @param {Number} x
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* @returns {Number}
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@@ -1858,26 +1848,6 @@
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Kinetic.Factory.addGetterSetter(Kinetic.Node, 'offsetY', 0);
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/**
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* get/set drag distance
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* @name dragDistance
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* @memberof Kinetic.Node.prototype
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* @param {Number} distance
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* @returns {Number}
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* @example
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* // get drag distance
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* var dragDistance = node.dragDistance();
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*
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* // set distance
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* // node starts dragging only if pointer moved more then 3 pixels
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* node.dragDistance(3);
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* // or set globally
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* Kinetic.dragDistance = 3;
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*/
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Kinetic.Factory.addSetter(Kinetic.Node, 'dragDistance');
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Kinetic.Factory.addOverloadedGetterSetter(Kinetic.Node, 'dragDistance');
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/**
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* get/set offset y
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* @name offsetY
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@@ -1893,6 +1863,28 @@
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* node.offsetY(3);
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*/
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Kinetic.Factory.addSetter(Kinetic.Node, 'dragDistance');
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Kinetic.Factory.addOverloadedGetterSetter(Kinetic.Node, 'dragDistance');
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/**
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* get/set drag distance
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* @name dragDistance
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* @method
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* @memberof Kinetic.Node.prototype
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* @param {Number} distance
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* @returns {Number}
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* @example
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* // get drag distance
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* var dragDistance = node.dragDistance();
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*
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* // set distance
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* // node starts dragging only if pointer moved more then 3 pixels
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* node.dragDistance(3);
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* // or set globally
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* Kinetic.dragDistance = 3;
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*/
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Kinetic.Factory.addSetter(Kinetic.Node, 'width', 0);
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Kinetic.Factory.addOverloadedGetterSetter(Kinetic.Node, 'width');
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/**
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